{"id":529091,"date":"2026-01-20T05:13:15","date_gmt":"2026-01-20T05:13:15","guid":{"rendered":"https:\/\/www.europesays.com\/us\/529091\/"},"modified":"2026-01-20T05:13:15","modified_gmt":"2026-01-20T05:13:15","slug":"well-there-goes-the-metaverse","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/529091\/","title":{"rendered":"Well, there goes the metaverse!"},"content":{"rendered":"<p id=\"speakable-summary\" class=\"wp-block-paragraph\">Meta\u2019s enormous bet on virtual reality ended last week, with the company reportedly laying off <a href=\"https:\/\/techcrunch.com\/2026\/01\/14\/meta-to-reportedly-lay-off-10-of-reality-labs-staff\/\" target=\"_blank\" rel=\"noopener\">roughly 1,500 employees<\/a> from its Reality Labs division \u2014 about 10% of the unit\u2019s staff \u2014 and shutting down several VR game studios, according to The Wall Street Journal. It\u2019s a huge reversal for a company that, just four years ago, staked its entire identity on the concept.<\/p>\n<p class=\"wp-block-paragraph\">Few are going to miss it.<\/p>\n<p class=\"wp-block-paragraph\">As industry watchers might remember, Facebook <a href=\"https:\/\/techcrunch.com\/2021\/10\/28\/facebook-changes-its-corporate-branding-to-meta\/\" target=\"_blank\" rel=\"noopener\">rebranded<\/a> itself as Meta in 2021, promising to usher in a new era of technology led by VR devices.<\/p>\n<p class=\"wp-block-paragraph\">In part, the decision was a bet on Gen Z\u2019s preference to socialize in online games like Fortnite and Roblox as opposed to traditional social media apps. The change also helped Meta distance itself from the negativity surrounding its Facebook brand. Over the years, the brand had been damaged by data privacy scandals like <a href=\"https:\/\/techcrunch.com\/2018\/04\/04\/cambridge-analytica-87-million\/\" target=\"_blank\" rel=\"noopener\">Cambridge Analytica<\/a>; reports from Facebook whistleblower <a href=\"https:\/\/techcrunch.com\/2021\/10\/05\/facebook-whistleblower-frances-haugen-testifies-before-the-senate\/\" target=\"_blank\" rel=\"noopener\">Frances Haugen<\/a>, who shared documents indicating Facebook knew of its negative impacts on children and teens; Congressional hearings over Facebook\u2019s digital surveillance; its role in the <a href=\"https:\/\/techcrunch.com\/2018\/04\/09\/what-zuckerbergs-congressional-testimony-doesnt-say\/\" target=\"_blank\" rel=\"noopener\">spread of misinformation<\/a>; its <a href=\"https:\/\/techcrunch.com\/2018\/04\/10\/you-dont-think-you-have-a-monopoly-read-sen-grahams-delightful-grilling-of-zuckerberg\/\" target=\"_blank\" rel=\"noopener\">monopolistic<\/a> practices, and more.<\/p>\n<p class=\"wp-block-paragraph\">Meta\u2019s vision at the time was that the metaverse would be the next big social platform, where users connected in a virtual world via <a href=\"https:\/\/techcrunch.com\/2021\/12\/09\/metas-horizon-worlds-is-available-in-the-us-and-canada-for-18-users\/\" target=\"_blank\" rel=\"noopener\">Meta\u2019s Horizon Worlds<\/a> app and played games on their VR headsets.<\/p>\n<p class=\"wp-block-paragraph\">Fast-forward, and the metaverse has effectively been abandoned in favor of AI.