{"id":360167,"date":"2025-11-06T16:38:15","date_gmt":"2025-11-06T16:38:15","guid":{"rendered":"https:\/\/www.europesays.com\/us\/360167\/"},"modified":"2025-11-06T16:38:15","modified_gmt":"2025-11-06T16:38:15","slug":"hyrule-warriors-age-of-imprisonment-finishes-what-tears-of-the-kingdom-started","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/360167\/","title":{"rendered":"Hyrule Warriors: Age of Imprisonment finishes what Tears of the Kingdom started"},"content":{"rendered":"<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Though my 100-plus-hour completed save file would beg to differ, <a href=\"https:\/\/www.theverge.com\/23718926\/zelda-tears-of-the-kingdom-review-nintendo-switch\" target=\"_blank\" rel=\"noopener\">The Legend of Zelda: Tears of the Kingdom<\/a> is an unfinished game. Think of it like Korean barbecue. Without the kimchi, rice, sprouts, or sauce, it\u2019s just meat \u2014 tasty meat to be sure, but not a complete (or healthy) dinner. <a href=\"https:\/\/www.theverge.com\/news\/638770\/hyrule-warriors-age-of-imprisonment\" target=\"_blank\" rel=\"noopener\">Hyrule Warriors: Age of Imprisonment<\/a> is the missing banchan in this analogy. Some of it\u2019s delicious, some not, and though it\u2019s not strong enough to stand on its own, if you combine it with some Tears of the Kingdom pork belly, you get a fantastic, well-rounded meal.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Age of Imprisonment is a hack-and-slash game (also known as a musou) that recounts Zelda\u2019s half of Tears of the Kingdom\u2019s story. Players can fight as a number of characters from Hyrule\u2019s ancient past, like King Rauru, his scientist sister Mineru, the legendary leaders of Hyrule\u2019s different races, and a number of mysterious and important figures including Princess Zelda herself. Combat takes place on different maps where you and up to two other characters mow down scores of weak enemies, mid-bosses, and big bosses, each defeat slowly turning the map from enemy red to ally blue.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Musou games have a reputation as mindless button mashers. But Age of Imprisonment layers together basic combat mechanics that wouldn\u2019t be interesting on their own to create depth that\u2019s simple but entertaining. Execute combos by stringing together light and heavy attacks. You can augment those basic combos further by sprinkling in item attacks, special abilities, and powerful sync strikes, which let you pair up with an ally for a slick-looking, health-bar melting, enemy clearing ultimate attack.<\/p>\n<p><a class=\"kqz8fh1\" href=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/11\/Hyrule_Warriors__Age_of_Imprisonment_PV2_04.png?quality=90&amp;strip=all&amp;crop=0,0,100,100\" data-pswp-height=\"2160\" data-pswp-width=\"3840\" target=\"_blank\" rel=\"noreferrer noopener\"><img alt=\"Screenshot from Hyrule Warriors: Age of Imprisonment featuring Princess Zelda and King Rauru shooting beams of light from their hands in a sync strike.\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"x271pn0\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'\/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'\/%3E%3CfeComposite operator='out' in='s'\/%3E%3CfeComposite in2='SourceGraphic'\/%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3C\/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='\/%3E%3C\/svg%3E&quot;)\"   src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/11\/Hyrule_Warriors__Age_of_Imprisonment_PV2_04.png\"\/><\/a><\/p>\n<p>High-five an ally to unleash a powerful sync strike that\u2019s unique to each pairing. Image: Nintendo<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Instead of just whaling on minions and bosses, I have to think about how I fight. If I use Zelda\u2019s arrow of light ability carelessly, it won\u2019t be ready in time when I need to counter an enemy\u2019s special aerial attack. If I spend too much time in a battle playing Zelda, ignoring my other teammates who I can swap to at any time, they won\u2019t have built up their special meters enough for a sync strike. To be sure, this ain\u2019t Silksong levels of complexity (or difficulty), but it\u2019s just enough to keep me pleasantly engaged.