{"id":1010933,"date":"2026-08-19T14:47:34","date_gmt":"2026-08-19T14:47:34","guid":{"rendered":"https:\/\/www.europesays.com\/us\/1010933\/"},"modified":"2026-08-19T14:47:34","modified_gmt":"2026-08-19T14:47:34","slug":"6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/1010933\/","title":{"rendered":"6 Ways PS5&#8217;s Tides of Annihilation Blew Me Away After 2 Hours of Play"},"content":{"rendered":"<p><a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 1\" href=\"https:\/\/images.pushsquare.com\/b32a319cd0065\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-1.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-1.900x.jpg\" width=\"900\" height=\"506\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 1\"\/><\/a> Image: Push Square<\/p>\n<p>Eclipse Glow Games didn\u2019t need to build a giant cathedral in the centre of Chengdu, China to convince of me of <a href=\"https:\/\/www.pushsquare.com\/games\/ps5\/tides_of_annihilation\" rel=\"nofollow noopener\" target=\"_blank\">Tides of Annihilation\u2019s<\/a> ambition \u2013 but it certainly didn\u2019t hurt.<\/p>\n<p>Ever since I got word of the dev\u2019s decision to show off its hotly anticipated action game, the irony of travelling approximately 5,160 miles to play a game inspired by my home country has been on my mind.<\/p>\n<p> Images: Sammy Barker \/ Push Square, Push Square<\/p>\n<p>I\u2019ll be writing more about that in the coming days, as I know many of you enjoy those articles.<\/p>\n<p>But with a tight embargo deadline and tons of gameplay already leaking online, I figured it was best for me to first focus on the game itself.<\/p>\n<p>And let me cut right to the chase: if you believed me when I told you <a href=\"https:\/\/www.pushsquare.com\/games\/ps5\/stellar_blade\" rel=\"nofollow noopener\" target=\"_blank\">Stellar Blade<\/a> was going to be a banger, then I think this hits similar beats but improves on the Shift Up effort in almost every way.<\/p>\n<p>Here are the six reasons why Tides of Annihilation blew me away.<\/p>\n<p>Its Knights Make Combat Fun and Fresh<br \/>\n<a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 13\" href=\"https:\/\/images.pushsquare.com\/5b90e26865566\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-13.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-13.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 13\"\/><\/a><\/p>\n<p>Tides of Annihilation is, at its core, a fairly traditional hack-and-slash action game.<\/p>\n<p>It\u2019s not a Soulslike, and the dev is eager to underline that. It tells me it\u2019s been inspired by franchises like <a href=\"https:\/\/www.pushsquare.com\/games\/ps5\/devil_may_cry_5_special_edition\" rel=\"nofollow noopener\" target=\"_blank\">Devil May Cry<\/a>, <a href=\"https:\/\/www.pushsquare.com\/games\/psp\/final_fantasy\" rel=\"nofollow noopener\" target=\"_blank\">Final Fantasy<\/a>, and <a href=\"https:\/\/www.pushsquare.com\/games\/ps4\/god_of_war\" rel=\"nofollow noopener\" target=\"_blank\">God of War<\/a> (the OG Greek trilogy, obvs).<\/p>\n<p>But I think what really sets this game apart is its \u201cdual frontline system\u201d, as the dev describes it, which sees you blending heroine Gwendolyn\u2019s competent sword-based attacks with knight summons, which can be organised into loadouts of two.<\/p>\n<p>Each knight \u2013 inspired by Arthurian mythology \u2013 has a specific \u201ckit\u201d, giving them a different use in combat.<\/p>\n<p>And while it took me a few minutes to fully wrap my head around this, I\u2019m confident it\u2019s going to be the best thing about the game.<\/p>\n<p><a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 5\" href=\"https:\/\/images.pushsquare.com\/4c252353abc3e\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-5.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-5.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 5\"\/><\/a><\/p>\n<p>Allow me to explain with a simple example: Kay \u2013 the Welsh warrior from legend \u2013 has command over time.<\/p>\n<p>This means, deployed as a sub-knight, he\u2019s able to freeze foes in a kind of stasis.<\/p>\n<p>While enemies can eventually break free from this temporary time chamber, it opens up an opportunity for the hulking Palamedes in the primary knight slot to charge up his fiery fist, pegging opponents with an inferno to the face.<\/p>\n<p>Each knight is given a specific button on the controller, with your lead warrior occupying the Triangle button and your support unit sitting on the R2 trigger.<\/p>\n<p>Consider that Gwendolyn\u2019s own attacks are mapped to the Square button and you have the recipe for some quite unique combos, which integrate the various knights into the action.