{"id":126607,"date":"2025-08-07T15:01:10","date_gmt":"2025-08-07T15:01:10","guid":{"rendered":"https:\/\/www.europesays.com\/us\/126607\/"},"modified":"2025-08-07T15:01:10","modified_gmt":"2025-08-07T15:01:10","slug":"digital-foundry-the-most-trusted-name-in-game-console-analysis-is-going-independent","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/126607\/","title":{"rendered":"Digital Foundry, the most trusted name in game console analysis, is going independent"},"content":{"rendered":"<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Over the past decade and a half, Eurogamer\u2019s Digital Foundry has become the most knowledgeable and trustworthy place to find out just how powerful a new video game console might be, where the hottest new games run the best, and why they sometimes don\u2019t! <a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2024-sony-ps5-pro-tech-interview-with-mark-cerny-and-mike-fitzgerald\" target=\"_blank\" rel=\"noopener\">Even Sony<\/a> <a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2017-project-scorpio-tech-revealed\" target=\"_blank\" rel=\"noopener\">and Microsoft<\/a> often favor DF for exclusive access to technical details.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">But as of today, Digital Foundry is no longer a Eurogamer sub-brand, and it\u2019s no longer <a href=\"https:\/\/www.theverge.com\/2024\/5\/21\/24161718\/ign-gamer-network-acquisition\" target=\"_blank\" rel=\"noopener\">controlled by IGN<\/a>. DF\u2019s founder has purchased the publication and its complete archives, and a team of five is taking it completely independent.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\"><a href=\"https:\/\/www.theverge.com\/news\/664747\/giant-bomb-independent-gaming-site-employee-owned\" target=\"_blank\" rel=\"noopener\">Like Giant Bomb<\/a>, or the former Kotaku writers <a href=\"https:\/\/www.theverge.com\/2023\/11\/7\/23949269\/aftermath-video-games-kotaku-defector\" target=\"_blank\" rel=\"noopener\">who created Aftermath<\/a>, it\u2019s the latest example of video game journalists finding a path that\u2019s different from corporate ownership. \u201cWe answer to nobody but you, the audience,\u201d DF now says, as part of <a href=\"https:\/\/youtu.be\/tl7bIJ2yu4I\" target=\"_blank\" rel=\"noopener\">a new podcast episode explaining the change<\/a>.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Buying Digital Foundry wasn\u2019t much of an uphill battle, to hear editor and founder Richard Leadbetter tell it, partly because he only had to buy 25 percent. Leadbetter had been holding onto 50 percent of its shares since 2015, when he originally sold his other half to Eurogamer to help fund DF\u2019s popular YouTube channel. Eurogamer\u2019s parent company Gamer Network obtained that half, which then got acquired by ReedPop, before making its way to IGN when parent company Ziff Davis purchased Gamer Network in turn, each time postponing Leadbetter\u2019s own attempts to buy the rest of his company again.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Then, this year, IGN suddenly offered to sell its half back: 25 percent to Leadbetter and 25 percent to investor Rupert Loman, who originally founded Eurogamer in 1999 with his brother Nick. But even 25 percent of the company wasn\u2019t cheap: \u201cI think this is pretty much easily the biggest thing I\u2019ve ever bought, more than my house,\u201d Leadbetter says.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Thankfully, Digital Foundry doesn\u2019t need to worry about building an audience from scratch to pay its journalists. It\u2019s already profitable all on its own, Leadbetter tells The Verge \u2014 with an <a href=\"https:\/\/www.patreon.com\/digitalfoundry\" target=\"_blank\" rel=\"noopener\">established audience of paying subscribers on Patreon<\/a>, whose website estimates it pulls in roughly $200,000 a year, and <a href=\"https:\/\/www.youtube.com\/@DigitalFoundry\" target=\"_blank\" rel=\"noopener\">a YouTube channel<\/a> with nearly 1.5 million subscribers.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">But DF wants to build on that profitability, Leadbetter says, and he thinks the team can do that better without corporate ownership. He explains that the previous relationship where he owned half, and IGN or Gamer Network owned half, meant that all new investments had to be agreed upon by two parties with different priorities. \u201cWhen you\u2019re part of a large corporate entity, that spirit of innovation kind of gives way to the hard numbers,\u201d he says.