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Unfortunately, <a href=\"https:\/\/kotaku.com\/hyrule-warriors-age-of-calamity-the-kotaku-review-1845702074\" target=\"_blank\" rel=\"noopener\">the map that I hated from Age of Calamity<\/a> is back, once again littered with glowing markers all flashing for your attention. There are the main story and side missions where all the fighting happens, and those are fine. But every little piece of character progression is denoted with its own individual icon. If you want to upgrade Zelda\u2019s health, there\u2019s an icon on the map for that, same for expanding her combo string. Expand that across every single character, (I\u2019m currently up to eight but there are rumors of anywhere between 14 and 16 playable characters) and you\u2019ve got a map that:<\/p>\n<ol class=\"duet--article--ordered-list _1ymtmqpi _1v8a88d0 _1xwtict1\">\n<li class=\"_1v8a88d1\">Looks like it has way more stuff going on than it does<\/li>\n<li class=\"_1v8a88d1\">Immediately drives you insane when you look at it<\/li>\n<\/ol>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Breath and Tears have exceedingly busy maps too, but in those games icons indicate that whatever is there \u2014 a shrine I\u2019ve discovered or a shop \u2014 is a valuable place that I can revisit if I need to. In this game, outside of the handful of necessities like the weaponsmith and training center, those icons represent \u201cquests\u201d that strain the definition of the term. There\u2019s no task to undertake or requirement to fulfill \u2014 you get the materials, often already in your inventory, and turn \u2019em in. It\u2019s maddening and makes you feel like half the game is just marking off a shopping list.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Like Age of Calamity before it, Age of Imprisonment does a fantastic job of bringing elements from Tears of the Kingdom and adapting them to the musou format. Any character can use Zonai devices like bombs or rockets to do some damage, and even the weirder, less martially inclined ones like the fire hydrant or fan have their uses. Investigating out-of-place-looking things reveals Koroks, some characters can fuse monster parts to their weapons for extra oomph, and you can use food and other materials to temporarily enhance your stats. Crossover games like this often suffer because they\u2019re little more than so much of a franchise\u2019s lipstick on a musou pig. But Age of Imprisonment does the work to convince you that this hack-and-slash formula fits in a universe and genre it wasn\u2019t originally designed for.<\/p>\n<p><a class=\"kqz8fh1\" href=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/11\/NintendoSwitch2_HyruleWarriosAgeofImprisonment_scrn05.png?quality=90&amp;strip=all&amp;crop=0,0,100,100\" data-pswp-height=\"1080\" data-pswp-width=\"1920\" target=\"_blank\" rel=\"noreferrer noopener\"><img alt=\"Screenshot from Hyrule Warriors: Age of Imprisonment featuring Princess Zelda using a fire hydrant to blast enemies with jets of water.\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"x271pn0\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'\/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'\/%3E%3CfeComposite operator='out' in='s'\/%3E%3CfeComposite in2='SourceGraphic'\/%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3C\/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='\/%3E%3C\/svg%3E&quot;)\"   src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/11\/NintendoSwitch2_HyruleWarriosAgeofImprisonment_scrn05.png\"\/><\/a><\/p>\n<p>The hydrant cleans away muck that shields enemies and slows down allies, making even the weirdest Zonai devices useful in battle. Image: Nintendo<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">The story fits too. Though I enjoyed Tears of the Kingdom, something that diminished the game was its treatment of Princess Zelda. Early trailers, with her standing side by side with Link, torch in hand as they investigated ruins, convinced me that she would feature more prominently than she did in Breath of the Wild. Instead, Nintendo immediately isekai\u2019d her, only for her to appear briefly in cutscenes and at the very end as essentially the Master Sword delivery mechanism. They made the Princess of Hyrule into the literal Latin-derived definition of a vagina, and I\u2019ve quietly carried a blood feud ever since.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">In Age of Imprisonment, we see Zelda go on the journey I had hoped to see in TotK. We get to see her fight, fail, and learn as she comes into her powers as a priestess of time. She is finally a capable participant in the action around her rather than the <a href=\"https:\/\/en.wikipedia.org\/wiki\/MacGuffin\" target=\"_blank\" rel=\"noopener\">magical Macguffin<\/a> that drives it. While Link was using the Ultrahand ability to cobble together <a href=\"https:\/\/www.theverge.com\/2023\/5\/22\/23732888\/tears-of-the-kingdom-builds-crafting-wildest\" target=\"_blank\" rel=\"noopener\">Korok death machines<\/a>, Zelda was, very literally, studying the blade.