{"id":103887,"date":"2025-07-30T04:36:09","date_gmt":"2025-07-30T04:36:09","guid":{"rendered":"https:\/\/www.europesays.com\/us\/103887\/"},"modified":"2025-07-30T04:36:09","modified_gmt":"2025-07-30T04:36:09","slug":"mario-kart-world-just-got-way-easier-in-its-biggest-patch-yet","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/103887\/","title":{"rendered":"Mario Kart World Just Got Way Easier In Its Biggest Patch Yet"},"content":{"rendered":"<p class=\"sc-77igqf-0 fnnahv\">Nintendo just reversed course on one of its most controversial changes to Mario Kart World, sorta. The Switch 2 maker just buffed the appearance rate of three-lap courses after <a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/mario-kart-world-patch-notes-random-online-switch-2-1851785133&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/mario-kart-world-patch-notes-random-online-switch-2-1851785133\" target=\"_blank\" rel=\"noopener\">previously nuking a sneaky workaround<\/a> players had been exploiting to avoid the new game\u2019s in-between driving sections. Somehow that\u2019s not even the biggest change in the game\u2019s first major update since launch. The Switch 2&#8217;s biggest exclusive is back on the menu. <\/p>\n<p>Nintendo Switch 2 Could Launch With Almost No Reviews<\/p>\n<p><video disablepictureinpicture=\"\" muted=\"\" playsinline=\"\" width=\"100%\" height=\"100%\" crossorigin=\"anonymous\" preload=\"none\" style=\"max-height:none\"><\/video><\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Mario Kart World <a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/en-americas-support.nintendo.com\/app\/answers\/detail\/a_id\/68580\/~\/how-to-update-mario-kart-world&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/en-americas-support.nintendo.com\/app\/answers\/detail\/a_id\/68580\/~\/how-to-update-mario-kart-world\" target=\"_blank\" rel=\"noopener noreferrer\">version 1.2.0<\/a> includes new features, lots of game tweaks, and some massive rebalancing. One thing that might bring back some lapsed players is this patch note: \u201cIncreased the frequency of lap-type courses appearing in the selection when choosing the next course in \u2018VS Race\u2019 and wireless races.\u201d Fans are taking that to mean that traditional three-lap stages will be more frequent, including when playing online. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">A big criticism of the game has been throwing lots of straightaway, interstitial courses into the mix that just have players racing between the actual tracks they want to play on. When Mario Kart World first released, choosing \u201crandom\u201d while playing online automatically removed these tracks from the selection pool. The community\u2019s preference was so strong it became common to see all 24 players in a race choose random. So, Nintendo being Nintendo, they got rid of that workaround in an apparent attempt to \u201cforce\u201d fans to play Mario Kart World \u201cthe right way.\u201d <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The company now seems to have backed off a bit, though it\u2019s anybody\u2019s guess whether it was \u201cbullied\u201d into accommodating players\u2019 preferences or simply wanted to try and fix how the random selection option worked without making everyone extra miserable. In any case, Mario Kart World version 1.2.0\u00a0is so big, that\u2019s not even the most consequential part of the update. Far from it, in fact.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">\u201cMade COM weaker in everything other than \u2018Battle,\u2019\u201d reads a major change that\u2019s already rippling throughout the community with fans unsure whether to embrace the difficulty nerf or call for an unofficial \u201chard\u201d mode to return. Grand Prix and Knockout races could get pretty gnarly at 150cc (a 200cc mode doesn\u2019t exist in the game yet, though many suspect it will get added at some point), and it\u2019s not just the higher speeds that make things tricky. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Instead, its CPU racers tricking off every surface in sight and hammering players with shells and other items. Mario Kart World\u2019s item box RNG also tends to incentivize players \u201cbagging\u201d it in last place before trying shoot up the ranks with the powerful items they\u2019ve earned. Twenty-four players also means races have huge middle packs with double the carnage of previous Mario Kart games. We\u2019ll see how it shakes out, but some players are already claiming special bragging rights for unlocking three stars\u2014the highest performance rating\u2014on all races before the CPU nerf. