{"id":504,"date":"2025-06-20T22:54:13","date_gmt":"2025-06-20T22:54:13","guid":{"rendered":"https:\/\/www.europesays.com\/us\/504\/"},"modified":"2025-06-20T22:54:13","modified_gmt":"2025-06-20T22:54:13","slug":"first-look-at-psvr-2-sense-controllers-working-on-vision-pro","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/504\/","title":{"rendered":"First Look at PSVR 2 Sense Controllers Working on Vision Pro"},"content":{"rendered":"<p>Apple confirmed at its Worldwide Developers Conference (WWDC) last week that Vision Pro is set to <a href=\"https:\/\/www.roadtovr.com\/vision-pro-psvr-2-controller-logitech-muse-visionos-26\/\" target=\"_blank\" rel=\"noopener nofollow\">support PSVR 2 Sense controllers<\/a> when visionOS 26 launches this Fall. While still in developer beta, YouTuber \u2018Nathie\u2019 got a chance to go hands-on, showing off just how the controllers work.<\/p>\n<p>In the video, Nathie shows off PSVR 2 Sense controllers scrolling through some of Vision Pro\u2019s most basic systems, including browsing apps via its UI, as well as exploring some of the new content coming to VisionOS 26.<\/p>\n<p>Nathie notes that UI selection combines Vision Pro\u2019s onboard eye-tracking and the physical controller; scrolling through apps\u00a0can be done both with a swiping gesture or via the controllers\u2019 thumbsticks, seen below:<\/p>\n<\/p>\n<p>While Nathie goes hands-on with some of the new features coming to VisionOS 26, like its <a href=\"https:\/\/www.roadtovr.com\/apple-vision-pro-visionos-26-persistent-widgets\/\" target=\"_blank\" rel=\"noopener nofollow\">new slate of spatial Widgets<\/a>, <a href=\"https:\/\/www.roadtovr.com\/apple-vision-pro-volumetric-spatial-photos-visionos-26\/\" target=\"_blank\" rel=\"noopener nofollow\">new volumetric photos<\/a>, and <a href=\"https:\/\/www.roadtovr.com\/vision-pro-persona-avatar-upgrade-visionos-26\/\" target=\"_blank\" rel=\"noopener nofollow\">improved Persona avatars<\/a>, notably lacking are any apps that actually use Sense controllers as they were intended\u2014i.e. for accurate, low-latency input.<\/p>\n<p>That\u2019s because Apple reportedly had <a href=\"https:\/\/www.roadtovr.com\/apple-reportedly-no-plans-make-support-vr-controllers-vision-pro\/\" target=\"_blank\" rel=\"noopener nofollow\">\u201cno plans\u201d to support VR motion controllers<\/a> leading up to the headset\u2019s February 2024, spurring Vision Pro app developers to create (or port) XR apps with eye and hand-tracking from the get-go. Apple\u2019s focus was to create a general \u2018spatial computer\u2019 after all, which put an elevated focus on work, communication and traditional content consumption.<\/p>\n<p>But now, as the company undoubtedly readies its next XR headset, Apple is ostensibly broadening that scope to truly cover the full gamut, which could allow developers to bring a wide variety of games and apps that rely on quick and precise input, such as shooters, fast-twitch rhythm games, physical movement games (climbing, jumping, flying), and simulators of all types.<\/p>\n<p>Whether the glut of XR developers actually gravitate towards Vision Pro is another question entirely though, as the $3,500 headset is not only prohibitively expensive from a consumer standpoint, but, according to independent analyst data, has only sold around 500,000 units to date, making it a comparatively smaller install base next to segment leader, Meta Quest 3\/S.<\/p>\n<p>Although there\u2019s no telling what a prospective \u2018Vision Pro 2\u2019 might look like, we\u2019re hoping it\u2019s going to be a fair sight cheaper, and also make buying Sense controllers a hell of a lot easier. For now, the only way to get your hands on a pair of controllers is either second-hand, or by buying a complete PSVR 2 bundle.<\/p>\n","protected":false},"excerpt":{"rendered":"Apple confirmed at its Worldwide Developers Conference (WWDC) last week that Vision Pro is set to support PSVR&hellip;\n","protected":false},"author":3,"featured_media":505,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[158,67,132,68,729,730],"class_list":{"0":"post-504","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality","8":"tag-technology","9":"tag-united-states","10":"tag-unitedstates","11":"tag-us","12":"tag-virtual-reality","13":"tag-vr"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/114718157314642855","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/504","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=504"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/504\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/505"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=504"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=504"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=504"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}