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">And I like that though Zelda is the main character, her allies get their due as well. I enjoyed King Rauru and his wife, Queen Sonia, being so cute using their respective powers to fight together while calling each other \u201cdear\u201d and making heart eyes mid-battle. Calamo, an adventurous little Korok, might be the MVP of the squad, but as I continue through the story I worry his companion, the mysterious Construct, will prove to be just some version of Link.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup qnnwq2 _1xwtict9\">While Link was using the Ultrahand ability to cobble together Korok death machines, Zelda was, very literally, studying the blade<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">The very nature of a musou requires a deep cast of characters to play as. And rather than have everyone but Zelda and King Rauru exist as mere set dressing, the developers at Koei Tecmo smartly used Age of Imprisonment to tell other characters\u2019 stories. Breath of the Wild and Tears of the Kingdom are as loved as they are for their vast, lifelike worlds. Part of reinforcing that realness and depth is highlighting the lives of people who weren\u2019t voted Hyrule\u2019s Cutest Couple Great Plateau High Class of \u201917, and Age of Imprisonment does that well.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">I know not everyone can rock with the hack-and-slash format, but Age of Imprisonment is worth your time if you love this flavor of the Legend of Zelda series. The next mainline installment is probably a long way off, and I doubt we\u2019re coming back to this version of Hyrule. But rather than leave fans hungry, Nintendo fed us with what is essentially a sequel less than two years later that is different enough to be interesting, familiar enough to not seem alienating, and with a canon story that will make the lore sickos like me happy.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Hyrule Warriors: Age of Imprisonment launches November 6th for Nintendo Switch 2.<\/p>\n<p><strong>Follow topics and authors<\/strong> from this story to see more like this in your personalized homepage feed and to receive email updates.<\/p>\n<ul class=\"tly2fw3\">\n<li id=\"follow-author-article_footer-dmcyOmF1dGhvclByb2ZpbGU6MTAy\">Ash ParrishClose<img alt=\"Ash Parrish\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"_1bw37385 x271pn0\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'\/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'\/%3E%3CfeComposite operator='out' in='s'\/%3E%3CfeComposite in2='SourceGraphic'\/%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3C\/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='\/%3E%3C\/svg%3E&quot;)\"   src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/11\/1.0.jpg\"\/>Ash Parrish\n<p class=\"fv263x1\">Posts from this author will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/authors\/ash-parrish\" target=\"_blank\" rel=\"noopener\">See All by Ash Parrish<\/a><\/p>\n<\/li>\n<li>EntertainmentCloseEntertainment\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/entertainment\" target=\"_blank\" rel=\"noopener\">See All Entertainment<\/a><\/p>\n<\/li>\n<li>Games ReviewCloseGames Review\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/games-review\" target=\"_blank\" rel=\"noopener\">See All Games Review<\/a><\/p>\n<\/li>\n<li>GamingCloseGaming\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/games\" target=\"_blank\" rel=\"noopener\">See All Gaming<\/a><\/p>\n<\/li>\n<li>NintendoCloseNintendo\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/nintendo\" target=\"_blank\" rel=\"noopener\">See All Nintendo<\/a><\/p>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"Though my 100-plus-hour completed save file would beg to differ, The Legend of Zelda: Tears of the Kingdom&hellip;\n","protected":false},"author":3,"featured_media":360168,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[171,49367,393,394,158,67,132,68],"class_list":{"0":"post-360167","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-entertainment","9":"tag-games-review","10":"tag-gaming","11":"tag-nintendo","12":"tag-technology","13":"tag-united-states","14":"tag-unitedstates","15":"tag-us"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/115503740811700541","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/360167","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=360167"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/360167\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/360168"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=360167"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=360167"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=360167"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}