<\/p>\n<p>The knights also have their own unique mechanics, like the fast-paced Bedivere, who builds up a meter called Crimson Essence as he\u2019s called upon. Once full, this can then be expended in the form of a super attack, which is a mechanic unique to him.<\/p>\n<p>It\u2019s worth noting, these aren\u2019t the actual knights of Arthurian legend \u2013 don\u2019t expect beards and bad breath.<\/p>\n<p><a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 6\" href=\"https:\/\/images.pushsquare.com\/9afd072a89592\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-6.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-6.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 6\"\/><\/a><\/p>\n<p>Instead, they\u2019re hulking, Berserk-like representations of each mythological figure.<\/p>\n<p>The studio tells me it was inspired by JoJo\u2019s Bizarre Adventure, and I think imagining these as \u201cstands\u201d which Gwendolyn has control over is perhaps the most precise way of describing the combat system.<\/p>\n<p>One really interesting wrinkle is you can have two different sets of knights equipped at any time, and you can toggle between them using the d-pad.<\/p>\n<p>I can already imagine how this, paired with the game\u2019s undeniably robust \u2013 albeit borderline rote \u2013 statistical elements is going to make for some really compelling high-level combat play.<\/p>\n<p>Obviously, with just two hours in my tank, I settled for simply getting through the demo during this hands-on. But I\u2019m already thinking about different ways the knights could be combined.<\/p>\n<p>Modern London \u2013 With a Twist<br \/>\n<a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 7\" href=\"https:\/\/images.pushsquare.com\/0ea1089aa8bb7\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-7.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-7.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 7\"\/><\/a><\/p>\n<p>The team tells me it\u2019s taken a number of trips to London to get the feel and the flavour of the British city just right in its game, and I think it\u2019s nailed many of the details.<\/p>\n<p>The level I played primarily took place in a location inspired by the iconic British Museum, and I did take a sharp inhale when I saw its familiar cylindrical foyer represented in the game.<\/p>\n<p>It\u2019s clear the studio\u2019s paid close attention to the small details of England\u2019s capital, like the shape of the bins and the font of the text on the LED railway displays.<\/p>\n<p><a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 14\" href=\"https:\/\/images.pushsquare.com\/8118c7add5104\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-14.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-14.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 14\"\/><\/a><\/p>\n<p>But while this is undeniably modern London \u2013 with its mixture of gothic, historic architecture and contemporary infrastructure \u2013 it\u2019s an otherworldly interpretation of the city, which plays into the plot.<\/p>\n<p>Details about exactly what\u2019s happening in the real-world remain under wraps, but Gwendolyn finds herself the last remaining human on Earth, as an encroaching fog from Avalon threatens to consume the planet.<\/p>\n<p>This naturally gives the team some creative liberties, and I personally found it fascinating how it\u2019s incorporating different cultures into a game set primarily in the UK.<\/p>\n<p>For example, during the level I played I was able to explore both the Chinese and the Egyptian exhibits of the British museum, eventually making way for a boss fight against Anubis.<\/p>\n<p><a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 8\" href=\"https:\/\/images.pushsquare.com\/5061ecaba3d9a\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-8.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-8.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 8\"\/><\/a><\/p>\n<p>While the jackal-headed god of death may sound like an unusual fit for a game set in England, I really enjoyed the way the dev builds up to the moment.<\/p>\n<p>At first, you\u2019re simply exploring the museum, examining the sarcophagus and scarab beetles on display.<\/p>\n<p>But the music subtly shifts to incorporate Egyptian elements into the soundtrack, before you\u2019re sucked onto the scales of justice for a face-off against the ancient deity.<\/p>\n<p>And while I will talk about it more later in the preview, I just want to underline how utterly insane this boss is.