<\/p>\n<p class=\"wp-block-paragraph\">According to CNBC, some of the <a rel=\"nofollow noopener\" href=\"https:\/\/www.cnbc.com\/2026\/01\/13\/meta-lays-off-vr-employees-underscoring-zuckerbergs-pivot-to-ai.html\" target=\"_blank\">casualties<\/a> include studios making VR titles inside Meta, like Armature Studio (\u201c<a rel=\"nofollow noopener\" href=\"https:\/\/www.armature.com\/games\/resident-evil-4\/\" target=\"_blank\">Resident Evil 4 VR<\/a>\u201c), Twisted Pixel (\u201c<a rel=\"nofollow noopener\" href=\"https:\/\/twistedpixelgames.com\/games\/\" target=\"_blank\">Marvel\u2019s Deadpool VR<\/a>\u201c), and Sanzaru (\u201c<a rel=\"nofollow noopener\" href=\"https:\/\/sanzaru.com\/games\/asgards-wrath\/\" target=\"_blank\">Asgard\u2019s Wrath<\/a>). Meanwhile, the VR fitness app Supernatural, which <a href=\"https:\/\/techcrunch.com\/2021\/10\/29\/meta-facebook-is-buying-within-creators-of-the-supernatural-vr-fitness-app\/\" target=\"_blank\" rel=\"noopener\">Meta acquired<\/a> in <a href=\"https:\/\/techcrunch.com\/2023\/02\/09\/meta-acquires-within-despite-ftc-concerns\/\" target=\"_blank\" rel=\"noopener\">2023<\/a> for <a rel=\"nofollow noopener\" href=\"https:\/\/www.reuters.com\/technology\/ftc-initiates-probe-into-metas-400-mln-vr-deal-supernatural-information-2021-12-17\/\" target=\"_blank\">$400 million<\/a>, will no longer produce new content and will move into \u201cmaintenance mode.\u201d Camouflaj, the studio behind the \u201cBatman: Arkham Shadow\u201d VR game, has also been impacted by layoffs, as reported <a rel=\"nofollow noopener\" href=\"https:\/\/www.geekwire.com\/2026\/meta-layoffs-hit-seattle-area-vr-studio-camouflaj-developer-behind-batman-game\/\" target=\"_blank\">by\u00a0GeekWire<\/a>. <\/p>\n<p class=\"wp-block-paragraph\">And last week, <a rel=\"nofollow noopener\" href=\"https:\/\/www.theverge.com\/tech\/863209\/meta-has-discontinued-its-metaverse-for-work-too\" target=\"_blank\">The Verge<\/a> noted that Meta\u2019s program to bring VR to work, Workrooms, <a rel=\"nofollow noopener\" href=\"https:\/\/www.meta.com\/help\/quest\/2464765133873078\/\" target=\"_blank\">is shutting down<\/a>, as well.<\/p>\n<p class=\"wp-block-paragraph\">The news follows an earlier Bloomberg report from December, which said that Meta <a href=\"https:\/\/techcrunch.com\/2025\/12\/04\/meta-reportedly-plans-to-slash-metaverse-budget-by-up-to-30\/\" target=\"_blank\" rel=\"noopener\">was slashing<\/a> the virtual reality department\u2019s budget by up to 30%. Around the same time, Meta announced that it was <a href=\"https:\/\/techcrunch.com\/2025\/12\/17\/meta-is-pausing-its-dream-of-sharing-quests-horizon-os-with-third-party-headset-makers\/\" target=\"_blank\" rel=\"noopener\">pausing its program<\/a> to share its Meta Horizon operating system, which runs on its Quest-branded VR headsets, with other third-party headset device makers.<\/p>\n<p class=\"wp-block-paragraph\">Unlike the news of Meta\u2019s rebrand, the deprioritization of the company\u2019s metaverse efforts should come as no surprise \u2014 the division <a href=\"https:\/\/techcrunch.com\/2022\/04\/27\/meta-facebook-q1-2022-earnings\/\" target=\"_blank\" rel=\"noopener\">lost<\/a> money at an excessive rate, <a href=\"https:\/\/techcrunch.com\/2023\/02\/03\/metas-reality-labs-lost-13-7-billion-on-vr-and-ar-last-year\/\" target=\"_blank\" rel=\"noopener\">worrying<\/a> <a href=\"https:\/\/techcrunch.com\/2022\/10\/26\/meta-revenue-decline-q3-2022-metaverse\/\" target=\"_blank\" rel=\"noopener\">investors<\/a>, and had never turned a profit. <\/p>\n<p class=\"wp-block-paragraph\">In total, the company had funneled some <a rel=\"nofollow noopener\" href=\"https:\/\/www.thestreet.com\/employment\/meta-makes-drastic-workforce-decision-after-73-billion-in-losses\" target=\"_blank\">$73 billion<\/a> into Reality Labs. To put that into context, you\u2019d have to spend $1 million per day for 200 years to match that kind of spending.