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Other significant patch notes include \u201cmade homing of Boomerang weaker\u201d and \u201cOn the \u2018Free Roam\u2019 map, when you gather all of the P Switches, ? Panels, and Peach Medallions, the colors of the various numbers will now change.\u201d There are also dozens of fixes to race tracks where players were previously falling through the map or getting snagged on trees and other obstacles. It\u2019ll take some time to see how all the changes shake out, but it definitely feels like we\u2019ve entered Mario Kart World\u2019s first official \u201cWe\u2019re so back\u201d era. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Here are the full patch notes for ver. 1.2.0:<\/p>\n<blockquote data-type=\"BlockQuote\" class=\"sc-8hxd3p-0 cfcqyq\"><p><strong>Latest update: Ver. 1.2.0 (Released July 29, 2025)<\/strong><\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><strong>General<\/strong><\/p>\n<ul data-type=\"List\" data-style=\"Bullet\" class=\"sc-1lmbno3-0 iPScqk\">\n<li>In the \u201cVS Race\u201d of \u201cSingle Player\u201d, added \u201cNo COM\u201d to the COM rules.<\/li>\n<li>In the \u201cVS Race\u201d of \u201cSingle Player\u201d and \u201cMultiplayer\u201d, added \u201cMushrooms only\u201d to the item rules.<\/li>\n<li>You can now choose \u201cView Replay\u201d after downloading ghost data in \u201cTime Trials\u201d.<\/li>\n<li>You can now choose whom to watch when spectating in \u201cKnockout Tour\u201d and \u201cBalloon Battle\u201d in \u201cOnline Play\u201d, \u201cWireless Play\u201d, and \u201cLAN Play\u201d.<\/li>\n<li>You can now see the waiting time until the next race or battle starts in \u201cOnline Play\u201d, \u201cWireless Play\u201d, and \u201cLAN Play\u201d.<\/li>\n<li>When using CameraPlay in \u201cMultiplayer\u201d and \u201cOnline Play\u201d, the game will now remember the camera cursor position and size until the player closes the game.If you change the number of people playing, the cursor position and size will return to their original settings.<\/li>\n<li>On the \u201cFree Roam\u201d map, when you gather all of the P Switches, ? Panels, and Peach Medallions, the colors of the various numbers will now change.<\/li>\n<li>Made COM weaker in everything other than \u201cBattle\u201d.<\/li>\n<li>Made homing of Boomerang weaker.<\/li>\n<li>Decreased the probability of getting a Triple Dash Mushroom in the low position, whenever the item rules in a race are anything other than \u201cFrantic\u201d.<\/li>\n<li>Changed it so order of getting ? Block is higher than in the past, whenever the item rules in a race are anything other than \u201cFrantic\u201d.<\/li>\n<li>Made it so there is a wheel spinning animation if the player presses the A button (acceleration) too early when starting a race while driving.Player will not lose speed even when spinning wheels.<\/li>\n<li>Increased the frequency of lap-type courses appearing in the selection when choosing the next course in \u201cVS Race\u201d and wireless races.<\/li>\n<\/ul>\n<p class=\"sc-77igqf-0 fnnahv\"><strong>Fixed Issues<\/strong><\/p>\n<ul data-type=\"List\" data-style=\"Bullet\" class=\"sc-1lmbno3-0 iPScqk\">\n<li>Fixed an issue where the rate fluctuations were sometimes displayed incorrectly in wireless races.<\/li>\n<li>Fixed an issue where the vehicle would stay floating in air when jumping off a half pipe.<\/li>\n<li>Fixed an issue where, when a player crashes while gliding and uses Bullet Bill, they go out of the course.<\/li>\n<li>Fixed an issue where, if a player quits a Rewind in the location where they were wall riding, the driver\u2019s posture would not return to what it was before.<\/li>\n<li>Fixed an issue where the item that was displayed in the item slot would turn into something else when using it.<\/li>\n<li>Fixed an issue where in \u201cOnline Play\u201d, the player would not dash even when getting on a Dash Panel.<\/li>\n<li>Fixed an issue where the points in a team race in \u201cWireless Play\u201d would display incorrectly.<\/li>\n<li>Fixed an issue where sometimes controls were inoperable on the menu screen after the player was retired in \u201cBalloon Battle\u201d in \u201cWireless Play\u201d.<\/li>\n<li>Fixed an issue where a Peach Medallion would sometimes disappear when doing Rewind in \u201cFree Roam\u201d.<\/li>\n<li>Fixed an issue where sometimes controls were inoperable when the player pointed the cursor at their own character or course and pressed A on the \u201cFree Roam\u201d map.<\/li>\n<li>Fixed an issue where sometimes controls were inoperable when the player quit a mission in \u201cFree Roam\u201d right before entering a pipe.