<\/p>\n<p>In his first form, he\u2019s presented as a towering animalistic antagonist; in his second form he sprouts Doctor Octopus-style tentacles in an unexpected transformation that really keeps you on your toes.<\/p>\n<p>There\u2019s a Deep Builds System Beneath It All<br \/>\n<a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 15\" href=\"https:\/\/images.pushsquare.com\/96dd694adec28\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-15.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-15.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 15\"\/><\/a><\/p>\n<p>I was never going to be able to appreciate the full extent of the game\u2019s builds system in a two-hour demo, but I did see enough to understand the potential here.<\/p>\n<p>The dev tells me it wants to \u201cgive players a lot of choices in combat\u201d, and I think that\u2019s true of the way you can mix and match different knights as mentioned above, as well as the individual gear you can equip.<\/p>\n<p>While I\u2019m personally a little tired of games with a heavy emphasis on RPG-like statistics, I can see potential in what Tides is trying to do here.<\/p>\n<p>For example, during my playthrough I unlocked Gaheris, who has command over wind. His kit enables him to create cyclones, easily lifting enemies into the air and keeping them there.<\/p>\n<p>But as I progressed further, I noticed I was beginning to gather gear \u2013 armour sets, badges, and even new swords \u2013 which allowed me to do more damage to enemies who are off the ground.<\/p>\n<p><a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 16\" href=\"https:\/\/images.pushsquare.com\/ea354a09e4adb\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-16.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-16.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 16\"\/><\/a><\/p>\n<p>Thus, while it\u2019s a fairly simplistic example, I could see how these two elements could be combined to create a build where Gwendolyn excels in airborne combat.<\/p>\n<p>Obviously, I expect to discover a lot more options in the final game, but it gives you an idea of what the dev is trying to do here.<\/p>\n<p>I do think it\u2019s unfortunate that the gear you unlock is statistical only; like in Stellar Blade, Gwendolyn has her own outfits you can unlock, but these are separate from the items you equip and can\u2019t be customised in any way.<\/p>\n<p>However, when you pair the possibilities here with the different knight loadouts, I think it\u2019s clear the dev is designing a combat system built to be customised and tailored to personal taste.<\/p>\n<p>The Knights Have a Purpose Beyond Combat<br \/>\n<a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 11\" href=\"https:\/\/images.pushsquare.com\/e4d0227157e63\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-11.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-11.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 11\"\/><\/a><\/p>\n<p>While I really enjoyed the way the knights are integrated into combat, I was surprised to see them have a role in moment-to-moment exploration, too.<\/p>\n<p>In fact, I was impressed to learn that this isn\u2019t just a linear action game; there are side-quests and areas to explore off the beaten path, often rewarding your inquisitive mind with new gear and costumes.<\/p>\n<p>In many instances, you\u2019ll need to use your knights to aid your progress, with Bors being the most obvious example.<\/p>\n<p>Gwendolyn has access to a bow at all times on the L2 trigger, which summons the abovementioned knight to her side.<\/p>\n<p>I think this is the most obvious example of the JoJo\u2019s Bizarre Adventure influence, as the way the camera is framed immediately made me think of Jotaro and his Star Platinum stand \u2013 it\u2019s a lot of fun.<\/p>\n<p><a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 9\" href=\"https:\/\/images.pushsquare.com\/27115bd469f92\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-9.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-9.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 9\"\/><\/a><\/p>\n<p>The arrows can be used to shoot out ropes and zipline over chasms in the environment, as well as target weak points in the environment to drop down treasure chests.<\/p>\n<p>Similarly, Palamedes\u2019 strength can be used to lift up doorways and move statues around.<\/p>\n<p>In one instance, I was able to climb atop a stone box and then summon the aforementioned knight to pick it up, allowing me to reach higher ground where I could find some new items.