<\/p>\n<p>\u201cBuilding in the open\u201d fails<\/p>\n<p class=\"wp-block-paragraph\">Besides <a rel=\"nofollow noopener\" href=\"https:\/\/newsroom.accenture.com\/news\/2023\/growing-consumer-and-business-interest-in-the-metaverse-expected-to-fuel-trillion-dollar-opportunity-for-commerce-accenture-finds\" target=\"_blank\">being<\/a> <a rel=\"nofollow noopener\" href=\"https:\/\/fortune.com\/2022\/04\/01\/citi-metaverse-economy-13-trillion-2030\/\" target=\"_blank\">overhyped<\/a> by investors and <a rel=\"nofollow noopener\" href=\"https:\/\/www.mckinsey.com\/capabilities\/growth-marketing-and-sales\/our-insights\/value-creation-in-the-metaverse\" target=\"_blank\">analysts<\/a> alike, initial versions of the metaverse were just bad products. The goofy, soulless avatars didn\u2019t even have legs, and one <a href=\"https:\/\/techcrunch.com\/2022\/10\/26\/mark-zuckerberg-metaverse-memes\/\" target=\"_blank\" rel=\"noopener\">metaverse selfie<\/a> of Meta CEO Mark Zuckerberg <a href=\"https:\/\/techcrunch.com\/2022\/08\/19\/mark-i-sure-hope-it-isnt\/\" target=\"_blank\" rel=\"noopener\">was so bad it even became a viral meme<\/a>. In short, Meta was overpromising a future while its product still under-delivered. It was a failure of the \u201cbuild in the open\u201d model, where early tech products are shipped to consumers in hopes of getting feedback that can be used to iterate.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" height=\"470\" width=\"680\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/01\/zuckerberg-selfie-horizon-vr.jpg\" alt=\"Mark Zuckerberg avatar\" class=\"wp-image-2379511\"  \/><strong>Image Credits:<\/strong>Facebook<\/p>\n<p class=\"wp-block-paragraph\">That model works when customers are actively interested in a technology. But in the case of the metaverse, there was only middling consumer demand. Though Meta quickly gained a <a rel=\"nofollow noopener\" href=\"https:\/\/www.emarketer.com\/content\/meta-vr-lead-grows-market-shifts-glasses\" target=\"_blank\">majority share of the VR market<\/a> with its Oculus headsets, the headsets saw declining sales. Last spring, <a rel=\"nofollow noopener\" href=\"https:\/\/counterpointresearch.com\/en\/insights\/global-xr-arvr-headsets-market-2024\" target=\"_blank\">Counterpoint Research noted <\/a>that global VR headset shipments had fallen by 12% year-over-year in 2024, which was their third consecutive year of declines. Meta had accounted for 77% of those 2024 headset shipments.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" height=\"446\" width=\"680\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/01\/Screen-Shot-2022-10-11-at-2.03.44-PM.png\" alt=\"avatars with legs in Meta's Horizon Worlds\" class=\"wp-image-2422825\"  \/><strong>Image Credits:<\/strong>Meta<\/p>\n<p class=\"wp-block-paragraph\">Meta, betting on the \u201cif you build it, they will come\u201d strategy, was more interested in the profits that could be made from running its own platform for apps and games than whether or not consumers even wanted these so-called face computers. <\/p>\n<p class=\"wp-block-paragraph\">Specifically, Zuckerberg was looking for a way to bypass the ability of Apple and Google to tap into Meta\u2019s revenue through their app stores.<\/p>\n<p class=\"wp-block-paragraph\">\u201cThis period has\u2026been humbling, because as big of a company as we are, we\u2019ve also learned what it is like to build for other platforms. And living under their rules has profoundly shaped my views on the tech industry,\u201d Zuckerberg <a href=\"https:\/\/techcrunch.com\/2021\/10\/28\/mark-zuckerberg-takes-thinly-veiled-shots-at-apple-for-stifling-innovation-via-its-platform-policies\/\" target=\"_blank\" rel=\"noopener\">said in a keynote speech<\/a> at the company\u2019s Facebook Connect 2021 event, referencing the Apple-Google duopoly. \u201cI\u2019ve come to believe that the lack of choice and high fees are stifling innovation, stopping people from building new things, and holding back the entire internet economy.