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">(Leadbetter won\u2019t tell me if he ran into any particular difficulties with IGN, but we know that Ziff Davis recently <a href=\"https:\/\/www.theverge.com\/news\/715220\/ziff-davis-creators-guild-cnet-layoffs\" target=\"_blank\" rel=\"noopener\">cut workers<\/a> in <a href=\"https:\/\/www.theverge.com\/news\/718692\/ign-entertainment-layoffs-creators-guild-ziff-davis\" target=\"_blank\" rel=\"noopener\">back-to-back layoffs<\/a>, and IGN was one of the affected Ziff Davis brands. The decision doesn\u2019t seem to have anything to do with the time a <a href=\"https:\/\/www.youtube.com\/watch?v=V10wHzV5zp0\" target=\"_blank\" rel=\"noopener\">full-length Nintendo ad was placed on DF\u2019s YouTube channel without initially being labeled as an ad<\/a>; \u201cThe guy who presses the button on YouTube is not IGN, it\u2019s me,\u201d Leadbetter says, calling it an error that won\u2019t happen again.)<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">So, what does DF plan to build? One thing the team doesn\u2019t have anymore is a proper place for its written words to go. While DF does own <a href=\"https:\/\/www.digitalfoundry.net\/\" target=\"_blank\" rel=\"noopener\">digitalfoundry.net<\/a>, Leadbetter says it\u2019s currently just a portal to direct people to its videos. He says DF wants to \u201cfigure out the business case\u201d to justify creating a larger site.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">The dream is to take nearly two decades of archived Digital Foundry content and turn it into something new, something that\u2019ll additionally make DF\u2019s findings more accessible to a wider audience like many news sites (<a href=\"https:\/\/www.theverge.com\/news\/626952\/sony-fsr-4-upscaler-coming-to-ps5-pro-reimplementation\" target=\"_blank\" rel=\"noopener\">shameless plug<\/a>) try to do. The team would also like to launch a retro games podcast, something DF\u2019s John Linneman says would have been difficult under corporate owners; do more game developer interviews; and try to hire an additional editor to beef up PC coverage if funds allow.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Leadbetter, Linneman, and colleague Alex Battaglia don\u2019t sound like they\u2019re planning to change the formula much, though. DF plans to stick to PC gaming, retro gaming, and console performance analysis as its \u201cthree pillars\u201d and doesn\u2019t plan to chase SEO. Much of this is just about controlling DF\u2019s own destiny, taking control of everything from hiring to sponsorships, ad sales, and merch.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Nor should you expect to see Digital Foundry move to a subscription-only model. Leadbetter plans to keep the vast majority of content free, the same as it is now, and you shouldn\u2019t even notice a difference on its YouTube channel, where DF plans to deliver the same number of videos without interruption.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">\u201cIf we do a website, it\u2019ll be a public-facing website without any sort of pay-gating,\u201d Leadbetter says. \u201cThere\u2019s always been smaller subscriber bonuses, but ultimately the pitch we\u2019re making is to support us. If you love what we do, please support the team, it really does make a huge amount of difference.\u201d<\/p>\n<p><a class=\"duet--article--comments-link b1p9679\" href=\"http:\/\/www.theverge.com\/games\/743535\/digital-foundry-game-console-analysis-going-independent#comments\" target=\"_blank\" rel=\"noopener\"><\/a><strong>Follow topics and authors<\/strong> from this story to see more like this in your personalized homepage feed and to receive email updates.<\/p>\n<ul class=\"tly2fw3\">\n<li id=\"follow-author-article_footer-dmcyOmF1dGhvclByb2ZpbGU6MzQz\">Sean HollisterClose<img alt=\"Sean Hollister\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"_1bw37385 x271pn0\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg 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place&hellip;\n","protected":false},"author":3,"featured_media":126608,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[393,9597,1630,242,158,67,132,68],"class_list":{"0":"post-126607","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-gaming","9":"tag-pc-gaming","10":"tag-report","11":"tag-tech","12":"tag-technology","13":"tag-united-states","14":"tag-unitedstates","15":"tag-us"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/114988088443168748","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/126607","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=126607"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/126607\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/126608"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=126607"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=126607"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=126607"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}