<\/p>\n<p>In terms of puzzle design, I didn\u2019t really see anything I haven\u2019t seen before, but I do think taking control of the knights to carry out simple tasks adds an entertaining layer to the loop, and I\u2019m eager to see how it progresses over the course of the campaign.<\/p>\n<p>It\u2019s an Anime Action Game \u2013 Not a Soulslike<br \/>\n<a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 18\" href=\"https:\/\/images.pushsquare.com\/3072f7537d18c\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-18.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-18.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 18\"\/><\/a><\/p>\n<p>While the game has a more realistic art style than your typical anime-inspired action game, it\u2019s clear the dev has been reading its Shonen Jump.<\/p>\n<p>I already mentioned the boss fight against Anubis, which escalates into a full-on encounter against an Egyptian Doc Ock \u2013 but I also got to play through the full fight against antagonist Mordred, shown in previous trailers.<\/p>\n<p>I\u2019m not entirely sure what her role is in the story, as she\u2019s flesh-and-bones like Gwendolyn, but I\u2019m told the heroine is supposed to be the only human left on Earth.<\/p>\n<p>Whatever the case, Mordred has command over knights the same as the protagonist, and so her fight \u2013 which takes place in a library foyer \u2013 starts out quite grounded, as she uses her allies to shield herself from your attacks or lock you into combos.<\/p>\n<p>But after a few phases, the fight goes full-on cosmic, as she summons a giant dragon into the arena to take the spectacle to another level.<\/p>\n<p><a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 10\" href=\"https:\/\/images.pushsquare.com\/7aac7252c5be1\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-10.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-10.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 10\"\/><\/a><\/p>\n<p>Tides is the type of game where I\u2019m genuinely curious to see where the dev takes it, because the stakes are already outrageously high in the relatively short slice of gameplay I played.<\/p>\n<p>The team tells me it was inspired by the likes of <a href=\"https:\/\/www.pushsquare.com\/games\/ps4\/shadow_of_the_colossus\" rel=\"nofollow noopener\" target=\"_blank\">Shadow of the Colossus<\/a>, and there will be giant titans you\u2019ll be climbing upon. It also cites <a href=\"https:\/\/www.pushsquare.com\/games\/ps3\/god_of_war_iii\" rel=\"nofollow noopener\" target=\"_blank\">God of War 3\u2019s<\/a> opening battle against Poseidon, which takes place atop Gaia while she climbs Mount Olympus, as an influence.<\/p>\n<p>I think it\u2019s clear the stakes are going to get higher and higher and higher throughout the story, and I genuinely can\u2019t wait to see just how batsh*t the game gets.<\/p>\n<p>It\u2019s the type of title where I wouldn\u2019t be surprised at all if at one point you\u2019re cascading through space, summoning gods to do your bidding.<\/p>\n<p><a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 19\" href=\"https:\/\/images.pushsquare.com\/74b7e1a8acde0\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-19.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-19.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 19\"\/><\/a><\/p>\n<p>If I do have one point of criticism, it\u2019s that I don\u2019t think Gwendolyn has enough defensive tools at this stage in the game.<\/p>\n<p>While she can parry \u201cred\u201d attacks with R1, the tool tips note that \u201cyellow\u201d attacks need to be jumped over. But either I was misunderstanding something or this just doesn\u2019t feel particularly great, because I felt like I needed more options to deal with these.<\/p>\n<p>You do get a dodge, which can be used to leap and slide out of the way, but I wouldn\u2019t be surprised if some knights introduced later in the campaign give you more defensive capabilities, as I felt like this was something missing in the demo.<\/p>\n<p>I\u2019m Not Convinced Western Devs Can Keep Up<br \/>\n<a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 12\" href=\"https:\/\/images.pushsquare.com\/f1ed214a5f7e3\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-12.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-12.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 12\"\/><\/a><\/p>\n<p>At a time when the Western games industry seems encumbered by rising costs and layoffs, I think countries like China and Korea are out to usurp the industry\u2019s traditional powers.<\/p>\n<p>I don\u2019t think Tides is doing anything particularly original, but it\u2019s delivering at a scale that\u2019s hard to match.