\u201d<\/p>\n<p class=\"wp-block-paragraph\">He proposed that the metaverse could grow to a billion people in the next decade, hosting \u201chundreds of billions\u201d of dollars in digital commerce. Analysts like <a rel=\"nofollow noopener\" href=\"https:\/\/www.mckinsey.com\/capabilities\/growth-marketing-and-sales\/our-insights\/value-creation-in-the-metaverse\" target=\"_blank\">McKinsey &amp; Co<\/a>. and investment bank <a rel=\"nofollow noopener\" href=\"https:\/\/fortune.com\/2022\/04\/01\/citi-metaverse-economy-13-trillion-2030\/\" target=\"_blank\">Citi<\/a> backed up this questionable forecast with their own heady estimates of the metaverse becoming a multi-trillion-dollar platform by 2030.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" height=\"349\" width=\"680\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/01\/Screenshot-2026-01-15-at-5.08.10-PM.jpg\" alt=\"\" class=\"wp-image-3083255\"  \/>Meta quest app store<\/p>\n<p class=\"wp-block-paragraph\">Meta may have had dollar signs in its eyes, but the apps built for the metaverse weren\u2019t being adopted in massive numbers, at least for a company of Meta\u2019s size.<\/p>\n<p class=\"wp-block-paragraph\">Though there\u2019s no external visibility into <a rel=\"nofollow noopener\" href=\"https:\/\/www.meta.com\/experiences\/\" target=\"_blank\">Meta\u2019s own VR app store,<\/a> you can look at Meta\u2019s apps with iOS and Android counterparts as a proxy for adoption. According to modeled estimates from app intelligence provider <a rel=\"nofollow noopener\" href=\"https:\/\/apptopia.com\/en\/\" target=\"_blank\">Apptopia<\/a>, the Meta Horizon app has been downloaded 60.4 million times globally and 39.8 million times in the U.S. since May 2018. A better estimate for adoption, however, is its app activity.<\/p>\n<p class=\"wp-block-paragraph\">From a U.S. panel, Apptopia has figures for the average sessions per daily active user in the U.S., which grew from 3.49 in January 2023 to 4.93 in January 2026. While that\u2019s still a high-water mark for the app, it may not have been enough for Meta.<\/p>\n<p class=\"wp-block-paragraph\">For comparison, outside of VR, Meta now has <a rel=\"nofollow noopener\" href=\"https:\/\/www.cnbc.com\/2025\/10\/29\/meta-q3-earnings-report-2025.html\" target=\"_blank\">over 3.5 billion<\/a> daily active users across its social apps Facebook, Instagram, WhatsApp, and Messenger.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" height=\"454\" width=\"680\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/01\/GettyImages-2173579037-e1731325835302.jpg\" alt=\"An attendee wears a Quest 3s virtual reality headset during the Meta Connect event in Menlo Park, California, US, on Wednesday, Sept. 25, 2024.\u00a0\" class=\"wp-image-2913176\"  \/>An attendee wears a Quest 3s virtual reality headset during the Meta Connect event in Menlo Park, California, US, on Wednesday, Sept. 25, 2024.\u00a0 <strong>Image Credits:<\/strong>David Paul Morris\/Bloomberg \/ Getty Images<\/p>\n<p class=\"wp-block-paragraph\">Of course, had this all succeeded, Meta would have created a new social empire, built on the back of VR gaming \u2014 not unlike Facebook\u2019s early days as a social network, when <a rel=\"nofollow noopener\" href=\"https:\/\/www.gamesindustry.biz\/zynga-com-makes-facebook-optional\" target=\"_blank\">partners<\/a> like Zynga \u2014 whose games included Farmville, and Words with Friends \u2014 drove <a href=\"https:\/\/techcrunch.com\/2012\/02\/01\/zynga-makes-up-12-percent-of-facebooks-revenue\/\" target=\"_blank\" rel=\"noopener\">double-digit revenue streams<\/a> for Facebook. (Ultimately, Facebook\u2019s 30% cut of virtual goods sales, combined with restrictive platform policies, drove Zynga to launch its own gaming portal and pivot to mobile.)