{"id":395506,"date":"2025-11-21T21:50:16","date_gmt":"2025-11-21T21:50:16","guid":{"rendered":"https:\/\/www.europesays.com\/us\/395506\/"},"modified":"2025-11-21T21:50:16","modified_gmt":"2025-11-21T21:50:16","slug":"in-kirby-air-riders-expression-is-more-fun-than-racing","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/395506\/","title":{"rendered":"In Kirby Air Riders, expression is more fun than racing"},"content":{"rendered":"<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Hear me out: Kirby Air Riders isn\u2019t a racing game, it\u2019s an art tool with a racing game tacked on.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">The game, out now for the Nintendo Switch 2, is the follow-up to the quirky Kirby-flavored kart racer released in 2003 on the GameCube. It features <a href=\"https:\/\/www.theverge.com\/22823897\/masahiro-sakurai-interview-super-smash-bros-ultimate-nintendo-switch\" target=\"_blank\" rel=\"noopener\">Smash Bros. creator Masahiro Sakurai<\/a>\u2019s <a href=\"https:\/\/www.theverge.com\/2023\/3\/31\/23663707\/kirby-interview-gdc-2023-kirby-and-the-forgotten-land-nintendo\" target=\"_blank\" rel=\"noopener\">round, pink, utterly charming<\/a> child participating in short races where the main feature isn\u2019t so much about how fast you go, but how well you can manage the winding courses while fighting the cutest rogues\u2019 gallery ever committed to polygons.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Unlike in other kart racers, Air Riders has no acceleration button. Instead you\u2019re automatically propelled forward, requiring you to negotiate the track with the brake button that you can use to drift around corners. You can also use the brake to charge your kart (known as a \u201cmachine\u201d) for an extra boost of speed at the expense of halting all forward momentum while you charge up.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">To add another interesting wrinkle, Air Riders is stuffed with different kinds of machines with different properties. Those properties are not the kind of acceleration, braking, and handling stats that are common in, say, Mario Kart, but fundamentally change how the machine handles. The Swerve Star, for example, is super fast but can only change its direction while charging. As a result, it can\u2019t gently glide along curves and turns, but instead ricochets across a course like a pinball. Meanwhile, the Bulk Star won\u2019t accelerate if it\u2019s not charged, but it makes up for the constant starting and stopping by being super fast and super tanky. In Air Riders, the machines have just as much personality as the racers, which brings me to my strange little declaration.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">I haven\u2019t done much racing in Kirby Air Riders because I don\u2019t wanna leave the damn vehicle customization screen. I was not expecting this cute little mashup of Sakurai\u2019s pet projects \u2014 Smash Bros. and Kirby \u2014 to have such robust customization options, and it has completely dominated my time with it. More than just changing machine colors and adding the odd sticker, you can add different patterns and textures to your machine, both on the body and the boosters. There are different visual effects you can add to the trail your machine leaves in its wake. You can customize your Rider Cards that you show off while you race online with titles, backgrounds, pictures, borders, and more. Even the act of applying the cosmetics has an unexpected level of detail to it, allowing you to rotate, transform, and flip patterns and decals with fine precision to get anything you want in the right place just so.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">And if that weren\u2019t enough, there\u2019s also an online shop where players can upload their own creations that other players can buy. Better yet, it\u2019s all done with currency earned in-game, which is refreshing when this kind of cosmetic expression is typically locked behind <a href=\"https:\/\/www.pcgamer.com\/have-live-service-games-gone-off-the-deep-end-with-insultingly-expensive-cosmetics\/\" target=\"_blank\" rel=\"noopener\">microtransactions<\/a> and <a href=\"https:\/\/www.theverge.com\/games\/605811\/infinity-nikki-gacha-mechanics\" target=\"_blank\" rel=\"noopener\">gacha-game-like chance<\/a>. Naturally, <a href=\"https:\/\/kotaku.com\/kirby-air-riders-bikini-chef-kawasaki-custom-vehicle-2000646175\" target=\"_blank\" rel=\"noopener\">there have been issues,<\/a> but <a href=\"https:\/\/kotaku.com\/kirby-air-riders-custom-vehicle-designs-market-best-2000645836\" target=\"_blank\" rel=\"noopener\">the level of creativity<\/a> on display there speaks to just how incredible these customization features are.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">After a couple of introductory races, I blew my entire stack of currency buying up stuff just to play with the customization tools. In fact, the only reason I race at all is to earn enough currency to go back, buy up more stuff, and play with them some more. I know I\u2019m playing Kirby Air Riders incorrectly \u2014 but I\u2019m having too much fun to care.<\/p>\n","protected":false},"excerpt":{"rendered":"Hear me out: Kirby Air Riders isn\u2019t a racing game, it\u2019s an art tool with a racing game&hellip;\n","protected":false},"author":3,"featured_media":395507,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[171,49367,393,394,158,67,132,68],"class_list":{"0":"post-395506","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-entertainment","9":"tag-games-review","10":"tag-gaming","11":"tag-nintendo","12":"tag-technology","13":"tag-united-states","14":"tag-unitedstates","15":"tag-us"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/115589902215997825","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/395506","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=395506"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/395506\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/395507"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=395506"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=395506"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=395506"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}