{"id":638109,"date":"2025-12-17T12:34:10","date_gmt":"2025-12-17T12:34:10","guid":{"rendered":"https:\/\/www.europesays.com\/uk\/638109\/"},"modified":"2025-12-17T12:34:10","modified_gmt":"2025-12-17T12:34:10","slug":"even-todd-howard-wishes-elder-scrolls-6-development-went-a-little-faster-but-says-its-progressing-really-well","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/uk\/638109\/","title":{"rendered":"Even Todd Howard wishes Elder Scrolls 6 development &#8220;went a little faster&#8221;, but says it&#8217;s &#8220;progressing really well&#8221;"},"content":{"rendered":"<p>Key members of The Elder Scrolls 6 team have shared an update on the highly-anticipated game&#8217;s status, and the good news is development is &#8220;progressing really well&#8221;.<\/p>\n<p>According to Bethesda&#8217;s <a href=\"https:\/\/www.eurogamer.net\/personas\/todd-howard\" target=\"_blank\" rel=\"noopener\">Todd Howard<\/a>, the &#8220;majority&#8221; of the studio is now working on The Elder Scrolls 6, which was <a href=\"https:\/\/www.eurogamer.net\/bethesda-announces-the-elder-scrolls-6\" target=\"_blank\" rel=\"noopener\">first announced all the way back in 2018<\/a>, though he noted the team &#8220;always overlap&#8221; when it comes to game development (as well as Elder Scrolls 6, <a href=\"https:\/\/www.eurogamer.net\/the-elder-scrolls-6-is-still-a-long-way-off-says-todd-howard-but-development-is-his-everyday-thing\" target=\"_blank\" rel=\"noopener\">the studio is also working on its Fallout series<\/a>).<\/p>\n<p>To see this content please enable targeting cookies.<\/p>\n<p>Manage cookie settings <\/p>\n<p>&#8220;We&#8217;re very used to overlapping development,&#8221; Howard told <a href=\"https:\/\/gameinformer.com\/interview\/2025\/12\/16\/bethesda-gives-us-an-update-on-the-elder-scrolls-vi-development\" target=\"_blank\" rel=\"noopener\">Game Informer<\/a>, saying the studio has &#8220;long pre-productions on things so that we feel good about them&#8221;. Howard added &#8220;it&#8217;s a process&#8221;, and one that everyone involved wishes went faster than it does. &#8220;But it&#8217;s a process that we want to get right,&#8221; the Bethesda exec said.<\/p>\n<p>Bethesda&#8217;s studio director Angela Browder added thanks to the &#8220;leaps and bounds&#8221; made in the industry and hardware since Skyrim, the &#8220;possibilities&#8221; for The Elder Scrolls 6 &#8220;are crazy&#8221;.<\/p>\n<p>&#8220;I will be honest, for me, sometimes I see things that are happening, and I go, &#8216;Angela from Skyrim days could never have envisioned seeing this like this now&#8217;, and that is a cool thing to be a part of,&#8221; Browder said. &#8220;And it&#8217;s a thing that I hope that when the day comes that our fans play it, that they &#8211; especially those of them who&#8217;ve been lifers with our brands &#8211; can really see how far it&#8217;s all come.&#8221;<\/p>\n<p>Browder noted if you <a href=\"https:\/\/www.eurogamer.net\/bethesda-reveals-the-elder-scrolls-4-obivion-remake-gameplay\" target=\"_blank\" rel=\"noopener\">compare the original Oblivion with this year&#8217;s remaster<\/a>, &#8220;you can see how far&#8221; technology has really come. &#8220;So, to me, The Elder Scrolls 6 is this endless set of possibilities that is really, really exciting as a developer, but really, really exciting as someone who really likes to think about how far everything has come in our industry,&#8221; the studio director said, before adding:<\/p>\n<p>&#8220;It&#8217;s gonna be dope. It&#8217;s dope!&#8221;<\/p>\n<p>During the same interview, design director Emil Pagliarulo said the &#8220;pressure&#8221; that the Elder Scrolls players put on Bethesda &#8220;we don&#8217;t put on ourselves&#8221;, though the developer understands why some get frustrated waiting for a game to come out.<\/p>\n<p>&#8220;Games take a long time, and games get pushed all the time; GTA just got pushed again, which was the smartest thing they could do, because a game the size of these games, they take not just a long time to make, but a long time to spit and polish and iron out the bugs,&#8221; Pagliarulo said. &#8220;And so, what do fans really want? Do they want a game that comes out before it should and doesn&#8217;t meet their expectations? Or do they want the turkey that is in the oven for long enough to be delicious when it finally comes out of the oven, you know?&#8221;<\/p>\n<p>So, to make sure The Elder Scrolls 6 comes out of the oven as a delicious turkey, Bethesda is going to take its time. How much time? Well, &#8220;as long as it needs to be to be great,&#8221; Pagliarulo closed.<\/p>\n<p><img alt=\"The Elder Scrolls 6 teaser trailer screenshot, showing mountains and a coastline, somewhere in Tamriel.\" data-autosize=\"crop_lossy\" data-lightbox=\"\" data-uri=\"TGS6.jpg\" height=\"1077\" loading=\"lazy\" style=\"aspect-ratio: 1.778087279480037\" width=\"1915\"\/><\/p>\n<p>Image credit: Bethesda<\/p>\n<p>Back in 2023, <a href=\"https:\/\/www.eurogamer.net\/todd-howard-wishes-hed-been-a-bit-more-casual-with-his-elder-scrolls-6-announcement\" target=\"_blank\" rel=\"noopener\">Howard admitted he wished he had been a little more casual with the game&#8217;s announcement<\/a>. Additionally, in October 2023, Skyrim&#8217;s lead designer Bruce Nesmith said Bethesda announced Elder Scrolls 6 when it did in a <a href=\"https:\/\/www.eurogamer.net\/elder-scrolls-6-revealed-so-early-due-to-pitchforks-and-torches\" target=\"_blank\" rel=\"noopener\">bid to appease any angry mobs which had their &#8220;pitchforks and torches&#8221; out<\/a>, desperate to know more.<\/p>\n<p>More recently, though, many Elder Scrolls 6 fans thought they <a href=\"https:\/\/www.eurogamer.net\/did-bethesda-just-drop-an-elder-scrolls-6-2027-release-date-tease-fans-think-so\" target=\"_blank\" rel=\"noopener\">found a clue pointing to a 2027 release date in a recent trailer for the Switch 2 edition of Skyrim<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"Key members of The Elder Scrolls 6 team have shared an update on the highly-anticipated game&#8217;s status, and&hellip;\n","protected":false},"author":2,"featured_media":638110,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[53,16,15],"class_list":{"0":"post-638109","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-technology","9":"tag-uk","10":"tag-united-kingdom"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@uk\/115734935392619672","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/638109","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/comments?post=638109"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/638109\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media\/638110"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media?parent=638109"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/categories?post=638109"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/tags?post=638109"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}