{"id":925789,"date":"2026-04-29T07:03:16","date_gmt":"2026-04-29T07:03:16","guid":{"rendered":"https:\/\/www.europesays.com\/uk\/925789\/"},"modified":"2026-04-29T07:03:16","modified_gmt":"2026-04-29T07:03:16","slug":"sonys-lost-soul-aside-was-rough-at-launch-but-another-impressive-ps5-patch-is-out-now","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/uk\/925789\/","title":{"rendered":"Sony&#8217;s Lost Soul Aside Was Rough at Launch, But Another Impressive PS5 Patch Is Out Now"},"content":{"rendered":"<p><a class=\"scanlines\" title=\"Lost Soul Aside Patch\" href=\"https:\/\/images.pushsquare.com\/57d239a82ed48\/lost-soul-aside-patch.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2026\/04\/lost-soul-aside-patch.900x.jpg\" width=\"900\" height=\"506\" alt=\"Lost Soul Aside Patch\"\/><\/a><\/p>\n<p><a href=\"https:\/\/www.pushsquare.com\/games\/ps5\/lost_soul_aside\" rel=\"nofollow noopener\" target=\"_blank\">Lost Soul Aside<\/a> probably ended up being one of our biggest disappointments of 2025, but it&#8217;s great to see developer UltiZero Games sticking with the Sony-published title well after release.<\/p>\n<p>The studio&#8217;s just dropped another major patch \u2014 by our count, the fifth of its kind \u2014 adding a slew of new and improved content alongside some fairly meaningful tweaks. Version 1.103 is available to download now on PS5.<\/p>\n<p>Key additions include a scoring system for the game&#8217;s easy difficulty, and a new accessory that, when equipped, makes the game harder. Some slick cosmetics have been added, too.<\/p>\n<p>A bunch of gameplay balance adjustments have been made as well: the Poleblade has been handed a flat 15% damage buff, and a couple of particularly frustrating platforming puzzles have been toned down.<\/p>\n<p>But there&#8217;s one really interesting improvement listed towards the bottom of the patch notes. Apparently, &#8220;optimisations&#8221; have been made to enemy hit animations to &#8220;enhance the feeling of impact&#8221;.<\/p>\n<p>Given that so many attacks tend to lack impact \u2014 a popular criticism of the game \u2014 this could be a surprisingly big deal.<\/p>\n<blockquote class=\"twitter-tweet\" align=\"center\"><p>Dear souls,<\/p>\n<p>A new patch is up for both PlayStation 5 and PC systems!<br \/>And, a little more\u2026<a href=\"https:\/\/t.co\/BsVKehMFWB\" rel=\"nofollow\">https:\/\/t.co\/BsVKehMFWB<\/a><\/p>\n<p>We want to thank you for your continued support and patience towards Lost Soul Aside! <a href=\"https:\/\/t.co\/q2AWdHg5RW\" rel=\"nofollow\">pic.twitter.com\/q2AWdHg5RW<\/a><\/p>\n<p>\u2014 Lost Soul Aside (@Lost_Soul_Aside) <a href=\"https:\/\/twitter.com\/Lost_Soul_Aside\/status\/2049175828089450990?ref_src=twsrc%5Etfw\" rel=\"nofollow noopener\" target=\"_blank\">April 28, 2026<\/a><\/p><\/blockquote>\n<p>Anyway, here are the patch notes in full:<\/p>\n<p>Lost Soul Aside Patch 1.103 Patch Notes<\/p>\n<p><strong>PS5 &amp; PC<\/strong><\/p>\n<p><strong>New Content and Features\uff1a<\/strong><\/p>\n<ul>\n<li>Added &#8220;Draconic&#8221; series appearances: includes Kaser appearance, Fusion Blast appearance, and corresponding weapon appearances.\n<p>&#8211; Kaser appearance can be purchased at Liana&#8217;s Shop, with the Fusion Blast appearance and &#8220;Glory&#8221; form appearance available for purchase after completing the first playthrough.<br \/>&#8211; Corresponding weapon appearances can be crafted at Liana&#8217;s Workshop using Phantom Cards.<\/p>\n<\/li>\n<li>Introduced Liana&#8217;s &#8220;Meow&#8221; series appearances, available for purchase at Liana&#8217;s Shop or crafted at Liana&#8217;s Workshop using Phantom Cards.<\/li>\n<li>Added five types of weapon accessory effect appearances, which can be crafted at Liana&#8217;s Workshop using Phantom Cards.<\/li>\n<li>Fusion Blast appearance now supports individual change: the &#8220;Metamorphosis&#8221; (Fusion Merge white-haired appearance) will be unlocked after completing the first playthrough.<\/li>\n<li>Introduced controller D-pad weapon switch functionality: this operation mode can be adjusted in &#8220;Options &#8211; Controls &#8211; Weapon Switch.&#8221;<\/li>\n<li>Increased Auto-Save slot limit, allowing up to the lastest six auto-saves.<\/li>\n<li>Added a scoring system to story mode: includes combat ratings and chapter settlement screens.<\/li>\n<li>Added enemy name display: elite enemies and bosses will now display their names.<\/li>\n<li>Introduced high-difficulty accessory: &#8220;Pact of Arrogance&#8221; can be purchased at Liana&#8217;s Shop, increasing game difficulty when equipped.<\/li>\n<\/ul>\n<p><strong>Optimizations:<\/strong><\/p>\n<ul>\n<li>Optimized Bag and Storage capacity logic: item limits (for selling and crafting) now calculate as the total number allowed in &#8220;Bag&#8221; and &#8220;Storage.&#8221;<\/li>\n<li>Optimized Morph icon display: new icons for morphed weapons and weapon accessories, clearly showing their morphed appearance.<\/li>\n<li>Introduced dialogue skipping feature: allows players to hold to skip dialogue during standing conversations.<\/li>\n<li>Added rewards of Healing Potions for defeating elite enemies.