{"id":327505,"date":"2025-10-23T22:00:15","date_gmt":"2025-10-23T22:00:15","guid":{"rendered":"https:\/\/www.europesays.com\/us\/327505\/"},"modified":"2025-10-23T22:00:15","modified_gmt":"2025-10-23T22:00:15","slug":"wizardtag-is-a-spellcasting-version-of-the-amazing-quest-3-game-lasertag","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/327505\/","title":{"rendered":"Wizardtag Is A Spellcasting Version Of The Amazing Quest 3 Game Lasertag"},"content":{"rendered":"<p>Wizardtag is a spellcasting version of the frictionless colocated multiplayer Quest 3 mixed reality shooter Lasertag.<\/p>\n<p>We reported on Julian Triveri&#8217;s Lasertag <a href=\"https:\/\/www.uploadvr.com\/developer-implemented-continuous-scene-meshing-quest-3-lasertag\/\" target=\"_blank\" rel=\"noopener\">back in May<\/a>, noting his unique innovation of implementing continuous scene meshing, on Quest 3 &amp; 3S, eliminating the need for Meta&#8217;s room scanning process, and thus avoiding its problems of requiring setup for each room and only reflecting the state of furniture as it was at the time of the scan.<\/p>\n<p>Triveri made his solution open source, and since then the game <a href=\"https:\/\/www.uploadvr.com\/hauntify-on-quest-3-now-uses-lasertags-continuous-scene-meshing\/\" target=\"_blank\" rel=\"noopener\">Hauntify<\/a> implemented it too, just in time for Halloween.<\/p>\n<p><a class=\"kg-bookmark-container\" href=\"https:\/\/www.uploadvr.com\/developer-implemented-continuous-scene-meshing-quest-3-lasertag\/\" target=\"_blank\" rel=\"noopener\"><\/p>\n<p>A Developer Solved The Biggest Problem With Quest 3\u2019s Mixed Reality<\/p>\n<p>Lasertag\u2019s developer implemented continuous scene meshing on Quest 3 &amp; 3S, eliminating the need for the room setup process and avoiding its problems.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/10\/Lasertag-continuous-meshing-3.jpeg\" alt=\"\" onerror=\"this.style.display = 'none'\"\/><\/a><\/p>\n<p>Now, Triveri is showcasing footage of Wizardtag, a fork of Lasertag that swaps out the laserguns for voice-activated spellcasting wands.<\/p>\n<p>In Wizardtag, players shout out one of three spells: Fireball, Lightning, or Shield, with the spell emitted from the wand that their handheld Touch Plus controller becomes. The spells are detected by the on-device speech recognition model <a href=\"https:\/\/alphacephei.com\/vosk\/?ref=uploadvr.com\" target=\"_blank\" rel=\"noopener\">Vosk<\/a>, which Triveri says offers low latency for casting to feel responsive.<\/p>\n<p>Oh, and as you can see in the video, everyone gets a wizard hat attached to their head, reflecting their networked tracked position.<\/p>\n<p>Wizardtag played at Purdue University.<\/p>\n<p>Triveri built Wizardtag as his entry for the BGR Entertainment Challenge of Purdue University, at which he is a full-time tech artist at <a href=\"https:\/\/www.rcac.purdue.edu\/envision?ref=uploadvr.com\" target=\"_blank\" rel=\"noopener\">the Envision Center<\/a> as well as a part-time undergrad, for freshman orientation, hosting an event for new students to play the game.<\/p>\n<p>His friends, he says, themed the event as &#8220;a magic dueling class in a fictional Harry-Potter-esque wizarding school version of Purdue&#8221;, with one playing the role of a wizard professor giving the game tutorial as a &#8220;lecture&#8221;.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/10\/Wizardtag-Perdue-poster.png\" class=\"kg-image\" alt=\"\" loading=\"lazy\" width=\"1920\" height=\"1152\" \/>The poster that Triveri&#8217;s friend made for the Wizardtag event at Purdue University.<\/p>\n<p>The regular Lasertag uses Meta&#8217;s built-in <a href=\"https:\/\/www.uploadvr.com\/quest-2-finally-supports-colocation-shared-spatial-anchors\/\" target=\"_blank\" rel=\"noopener\">Shared Spatial Anchors<\/a> feature to colocate headsets within a shared coordinate space, offering automatic shared-space multiplayer with no need for physical markers. For the Wizardtag sessions at Purdue, Triveri, though, attached AprilTags to the walls, and leveraged the <a href=\"https:\/\/www.uploadvr.com\/quest-passthrough-camera-api-now-shippable-on-store\/\" target=\"_blank\" rel=\"noopener\">passthrough camera access<\/a> capability Meta added for developers earlier this year to track them using computer vision.<\/p>\n<p>Triveri says he used AprilTags because Meta&#8217;s Shared Spatial Anchors &#8220;occasionally fail to localize and are prone to drift over time&#8221;.<\/p>\n<p>Wizardtag is currently not publicly available, but Triveri tells UploadVR he eventually plans to bring it to <a href=\"https:\/\/www.meta.com\/experiences\/lasertag\/25121192657495694\/?ref=uploadvr.com\" target=\"_blank\" rel=\"noopener\">the Meta Horizon Store build<\/a> of Lasertag as a new game mode.<\/p>\n","protected":false},"excerpt":{"rendered":"Wizardtag is a spellcasting version of the frictionless colocated multiplayer Quest 3 mixed reality shooter Lasertag. We reported&hellip;\n","protected":false},"author":3,"featured_media":327506,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[158,67,132,68,729,730],"class_list":{"0":"post-327505","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality","8":"tag-technology","9":"tag-united-states","10":"tag-unitedstates","11":"tag-us","12":"tag-virtual-reality","13":"tag-vr"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/115425734849900199","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/327505","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=327505"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/327505\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/327506"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=327505"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=327505"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=327505"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}