{"id":135095,"date":"2025-08-10T19:31:09","date_gmt":"2025-08-10T19:31:09","guid":{"rendered":"https:\/\/www.europesays.com\/us\/135095\/"},"modified":"2025-08-10T19:31:09","modified_gmt":"2025-08-10T19:31:09","slug":"battlefield-6-features-new-quick-turn-mechanic-on-consoles","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/135095\/","title":{"rendered":"Battlefield 6 Features New &#8220;Quick Turn&#8221; Mechanic on Consoles"},"content":{"rendered":"<p>While the Battlefield series hasn\u2019t exactly been known for its fast-paced movement, it seems that DICE may be trying to change that a bit with Battlefield 6, as several new and returning features seem to give players more movement options. But there is one that has been recently discovered that has caught the eye of the community, with some being okay with it, while many are calling for its removal.<\/p>\n<p>If you see this in action, it seems like someone is cheating, which is jarring the first time we\u2019ve seen it.<\/p>\n<p>This Might Be TOO Much Movement Even for Battlefield<\/p>\n<p>As pointed out by Streamer TacticalBrit on<a href=\"https:\/\/x.com\/thetacticalbrit\/status\/1953513296042053713?s=46&amp;t=5aQl8gc-F7dJJC83-iWNwg\" target=\"_blank\" rel=\"noopener\">\u00a0X<\/a> (formerly Twitter), Battlefield 6 features an option known as \u201cflick look,\u201d which allows players to automate a 180-degree turn at the press of a single button, something that\u2019s quite hard to do using a controller.<\/p>\n<blockquote class=\"twitter-tweet\">\n<p dir=\"ltr\" lang=\"en\">This is a must have setting in <a href=\"https:\/\/twitter.com\/hashtag\/Battlefield6?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#Battlefield6<\/a> Flick Look allows you to achieve an instant quick 180 in combat! <a href=\"https:\/\/t.co\/ElMW1yvrhh\">pic.twitter.com\/ElMW1yvrhh<\/a><\/p>\n<p>\u2014 TacticalBrit (@TheTacticalBrit) <a href=\"https:\/\/twitter.com\/TheTacticalBrit\/status\/1953513296042053713?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">August 7, 2025<\/a><\/p>\n<\/blockquote>\n<p>While the feature has been in other online shooters, for the Battlefield franchise, it\u2019s pretty new and was mostly only achieved via macros, or someone setting their sensitivity all the way up and having the skills to time it right. Not anymore, at least in the Open Beta, as players can turn around in an instant after assigning the flick look backwards to whatever button they may desire.<\/p>\n<p>Those using Pro controllers, such as the DualSense Edge, Xbox Elite, or any controller with back paddles, can also map this action to those buttons after assigning the corresponding button to one of them.<\/p>\n<p>Now, a debate has arisen within the community regarding whether this type of movement has a place in Battlefield. Some are perfectly fine, while it seems that a majority agree the feature should be removed before it starts getting abused.<\/p>\n<p>I\u2019m someone who would probably never use it, though that might explain why I\u2019ve seen some enemies turn around so quickly and gun me down during the open beta.<\/p>\n<p>Speaking of consoles, <a href=\"https:\/\/mp1st.com\/news\/battlefield-6-best-console-settings-for-controller-graphics-system-options\" target=\"_blank\" rel=\"noopener\">check out our best console settings guide<\/a>, which lists the optimal configurations for aiming sensitivity and more.<\/p>\n<p style=\"margin-top: 2em;\">Stay connected to MP1st and the latest news by following us on <a href=\"https:\/\/bsky.app\/profile\/mp1st.bsky.social\" target=\"_blank\" rel=\"noopener\">Bluesky<\/a>, <a href=\"https:\/\/x.com\/MPFirst\" target=\"_blank\">X<\/a>, <a href=\"https:\/\/www.facebook.com\/MP1st\/\" target=\"_blank\" rel=\"noopener\">Facebook<\/a>, <a href=\"https:\/\/www.tiktok.com\/@mp1st.com\" target=\"_blank\" rel=\"noopener\">TikTok<\/a>, and <a href=\"https:\/\/www.youtube.com\/@MP1stTV\" target=\"_blank\" rel=\"noopener\">YouTube<\/a>.<\/p>\n<p>            <script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><script async src=\"\/\/www.tiktok.com\/embed.js\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"While the Battlefield series hasn\u2019t exactly been known for its fast-paced movement, it seems that DICE may be&hellip;\n","protected":false},"author":3,"featured_media":135096,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[53032,53031,81523,81524,158,67,132,68],"class_list":{"0":"post-135095","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-battlefield","9":"tag-battlefield-6","10":"tag-battlefield-studios","11":"tag-dice","12":"tag-technology","13":"tag-united-states","14":"tag-unitedstates","15":"tag-us"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/115006136902286561","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/135095","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=135095"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/135095\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/135096"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=135095"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=135095"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=135095"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}