{"id":393143,"date":"2025-11-20T21:48:28","date_gmt":"2025-11-20T21:48:28","guid":{"rendered":"https:\/\/www.europesays.com\/us\/393143\/"},"modified":"2025-11-20T21:48:28","modified_gmt":"2025-11-20T21:48:28","slug":"deadpool-vr-review-hilarious-high-energy-sometimes-repetitive-but-always-deadpool","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/393143\/","title":{"rendered":"&#8216;Deadpool VR&#8217; Review \u2013 Hilarious, High-Energy, Sometimes Repetitive: But Always Deadpool"},"content":{"rendered":"<p>Marvel\u2019s Deadpool VR serves up a boat load of quippy banter and on-brand humor from everyone\u2019s favorite \u2018merc with a mouth\u2019, truly bringing the soul and wit of the character to virtual reality. While combat can feel repetitive at times, and the narrative a little on the thin side, excellent gameplay variety combined with the game\u2019s fourth wall-breaking protagonist makes for a refreshingly fun overall experience.<\/p>\n<blockquote class=\"td_quote_box td_box_center\"><p>\nMarvel\u2019s Deadpool VR\u00a0Details:<\/p>\n<p style=\"text-align: center;\"><strong>Developer:<\/strong> Twisted Pixel<br \/><strong>Publisher:<\/strong>\u00a0Oculus Studios<br \/><strong>Available On:<\/strong>\u00a0<a href=\"https:\/\/www.meta.com\/experiences\/marvels-deadpool-vr\/3240283705987790\/\" target=\"_blank\" rel=\"noopener\">Quest 3 &amp; 3S<\/a><br \/><strong>Reviewed On:<\/strong>\u00a0Quest 3<br \/><strong>Release Date:<\/strong>\u00a0November 18th, 2025<br \/><strong>Price:<\/strong>\u00a0$50<\/p>\n<\/blockquote>\n<p>Gameplay<\/p>\n<p>Deadpool VR\u00a0is all about expectations. At its core, we\u2019re getting a big budget, highly polished, multi-hour VR experience that features a name brand superhero that actually\u00a0isn\u2019t some weird knockoff (cough, Marvel: Power United VR). If you\u2019re looking for Deadpool, you\u2019re definitely getting it here: guns, katanas, and dick jokes aplenty.<\/p>\n<p>For dyed in the wool Deadpool fans, you can probably stop reading here. You will love the game regardless of this VR nerd\u2019s opinions on combat, enemy variety, inventory, and the general disposability of the game\u2019s narrative.<\/p>\n<p>But for everyone else, here\u2019s the quick and dirty. You\u2019ve been kidnapped by Mojo, an intergalactic TV producer who livestreams fighting tournaments. He needs talent, and it\u2019s your job to find it, which means you\u2019ll be portaling into a bunch of different worlds, fighting through waves of baddies, and nabbing a handful of minor Marvel villains to star as combatants on Mojo\u2019s channel.<\/p>\n<p><a href=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/11\/mojo-deadpool.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy lazy-hidden size-full wp-image-125767\" data-lazy-type=\"image\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/11\/mojo-deadpool.jpg\" alt=\"\" width=\"1920\" height=\"1080\"  \/><\/a>Image courtesy Twisted Pixel<\/p>\n<p>You aren\u2019t just executing waves of ninjas, robots and demons though: the game wants you to do it with style, because every epic kill gets you more viewers, which in turn means more points, more upgrades, and even a special ability to keep things spicy.<\/p>\n<blockquote class=\"imgur-embed-pub\" lang=\"en\" data-id=\"a\/D4EweIo\">\n<p>\u00a0<\/p>\n<\/blockquote>\n<p>That said, as a combat-focused experience, fighting feels a little too repetitive during regular encounters\u2014but I\u2019m going to tell you why that\u2019s mostly okay. You have your dual katanas, pistols, a grenade, and a grappling gun that can attach to pre-defined attachment points, which also doubles as a way of tossing around the easiest baddies\u2014all of which seems to offer a lot of latitude on how to fluidly take down enemies.<\/p>\n<p>The game tries to reward you for going ham on each bad guy with the promise of weapon unlocks and cosmetics, but the sheer number of baddies, combined with the general uselessness of the unlocks, essentially threaded me down the path of optimizing my killing patterns rather than going for what the game hopes I\u2019ll do: combo slicing a guy to death when I could have just shot him in the head a few times.<\/p>\n<p>And I think you\u2019ll probably end up doing what I did: the most efficient method is spamming the jump-kick button combo to automatically fly to the baddies face in slow-mo, which lets you unlock a bunch of bullets into them. Not very cinematic after the hundredth time, but it gets the job done. That\u2019s why it kind of sucks, but here\u2019s why it\u2019s kind of okay.