<\/li>\n<li>Increased the purchase limit of Phantom Cards at Liana&#8217;s Shop to 300.<\/li>\n<li>Optimized the mini-game in Buckhorn Palace where Arena collects balls; now you can dash by pressing the dodge button.<\/li>\n<li>Reduced the difficulty of the rotating laser platforming section in the Entropis Dimension in Hard mode, adjusting the countdown duration.<\/li>\n<li>Disabled camera buffering when entering aiming mode with the Poleblade while locked on, enhancing battle rhythm.<\/li>\n<li>Increased Poleblade attack damage by 15%.<\/li>\n<li>Improved the interaction experience when entering and exiting Liana\u2019s Preparation menu.<\/li>\n<li>Refined consistency in Upgrades descriptions, adding clarifications on the prerequisites for Sync Finishers after using all weapons.<\/li>\n<li>Voidrax Pathfinder can now assist with the totem puzzle at the entrance of the Fourtides Coliseum.<\/li>\n<li>Enhanced guidance within the maze of the Hall of Wisdom in the Royal Court of Frosthold.<\/li>\n<li>Optimized the laser trap layout during the chase battle with the White Dragon.<\/li>\n<li>Optimized monster hit animations to enhance the feeling of impact.<\/li>\n<li>Optimized lighting, animation, and sound issues in certain cutscenes.<\/li>\n<li>Pre-recorded video cutscenes have now been replaced with 60FPS versions.<\/li>\n<\/ul>\n<p><strong>Bug Fixes:<\/strong><\/p>\n<ul>\n<li>Fixed an issue where a small number of tutorial entries remained locked and the Sword appearance &#8220;Spark of Justice&#8221; was not granted properly when choosing &#8220;Skip Prologue.&#8221;<\/li>\n<li>Fixed a problem in SkyMirror Lake where the lower half of the document &#8220;Gethya&#8221; could be missing due to a specific sequence of actions after unlocking the three stone monuments.<\/li>\n<li>Fixed an issue on PS5 where, after customizing button settings, there was a chance that game controls would malfunction when re-customizing buttons.<\/li>\n<li>Fixed a game crash issue when entering Challenge Mode teaching room right after a new game Story Mode save.<\/li>\n<li>Fixed a minor issue in Buckhorn Palace where the scene might not load completely under certain conditions.<\/li>\n<li>Fixed a potential damage loss issue when using Sync Finisher in Fusion Blast state.<\/li>\n<li>Fixed an issue where pressing R2 during the charging phase of the Greatsword would interrupt the charge.<\/li>\n<li>Fixed UI stuttering when switching weapons after Backstep Reap with the Scythe, preventing a connection to subsequent attacks.<\/li>\n<li>Fixed UI stuttering when quickly switching weapons, preventing Burst Pursuit from being executed.<\/li>\n<li>Fixed a rare issue where enemies would not disappear properly after death.<\/li>\n<li>Fixed an interaction state issue before the Torch battle in story mode, which occasionally did not terminate properly.<\/li>\n<li>Fixed a problem during the Squall fight in story mode where the character could land outside the battle area during phase transitions.<\/li>\n<li>Fixed an issue in the Buckhorn Spirit-Dragon fight during Boss Rush where the enemy could fall out of bounds after perfectly blocking certain skills.<\/li>\n<li>Fixed an issue where Kaser\u2019s appearance &#8220;Ocean&#8217;s Embrace&#8221; could display incorrectly in cutscenes.<\/li>\n<li>Fixed fabric and collision problems with Kaser\u2019s appearances &#8220;Origin&#8221; and &#8220;Primal Light.&#8221;<\/li>\n<li>Other miscellaneous bug fixes.<\/li>\n<\/ul>\n<p>Again, this is Lost Soul Aside&#8217;s fifth major update, and it goes without saying that the game&#8217;s in a much improved state at this point. Indeed, many of the criticisms we brought up in our <a href=\"https:\/\/www.pushsquare.com\/reviews\/ps5\/lost-soul-aside\" rel=\"nofollow noopener\" target=\"_blank\"><strong>Lost Soul Aside PS5 review<\/strong><\/a> simply don&#8217;t hold up anymore \u2014 and that&#8217;s a surefire sign of progress.<\/p>\n<p>Might you dive back into Lost Soul Aside? Have you given it a shot since its launch last year? Don&#8217;t drop your combo in the comments section below.<\/p>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"Lost Soul Aside probably ended up being one of our biggest disappointments of 2025, but it&#8217;s great to&hellip;\n","protected":false},"author":2,"featured_media":925790,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[7],"tags":[108807,32315,546,55,341,53,16,15],"class_list":["post-925789","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-lost-soul-aside","tag-patches","tag-pc","tag-ps5","tag-sony","tag-technology","tag-uk","tag-united-kingdom"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@uk\/116486721270264795","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/925789","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/comments?post=925789"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/925789\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media\/925790"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media?parent=925789"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/categories?post=925789"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/tags?post=925789"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}