{"id":473683,"date":"2025-12-26T22:24:15","date_gmt":"2025-12-26T22:24:15","guid":{"rendered":"https:\/\/www.europesays.com\/us\/473683\/"},"modified":"2025-12-26T22:24:15","modified_gmt":"2025-12-26T22:24:15","slug":"nintendo-suggests-metroid-prime-4s-tortured-development-meant-it-was-divorced-from-the-changing-of-times","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/473683\/","title":{"rendered":"Nintendo Suggests Metroid Prime 4&#8217;s Tortured Development Meant It Was &#8220;Divorced From The Changing Of Times&#8221;"},"content":{"rendered":"<p><a class=\"scanlines\" title=\"Nintendo Hints That Metroid Prime 4&#039;s Tortured Development &quot;Divorced&quot; It From The Evolution Of The FPS Genre 1\" href=\"https:\/\/images.nintendolife.com\/5a355c79d7a30\/nintendo-hints-that-metroid-prime-4s-tortured-development-divorced-it-from-the-evolution-of-the-fps-genre-1.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/12\/nintendo-hints-that-metroid-prime-4s-tortured-development-divorced-it-from-the-evolution-of-the-fps-.jpeg\" width=\"900\" height=\"477\" alt=\"Nintendo Hints That Metroid Prime 4's Tortured Development &quot;Divorced&quot; It From The Evolution Of The FPS Genre 1\"\/><\/a> Image: Nintendo<\/p>\n<p>As you&#8217;ll know if you&#8217;ve <a href=\"https:\/\/www.nintendolife.com\/reviews\/nintendo-switch-2\/metroid-prime-4-beyond-nintendo-switch-2-edition\" rel=\"nofollow noopener\" target=\"_blank\">read our review<\/a>, we adored <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch-2\/metroid-prime-4-beyond-nintendo-switch-2-edition\" rel=\"nofollow noopener\" target=\"_blank\">Metroid Prime 4: Beyond<\/a>, and consider it to be one of the highlights of the Switch 2&#8217;s library.<\/p>\n<p>However, <a class=\"external\" href=\"https:\/\/www.metacritic.com\/game\/metroid-prime-4-beyond\/\" rel=\"nofollow noopener\" target=\"_blank\">with a Metacritic rating of 79 at the time of writing<\/a>, it&#8217;s clear that Samus&#8217; latest adventure didn&#8217;t strike the same chord with many players.<\/p>\n<p>It&#8217;s certainly a different experience from prior Metroid outings, and it seems that Nintendo is willing to chalk this down to its protracted development period \u2013 lest we forget, it was originally announced in 2017 with Bandai Namco assisting, but was rebooted in 2019 with Retro Studios returning to the helm.<\/p>\n<p>In a new interview with <a class=\"external\" href=\"https:\/\/www.famitsu.com\/\" rel=\"noopener nofollow\" target=\"_blank\">Famitsu<\/a>, a Nintendo spokesperson (a name isn&#8217;t given, it&#8217;s worth noting) gives the following assessment of Metroid Prime 4&#8217;s development period (thanks to <a class=\"external\" href=\"https:\/\/nintendoeverything.com\/nintendo-discusses-its-approach-to-metroid-prime-4-and-why-it-isnt-open-world\/\" rel=\"nofollow noopener\" target=\"_blank\">Nintendo Everything<\/a> for the translation):<\/p>\n<blockquote>\n<p>\u201cAt the start of the project, perhaps due to the influence of The Legend of Zelda: Breath of the Wild, we saw a lot of comments on the internet saying \u2018we want to play an open-world Metroid\u2019. However, Metroid\u2019s core element of \u2018increasing the amount of explorable areas by unlocking powers\u2019 is not very compatible with the \u2018freedom to go anywhere from the beginning\u2019 of open worlds. Thus we thought to design a limited area that could be freely explored, and have that be a hub that could connect to other areas. Then we thought that if one could move around on the bike in a satisfying way in that area, it could be a segment that mitigates the tension from exploration, and paces the whole game.<\/p>\n<p>In the end, the game took much longer than expected to finish, and we realized that players\u2019 impressions toward open-world games had changed. That being said, development had already been reset once before (when we started again from scratch with Retro Studios) so backtracking development again was out of the question, and we resolved to move forward with our original vision. During this time, shooting games and action games went through evolutions, with an increase in game speed in particular, but taking in those changes would have made it difficult to construct the tempo of an adventure game, so we actively chose to not take them into account. Therefore, I think this game is pretty much divorced from the changing of times.\u201d<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p>As much as we (and many other outlets) loved Metroid Prime 4, it&#8217;s fair to say that Retro Studios wouldn&#8217;t have chosen to inherit a design template it had little influence or control over, and this surprisingly candid interview appears to back up this assumption.<\/p>\n<p class=\"text source\">[source <a class=\"external\" title=\"External Link: https:\/\/nintendoeverything.com\/nintendo-discusses-its-approach-to-metroid-prime-4-and-why-it-isnt-open-world\/\" rel=\"noopener nofollow\" href=\"https:\/\/nintendoeverything.com\/nintendo-discusses-its-approach-to-metroid-prime-4-and-why-it-isnt-open-world\/\" target=\"_blank\">nintendoeverything.com<\/a>]<\/p>\n<dl>\n<dt>Related Games<\/dt>\n<dd class=\"first\">\n<\/dd>\n<dt>See Also<\/dt>\n<dd class=\"first\">\n<\/dd>\n<\/dl>\n<p class=\"avatar\"><img decoding=\"async\" class=\"img lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/06\/1750512129_73_avatar.jpg\" width=\"80\" height=\"80\" loading=\"lazy\" alt=\"Damien McFerran\"\/><\/p>\n<p>Damien has been writing professionally about tech and video games since 2007 and oversees all of Hookshot Media&#8217;s sites from an editorial perspective. He&#8217;s also the editor of <a class=\"external\" href=\"https:\/\/www.timeextension.com\/\" rel=\"nofollow noopener\" target=\"_blank\">Time Extension<\/a>, the network&#8217;s newest site, which \u2013 paradoxically \u2013 is all about gaming&#8217;s past glories.<\/p>\n","protected":false},"excerpt":{"rendered":"Image: Nintendo As you&#8217;ll know if you&#8217;ve read our review, we adored Metroid Prime 4: Beyond, and consider&hellip;\n","protected":false},"author":3,"featured_media":473684,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[7],"tags":[166622,166623,395,158,67,132,68],"class_list":["post-473683","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-metroid","tag-metroid-prime","tag-nintendo-switch-2","tag-technology","tag-united-states","tag-unitedstates","tag-us"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/115788216759316157","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/473683","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=473683"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/473683\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/473684"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=473683"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=473683"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=473683"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}