<\/p>\n<p>While my demo was played exclusively on a high-end PC \u2013 with a DualSense controller attached \u2013 it looks extraordinary, with jaw-dropping art direction and a level of technical accomplishment reserved only for the most prestige releases.<\/p>\n<p>The title\u2019s running on Unreal Engine 5, and is being made by a team of 150 veteran devs, all with experience in the AAA space \u2013 including franchises like <a href=\"https:\/\/www.pushsquare.com\/games\/ps2\/yakuza\" rel=\"nofollow noopener\" target=\"_blank\">Yakuza<\/a> and <a href=\"https:\/\/www.pushsquare.com\/games\/ps3\/assassins_creed\" rel=\"nofollow noopener\" target=\"_blank\">Assassin\u2019s Creed<\/a>.<\/p>\n<p>I asked why it had decided to make a AAA action game in a market historically dominated by free-to-play games, like <a href=\"https:\/\/www.pushsquare.com\/games\/ps5\/zenless_zone_zero\" rel=\"nofollow noopener\" target=\"_blank\">Zenless Zone Zero<\/a> and <a href=\"https:\/\/www.pushsquare.com\/games\/ps5\/wuthering_waves\" rel=\"nofollow noopener\" target=\"_blank\">Wuthering Waves<\/a>.<\/p>\n<p>The team told me that the success of releases like <a href=\"https:\/\/www.pushsquare.com\/games\/ps5\/black_myth_wukong\" rel=\"nofollow noopener\" target=\"_blank\">Black Myth Wukong<\/a> has increased the global interest in Chinese titles, and its team wants to work on traditional action games. (In fact, it joked that some employees may leave the studio if not given the opportunity to do so.)<\/p>\n<p><a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 21\" href=\"https:\/\/images.pushsquare.com\/4a878d35242ff\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-21.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-21.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 21\"\/><\/a><\/p>\n<p>I think the challenge for Western studios is that the money is flowing into Chinese game development at an unprecedented pace, and the talent is clearly there.<\/p>\n<p>Even though Eclipse Glow Games is a new studio, it quite obviously has the resources required to compete with the industry\u2019s biggest powers.<\/p>\n<p>Furthermore, though this is a retelling of the King Arthur mythos, it\u2019s presented through a Chinese lens which gives it a je ne sais quoi I think Western developers would struggle to be able to imitate.<\/p>\n<p>Don\u2019t get me wrong, there are flaws: I think the English language voice direction is below par, and it\u2019s not just because of esteemed actress <a href=\"https:\/\/www.pushsquare.com\/news\/2026\/07\/i-need-to-take-time-to-reset-award-winning-actress-leaves-one-of-ps5s-most-promising-games\" rel=\"nofollow noopener\" target=\"_blank\">Jennifer English\u2019s departure from the project<\/a>.<\/p>\n<p>The writing tries to nail that quippy kind of humour you\u2019d find in a modern Naughty Dog or Santa Monica Studio game, but the script is not sharp enough to nail it \u2013 and the voice direction is pretty bad, meaning it comes across stilted and unnatural.<\/p>\n<p><a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 20\" href=\"https:\/\/images.pushsquare.com\/f56536b551113\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-20.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-20.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 20\"\/><\/a><\/p>\n<p>I think this is a particular concern for Tides, because ordinarily I\u2019d just play the game in its native language \u2013 in this case mandarin. I think it\u2019s telling that one particular character, who speaks exclusively in Chinese, sounds lightyears ahead of the rest of the cast.<\/p>\n<p>But given this game\u2019s UK setting, it presents a predicament: this is a title that\u2019s begging to be played in English, but the writing and performances are just not quite up to snuff.<\/p>\n<p>Still, that\u2019s a small observation in a demo that\u2019s otherwise wildly impressive \u2013 and it\u2019s important to underline that the game\u2019s not finished yet, and has gone through turbulence with <a href=\"https:\/\/www.pushsquare.com\/news\/2026\/07\/i-need-to-take-time-to-reset-award-winning-actress-leaves-one-of-ps5s-most-promising-games\" rel=\"nofollow noopener\" target=\"_blank\">the abovementioned exit of its lead actress<\/a>.<\/p>\n<p>I wouldn\u2019t be surprised if this aspect is improved come launch, and I think like the upcoming <a href=\"https:\/\/www.pushsquare.com\/games\/ps5\/phantom_blade_zero\" rel=\"nofollow noopener\" target=\"_blank\">Phantom Blade Zero<\/a>, it\u2019s going to really put Western game devs on notice.