<\/p>\n<p><a href=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/11\/deadpool-kill.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy lazy-hidden size-full wp-image-125765\" data-lazy-type=\"image\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/11\/deadpool-kill.jpg\" alt=\"\" width=\"1920\" height=\"1080\"  \/><\/a>Image courtesy Twisted Pixel<\/p>\n<p>There is actually a ton of novelty on display to keep things suitably fresh, which I think smooths over lackluster combat.<\/p>\n<p>For all of the drabness of ganking your millionth nameless henchman, Deadpool actually lets you do a bunch of cool and interesting things\u2014and I\u2019m not talking about the finisher moves, where you jump-kick a guy\u2019s head clean off his stump neck\u2026 that gets old quick. The game\u2019s boss fights always come with fun and unique quick time events where you need to use all of your kit at your disposal\u2014of course with Deadpool sarcastically lambasting everyone all the way through.<\/p>\n<blockquote class=\"imgur-embed-pub\" lang=\"en\" data-id=\"a\/odSkQyH\">\n<p>\u00a0<\/p>\n<\/blockquote>\n<p>And there\u2019s even more. Meanwhile, you\u2019re not just fighting against bosses and hoping to Shanghai them back to Mojo World\u2014that is after all the entire story line. You\u2019re also taking part in the spectacle, as you engage in (basically) fake multiplayer matches with a variety of game modes and maps. All of it means you\u2019re constantly doing something different, somewhere different, which really helps to keep every moment fresh despite regular combat being a bit of a sore spot.<\/p>\n<blockquote class=\"imgur-embed-pub\" lang=\"en\" data-id=\"a\/TYHBspk\">\n<p>\u00a0<\/p>\n<\/blockquote>\n<p>\u00a0<\/p>\n<p>While cosmetics are fun, functionally speaking upgrades feel a little tame. At least for now, there aren\u2019t any alternative game modes outside of the campaign, although there is a virtual smorgasbord of ways to earn spendable points, which let you unlock different weapons, skins and player cosmetics. The main emphasis is undoubtedly on skins here, as each pistol only has a half dozen variants that basically just mix and match three basic stats: reload time, magazine size and fire power.<\/p>\n<p>That said, if you\u2019re into chasing down collectables, Deadpool VR\u00a0has you covered. If you\u2019re like me though, you\u2019ll be fine after beating the final boss (around the eight hour mark on \u2018normal\u2019 difficulty for me) and not really diving back in for more.<\/p>\n<p>Immersion<\/p>\n<p>Yes, the katana-wielding antihero is voiced by Neil Patrick Harris, and not celebrated Canadian film actor Ryan Reynolds. Still, NPH has mastered the Deadpool we all know and love\u2014foul mouth jabs and pop culture references galore. To boot, there\u2019s also John\u00a0Leguizamo as Mojo and the ever-brilliant <a href=\"https:\/\/en.wikipedia.org\/wiki\/Jeffrey_Combs\" target=\"_blank\" rel=\"noopener\">Jeffrey Combs<\/a> as Mojo\u2019s chief henchman, Major Domo, making for some of the best voice acting and script writing I\u2019ve ever experienced in my decade of VR gaming.<\/p>\n<p>And thankfully, this isn\u2019t some sort of Skibidi Deadpool reimagined for people born in this century\u2014this is vintage Deadpool. That means you\u2019ll be treated to loads of \u201970s, \u201980s and early \u201990s TV references, which in 2025 feels increasingly odd for a game that\u2019s undoubtedly hoping to appeal to Quest\u2019s target demographic (aka not the 40+ crowd). Whatever though. If you love Deadpool in any capacity, you\u2019re definitely getting the real deal in this VR game.<\/p>\n<p>On the whole, visuals are excellent, although a bit of a mixed bag. Sometimes I get a distinct cell shaded,\u00a0Borderlands\u00a0vibe to everything, which is totally on-brand for Marvel\u2019s comic book heritage. Then, at times, the game takes on a smoother, more realistic design that doesn\u2019t exactly\u00a0clash, but it does leave me feeling like I\u2019m in a different game.<\/p>\n<blockquote class=\"imgur-embed-pub\" lang=\"en\" data-id=\"a\/FE7cQ3x\">\n<p>\u00a0<\/p>\n<\/blockquote>\n<p>Still, it\u2019s all performing under Quest 3\u2019s modest compute budget, which notably doesn\u2019t\u00a0use fixed foveated rendering\u2014impressive considering the amount of characters on screen at any given moment.