{"id":1042086,"date":"2026-09-04T03:34:19","date_gmt":"2026-09-04T03:34:19","guid":{"rendered":"https:\/\/www.europesays.com\/us\/1042086\/"},"modified":"2026-09-04T03:34:19","modified_gmt":"2026-09-04T03:34:19","slug":"nvidia-will-officially-bring-dlss-5-to-older-gpus-but-wont-give-gamers-full-control","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/1042086\/","title":{"rendered":"Nvidia will officially bring DLSS 5 to older GPUs \u2014 but won\u2019t give gamers full control"},"content":{"rendered":"<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Officially, <a href=\"https:\/\/www.theverge.com\/games\/986980\/nvidias-dlss-5-explained\" rel=\"nofollow noopener\" target=\"_blank\">Nvidia\u2019s controversial DLSS 5<\/a> AI rendering was supposed to launch this evening <a href=\"https:\/\/www.theverge.com\/tech\/986378\/nvidia-dlss-5-launch-nba-2k27\" rel=\"nofollow noopener\" target=\"_blank\">with only a single game<\/a>, only on Nvidia\u2019s latest RTX 50 GPUs, and with developers in full control of their artistic vision.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">But unofficially, modders have already ported a leaked version of DLSS 5 to run on just about anything while cranking sliders to the max. Now, Nvidia is changing its plans. DLSS 5 is still launching first on RTX 50 GPUs, but it\u2019s officially coming to older RTX 40-series GPUs as well, Nvidia spokesperson Rajal Maharaj confirms to The Verge.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">\u201cOur current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series,\u201d reads part of Nvidia\u2019s statement.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">What about earlier RTX 30 and RTX 20-series GPUs, which modders <a href=\"https:\/\/videocardz.com\/newz\/dlss-5-geforce-rtx-20-support-enters-testing-modders-now-work-on-performance\" rel=\"nofollow noopener\" target=\"_blank\">successfully targeted as well<\/a>, assuming you count \u201cnot exactly playable framerate and plenty of crashes\u201d as successful? \u201cRight now the focus is of course on 50-series,\u201d Maharaj tells me. \u201cOnce we feel like the 50-series is in a good place, we\u2019re going to look at the 40-series.\u201d<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Now that the cat\u2019s out of the bag, will gamers get full control over DLSS 5\u2019s sliders the way modders already do? Nvidia says no: \u201cFor gamers, DLSS 5 is a simple on-or-off toggle,\u201d the company confirms. \u201cThe more granular artistic controls are for developers, including model selection, Structure Intensity, Tone Intensity, automatic masking and custom per-pixel masking.\u201d<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">That said, the company tells me that developers could pass along certain controls in their own settings menus, like they\u2019ve done with other graphics tech. (Early DLSS Super Resolution was also just an on\/off toggle, but today\u2019s games let you pick between varying levels of quality or even an exact percentage, depending on the game.)<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Assuming you don\u2019t mind DLSS 5, one of the benefits is that it\u2019s easy to integrate. Developers don\u2019t need to tell DLSS 5 which objects are \u201csilverware\u201d and which are \u201cfurniture\u201d because the AI models can automatically recognize and isolate objects in a scene, distinguishing between faces, textiles, foliage, and more to apply different amounts of AI processing. Game engines that already know which video game objects are which can help DLSS 5, too:<\/p>\n<blockquote class=\"duet--article--blockquote _1lkuyz82 _1lkuyz80 _19wv7tc9\">\n<p class=\"duet--article--dangerously-set-cms-markup _1lkuyz89 _1lkuyz88 _19wv7tc1\">For more targeted control, semantic AI masking can automatically recognize scene objects, while engine-level masking allows artists to isolate specific props or groups of assets, such as glassware, water droplets or foliage, and apply custom neural lighting adjustments to those elements.<\/p>\n<\/blockquote>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Unreal Engine 5 has a native plugin, and Nvidia also has SDKs.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Nvidia says developers can apply DLSS 5 to their entire game this way, or do it differently for different scenes, cutscenes, or portions of gameplay, and the company tells The Verge that its DLSS 5 models run on every single frame, so there\u2019s no minimum framerate for it to work.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">We\u2019re still waiting to find out if the early backlash against DLSS 5 scared away publishers and developers that had originally committed to the technology. Nvidia\u2019s response to us today suggests that perhaps some companies have backed away.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">When we asked if the company could re-confirm that it will come to Assassin\u2019s Creed Shadows, Hogwarts Legacy, Starfield, Resident Evil Requiem, and the other 12 originally-announced titles, this was the company\u2019s only reply:<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">\u201cMore games are on the way. Many developers are actively integrating DLSS 5, and we\u2019ll share updates on upcoming titles as partners finalize their integrations.\u201d<\/p>\n<p><strong>Follow topics and authors<\/strong> from this story to see more like this in your personalized homepage feed and to receive email updates.<\/p>\n<ul class=\"tly2fw3\">\n<li id=\"follow-author-article_footer-dmcyOmF1dGhvclByb2ZpbGU6MzQz\">Sean HollisterClose<img alt=\"Sean Hollister\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"_1bw37385 i7ks070\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 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game,&hellip;\n","protected":false},"author":3,"featured_media":1042087,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[7],"tags":[393,50,1671,9597,242,158,67,132,68],"class_list":["post-1042086","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-gaming","tag-news","tag-nvidia","tag-pc-gaming","tag-tech","tag-technology","tag-united-states","tag-unitedstates","tag-us"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/117210675249602894","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/1042086","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=1042086"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/1042086\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/1042087"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=1042086"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=1042086"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=1042086"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}