<\/p>\n<p>There\u2019s no release date for Tides just yet, and I can\u2019t help but be intrigued by the language the dev consistently uses to describe its target platforms \u2013 officially, it\u2019s coming to PlayStation and Xbox, not PS5 and Series X|S.<\/p>\n<p>Is that an indication it\u2019s a next-gen title?<\/p>\n<p>In this era of increasingly expensive hardware and cross-gen, I\u2019d be surprised if the title didn\u2019t launch on current-gen consoles \u2013 but I suspect it\u2019s still several years away. Further announcements at <a href=\"https:\/\/www.pushsquare.com\/tags\/gamescom\" rel=\"nofollow noopener\" target=\"_blank\"><strong>Gamescom<\/strong><\/a> this month could prove my hypothesis wrong.<\/p>\n<p><a title=\"6 Ways PS5&#039;s Tides of Annihilation Blew Me Away After 2 Hours of Play 17\" href=\"https:\/\/images.pushsquare.com\/dc818e89571aa\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-17.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/6-ways-ps5s-tides-of-annihilation-blew-me-away-after-2-hours-of-play-17.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"6 Ways PS5's Tides of Annihilation Blew Me Away After 2 Hours of Play 17\"\/><\/a><\/p>\n<p>Either way, I\u2019m deeply impressed by what I\u2019ve played here.<\/p>\n<p>This game isn\u2019t doing anything particularly original, yet its blend of Western and Eastern influences paired with impeccable art direction make for something unexpectedly unique. I also think its combat system harbours great potential.<\/p>\n<p>To conclude, I\u2019d like to point out that this preview was written based on a paid trip to Chengdu, with Eclipse Glow Games footing the bill. I\u2019d like to thank the team for their hospitality, and I\u2019ll write more about that later in the week if you\u2019re interested.<\/p>\n<p>For now, let me know if you\u2019re looking forward to Tides in the comments section, and I\u2019ll try to answer any questions you may have as well.<\/p>\n<p>Are you sold on Tides of Annihilation? (167 votes)<\/p>\n<ol class=\"poll-results many-results\">\n<li class=\"result first\"><strong class=\"answer\">Yes, I just want a release date<\/strong>59%<\/li>\n<li class=\"result\"><strong class=\"answer\">Maybe, I need to see a little more<\/strong>34%<\/li>\n<li class=\"result\"><strong class=\"answer\">No, this game isn&#8217;t really for me<\/strong>4%<\/li>\n<li class=\"result last\"><strong class=\"answer\">I&#8217;m not sure<\/strong>4%<\/li>\n<\/ol>\n<p class=\"text disclaimer\">PlayStation Buttons based on work by <a class=\"external\" href=\"https:\/\/commons.wikimedia.org\/wiki\/Category:PlayStation_controller_buttons\" rel=\"nofollow noopener\" target=\"_blank\">VictorPines<\/a>, <a class=\"external\" href=\"https:\/\/creativecommons.org\/licenses\/by-sa\/4.0\" rel=\"nofollow noopener\" target=\"_blank\">CC BY-SA 4.0<\/a>, via Wikimedia Commons<\/p>\n<dl>\n<dt>Related Games<\/dt>\n<dd class=\"first\">\n<\/dd>\n<dt>See Also<\/dt>\n<dd class=\"first\">\n<\/dd>\n<\/dl>\n<p class=\"avatar\"><img decoding=\"async\" class=\"img lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/06\/1750918629_849_avatar.jpg\" width=\"80\" height=\"80\" loading=\"lazy\" alt=\"Sammy Barker\"\/><\/p>\n<p>As the Editor of Push Square, Sammy has over 15 years of experience analysing the world of PlayStation, from PS3 through PS5 and everything in between. He\u2019s an expert on PS Studios and industry matters, as well as sports games and simulators. He also enjoys RPGs when he has the time to dedicate to them, and is a bit of a gacha whale.<\/p>\n","protected":false},"excerpt":{"rendered":"Image: Push Square Eclipse Glow Games didn\u2019t need to build a giant cathedral in the centre of Chengdu,&hellip;\n","protected":false},"author":3,"featured_media":1010934,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[7],"tags":[404680,3095,8269,15610,158,186757,67,132,68],"class_list":["post-1010933","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-eclipse-glow-games","tag-features","tag-previews","tag-ps5","tag-technology","tag-tides-of-annihilation","tag-united-states","tag-unitedstates","tag-us"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/117122728994530711","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/1010933","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=1010933"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/1010933\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/1010934"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=1010933"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=1010933"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=1010933"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}