<\/li>\n<li>Fixed an issue where the player would slip through some drift ice around \u201cSky-High Sundae\u201d.<\/li>\n<li>Fixed an issue where the player would get caught on the outside of a handrail on the left and right sides right after the start of \u201cAirship Fortress\u201d.<\/li>\n<li>Fixed an issue where the player would get caught on the fence and not be able to move forward in \u201cBowser\u2019s Castle\u201d.<\/li>\n<li>Fixed an issue where, when the player used a Bullet Bill in \u201cBowser\u2019s Castle\u201d, they would not be able to glide and fell into the abyss.<\/li>\n<li>Fixed an issue where the player would go out of the course when using a Mega Mushroom on the last turn of \u201cWhistlestop Summit\u201d.<\/li>\n<li>Fixed an issue where the player could not get out of the location where they fell from a railroad when \u201cSmart Steering\u201d is on in \u201cWhistlestop Summit\u201d.<\/li>\n<li>Fixed an issue where the player would slip through the ground at a ramp near the goal at \u201cChoco Mountain\u201d.<\/li>\n<li>Fixed an issue where the player would get caught on a block when using a Bullet Bill on the road that enters \u201cChoco Mountain\u201d.<\/li>\n<li>Fixed an issue where the player would get caught on a plank of wood laid on the road when throwing a green shell on the road between \u201cDK Spaceport\u201d and \u201cWhistlestop Summit\u201d.<\/li>\n<li>Fixed an issue where the last place would be sometimes incorrect in the wireless races of \u201cDino Dino Jungle\u201d.<\/li>\n<li>Fixed an issue where the player would get caught on the back of a leaf when using a Bullet Bill in \u201cAcorn Heights\u201d.<\/li>\n<li>Fixed an issue where the player would not be able to slip through a vase that is placed on the road in \u201cShy Guy Bazaar\u201d, when using a Boo.<\/li>\n<li>Fixed an issue where the player would slip through the ceiling in \u201cDry Bones Burnout\u201d.<\/li>\n<li>Fixed an issue where the player would sometimes hit a fence when throwing a red shell on the first turn in \u201cMoo Moo Meadows\u201d.<\/li>\n<li>Fixed an issue where one part of the effects that take place for the bridge transforming when heading toward \u201cRainbow Road\u201d did not display.<\/li>\n<li>Fixed an issue where the player would slip through the ground on the road between \u201dStarview Peak\u201d and \u201cSky-High Sundae\u201d.<\/li>\n<li>Fixed an issue where some of the item boxes would not have appeared in \u201cWario Shipyard\u201d.<\/li>\n<li>Fixed an issue where the player would slip through the bottom of a rock near the goal of \u201dWario Shipyard\u201d.<\/li>\n<li>Fixed an issue where the player would go out of the course when using a Mega Mushroom on a turn inside \u201cWario Stadium\u201d.<\/li>\n<li>Fixed an issue where the player gets caught on a tree in the middle of a shortcut if they have \u201cSmart Steering\u201d on when heading from \u201cStarview Peak\u201d to \u201cDandelion Depths\u201d in \u201cIce Rally\u201d of \u201cKnockout Tour\u201d.<\/li>\n<\/ul>\n<\/blockquote>\n<blockquote data-type=\"BlockQuote\" class=\"sc-8hxd3p-0 cfcqyq\">\n<ul data-type=\"List\" data-style=\"Bullet\" class=\"sc-1lmbno3-0 iPScqk\">\n<li>Several other issues have been addressed to improve the gameplay experience.<\/li>\n<\/ul>\n<\/blockquote>\n<p class=\"sc-77igqf-0 fnnahv\">.<\/p>\n","protected":false},"excerpt":{"rendered":"Nintendo just reversed course on one of its most controversial changes to Mario Kart World, sorta. The Switch&hellip;\n","protected":false},"author":3,"featured_media":103888,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[67105,509,9797,15896,67102,4401,394,67101,67103,62,67104,158,67,132,68,508,67106],"class_list":{"0":"post-103887","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-bullet-bill","9":"tag-kotaku","10":"tag-mario","11":"tag-mario-kart","12":"tag-mario-kart-8","13":"tag-mario-kart-world","14":"tag-nintendo","15":"tag-nintendo-wi-fi-connection","16":"tag-rainbow-road","17":"tag-sports","18":"tag-super-mario-kart","19":"tag-technology","20":"tag-united-states","21":"tag-unitedstates","22":"tag-us","23":"tag-video-games-developed-in-japan","24":"tag-wario"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/114940332359914799","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/103887","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=103887"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/103887\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/103888"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=103887"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=103887"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=103887"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}