<\/p>\n<p class=\"wp-block-paragraph\">But this time, Zuckerberg telegraphed his desire to tap into developer revenue far too soon. Meta might have had a better shot at attracting developers to build for VR if it promised to undercut Apple or Google\u2019s standard 30% fees, or those of other gaming platforms. Instead, Meta did the opposite: it charged more.<\/p>\n<p class=\"wp-block-paragraph\">Even before VR became a sizable platform worth investing in, Meta announced its plans to take <a rel=\"nofollow noopener\" href=\"https:\/\/www.cnbc.com\/2022\/04\/13\/meta-plans-to-take-a-nearly-50percent-cut-on-nft-sales-in-its-metaverse.html\" target=\"_blank\">a whopping 47.5% of the sales of digital assets<\/a> within Horizon Worlds, consisting of a 30% hardware platform fee and another 17.5% fee for Horizon Worlds itself. Creators, unsurprisingly, <a rel=\"nofollow noopener\" href=\"https:\/\/arstechnica.com\/gadgets\/2022\/04\/meta-will-take-almost-half-of-revenue-from-creators-on-its-metaverse-platform\/\" target=\"_blank\">were not happy.<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" height=\"383\" width=\"680\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/01\/265939079_209878897972555_2250477409823774887_n.png\" alt=\"\" class=\"wp-image-2245737\"  \/><strong>Image Credits:<\/strong>Meta<\/p>\n<p class=\"wp-block-paragraph\">As bad, Meta wasn\u2019t building the metaverse with user safety as a top priority. As with its rush to scale its social network, the company tended to be reactive rather than proactive about safety features. For instance, the company only <a href=\"https:\/\/techcrunch.com\/2022\/02\/04\/meta-adds-personal-boundaries-to-horizon-worlds-and-venues-to-fight-harassment\/\" target=\"_blank\" rel=\"noopener\">rolled out its \u201cPersonal Boundary\u201d feature<\/a>, which put a buffer between avatars, after reports that users were <a rel=\"nofollow noopener\" href=\"https:\/\/www.theguardian.com\/commentisfree\/2021\/dec\/18\/metaverse-new-venue-sexual-harassment-facebook\" target=\"_blank\">experiencing<\/a> <a rel=\"nofollow noopener\" href=\"https:\/\/www.bbc.com\/news\/technology-60247542\" target=\"_blank\">sexual harassment<\/a> in the metaverse. In some cases, users had even engaged in <a rel=\"nofollow noopener\" href=\"https:\/\/www.theguardian.com\/commentisfree\/2024\/jan\/05\/metaverse-sexual-assault-vr-game-online-safety-meta\" target=\"_blank\">virtual rape<\/a> and <a rel=\"nofollow noopener\" href=\"https:\/\/www.euronews.com\/next\/2022\/02\/06\/preventing-another-gang-rape-is-facebook-s-new-tool-enough-to-stop-sexual-assault-in-the-m\" target=\"_blank\">gang rape<\/a> in Meta\u2019s Horizon Worlds. Meta <a href=\"https:\/\/techcrunch.com\/2022\/03\/14\/meta-to-allow-horizon-worlds-users-to-turn-their-avatars-personal-safety-boundary-off-despite-virtual-world-sexual-assaults\/\" target=\"_blank\" rel=\"noopener\">later dialed back the safety feature a bit <\/a>by adjusting the Personal Boundary to only default to \u201con\u201d when a user is engaging with \u201cnon-friends\u201d in the metaverse and allowing users to switch it off entirely.