<\/p>\n<p>Object interaction is one of the weakest spots in all of this. The only thing I really want to do is clank my pistols or katanas together, but they clip right through. The users inventory is always cause for frustration: grabbing a grappling gun from behind your back oftentimes results in grabbing a pistol from your side holster (or vice versa), which can absolutely spoil quick time events. Despite being able to somewhat readjust the inventory slots, I would suggest\u00a0not trying to play seated since cycling through pistols and the grappling gun seems more inconsistent given the limited range of motion.<\/p>\n<p>In the end, I was hoping for a more cinematic narrative that was less game-y\u00a0overall. As it is, you\u2019re basically in a pocket universe that offers essentially a meaningless outcome. But hey, Deadpool is right along there with you, making fun of developer budgets, the game\u2019s name, hell, even Disney gets a few choice words from the merc with a mouth.<\/p>\n<p>Comfort<\/p>\n<p>Deadpool VR\u00a0offers up some very intense action, which means you\u2019ll probably need to dial in your own unique comfort settings to mitigate the game\u2019s frenetic movement. I<\/p>\n<p>You can do this with your standard range of settings, seen below, although one of the biggest offenders to comfort is camera shake, which is at a nearly constant when toggled on. There are a few moments when you\u2019re forced onto some sort of moving platforms, but these moments are few and far between, and sometimes allow the user to elect a third-person cinematic view if the first-person experience is too intense.<\/p>\n<p>Maybe less of a physical comfort issue, but more of a moral comfort (?): Deadpool VR serves up its fair share of innuendo and cursing (as you\u2019d expect), although you can toggle on \u2018kiddie friendly\u2019 dialogue in the settings in addition to cycling through four difficulty modes.<\/p>\n<tr>\n<td colspan=\"2\" rowspan=\"1\">\nMarvel\u2019s Deadpool VR Comfort Settings \u2013 November 18th, 2025\n<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" rowspan=\"1\">\n<strong>Turning<\/strong>\n<\/td>\n<\/tr>\n<tr>\n<td>Snap-turn<\/td>\n<td>\u2714<\/td>\n<\/tr>\n<tr>\n<td>Quick-turn<\/td>\n<td>\u2716<\/td>\n<\/tr>\n<tr>\n<td>Smooth-turn<\/td>\n<td>\u2714<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" rowspan=\"1\">\n<strong>Movement<\/strong>\n<\/td>\n<\/tr>\n<tr>\n<td>Teleport-move<\/td>\n<td>\u2716<\/td>\n<\/tr>\n<tr>\n<td>Dash-move<\/td>\n<td>\u2714<\/td>\n<\/tr>\n<tr>\n<td>Smooth-move<\/td>\n<td>\u2714<\/td>\n<\/tr>\n<tr>\n<td>Arm Swing-move<\/td>\n<td>\u2716<\/td>\n<\/tr>\n<tr>\n<td>Blinders<\/td>\n<td>\u2714<\/td>\n<\/tr>\n<tr>\n<td>Head-based direction<\/td>\n<td>\u2714<\/td>\n<\/tr>\n<tr>\n<td>Controller-based direction<\/td>\n<td>\u2714<\/td>\n<\/tr>\n<tr>\n<td>Swappable movement hand<\/td>\n<td>\u2716<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" rowspan=\"1\">\n<strong>Posture<\/strong>\n<\/td>\n<\/tr>\n<tr>\n<td>Standing mode<\/td>\n<td>\u2714<\/td>\n<\/tr>\n<tr>\n<td>Seated mode<\/td>\n<td>\u2714<\/td>\n<\/tr>\n<tr>\n<td>Artificial crouch<\/td>\n<td>\u2714<\/td>\n<\/tr>\n<tr>\n<td>Real crouch<\/td>\n<td>\u2714<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" rowspan=\"1\">\n<strong>Accessibility<\/strong>\n<\/td>\n<\/tr>\n<tr>\n<td>Subtitles<\/td>\n<td>\u2714<\/td>\n<\/tr>\n<tr>\n<td>Adjustable difficulty<\/td>\n<td>\u2714<\/td>\n<\/tr>\n<tr>\n<td>Two hands required<\/td>\n<td>\u2714<\/td>\n<\/tr>\n<tr>\n<td>Real crouch required<\/td>\n<td>\u2716<\/td>\n<\/tr>\n<tr>\n<td>Hearing required<\/td>\n<td>\u2716<\/td>\n<\/tr>\n<tr>\n<td>Adjustable player height<\/td>\n<td>\u2716<\/td>\n<\/tr>\n","protected":false},"excerpt":{"rendered":"Marvel\u2019s Deadpool VR serves up a boat load of quippy banter and on-brand humor from everyone\u2019s favorite \u2018merc&hellip;\n","protected":false},"author":3,"featured_media":393144,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[158,67,132,68,729,730],"class_list":{"0":"post-393143","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality","8":"tag-technology","9":"tag-united-states","10":"tag-unitedstates","11":"tag-us","12":"tag-virtual-reality","13":"tag-vr"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/115584231521221029","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/393143","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=393143"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/393143\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/393144"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=393143"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=393143"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=393143"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}