<\/p>\n<p class=\"wp-block-paragraph\">In May 2022, TechCrunch asked a Meta rep to detail its support measures for Horizon Worlds. The company described several tools, including blocking and reporting features, a \u201csafe zone\u201d button for users to instantly block and mute others, and a feature to temporarily remove disruptive people from venues that was built in response to user feedback. Despite outlining these tools, Meta declined to say what sort of actions it would take to address individual bad actors\u2019 behavior.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" height=\"383\" width=\"680\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/01\/meta-horizon-worlds-personal-boundary.png\" alt=\"\" class=\"wp-image-2283968\"  \/><strong>Image Credits:<\/strong>Meta<\/p>\n<p class=\"wp-block-paragraph\">At the time, users told TechCrunch that those who faced abuse in the metaverse would often react with an obvious move: instead of recording the abuse, they would take off their headset and take a break from VR. But when they returned, their harasser would still appear in their list of recent encounters, and it was too late to submit a report of the abuse with the video and audio attached.<\/p>\n<p class=\"wp-block-paragraph\">These types of scenarios were seemingly not thought through from the start, and detailed policies around what constitutes abuse didn\u2019t exist. When <a rel=\"nofollow noopener\" href=\"https:\/\/www.meta.com\/legal\/quest\/code-of-conduct-for-virtual-experiences\/\" target=\"_blank\">a metaverse code of conduct<\/a> was later published, it still didn\u2019t detail any consequences beyond saying Meta would \u201ctake action on users.\u201d<\/p>\n<p class=\"wp-block-paragraph\">Also around this time, Meta declined to share the makeup of its team building the metaverse with TechCrunch. (But if we had to bet, we\u2019d guess there weren\u2019t as many women on the project as men. This would <a rel=\"nofollow noopener\" href=\"https:\/\/about.fb.com\/news\/2022\/07\/metas-diversity-report-2022\/\" target=\"_blank\">reflect the makeup of Meta overall<\/a>, so it\u2019s not a bad bet!)<\/p>\n<p>AR, mixed reality, and AI proved more popular<\/p>\n<p class=\"wp-block-paragraph\">Another nail in the proverbial coffin for the metaverse was the success of Meta\u2019s Ray-Ban AR glasses, which have seen increased consumer interest in recent months. With <a href=\"https:\/\/techcrunch.com\/2023\/10\/17\/ray-ban-meta-review\/\" target=\"_blank\" rel=\"noopener\">features<\/a> like the ability to <a href=\"https:\/\/techcrunch.com\/2025\/05\/10\/the-near-joy-of-biking-with-ray-ban-meta-glasses\/\" target=\"_blank\" rel=\"noopener\">record hands-free<\/a>, stream music, and <a rel=\"nofollow noopener\" href=\"https:\/\/about.fb.com\/news\/2024\/09\/ray-ban-meta-glasses-new-ai-features-and-partner-integrations\/\" target=\"_blank\">chat with Meta AI<\/a>, the glasses began to <a href=\"https:\/\/techcrunch.com\/2024\/10\/21\/metas-smart-glasses-outsell-traditional-ray-bans-in-some-stores-even-before-ai-features-roll-out\/\" target=\"_blank\" rel=\"noopener\">outsell traditional Ray-Bans<\/a> in some retail stores in 2024. The company is now considering <a rel=\"nofollow noopener\" href=\"https:\/\/www.bloomberg.com\/news\/articles\/2026-01-13\/meta-said-to-discuss-doubling-ray-ban-glasses-output-after-surge-in-demand\" target=\"_blank\">doubling the output of the glasses<\/a> to meet consumer demand, Bloomberg reported this week. <\/p>\n<p><img loading=\"lazy\" decoding=\"async\" height=\"383\" width=\"680\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/01\/Meta-Ray-Ban-Display-Navigation-Lifestyle.jpg\" alt=\"Meta Ray-Ban display\" class=\"wp-image-3047721\"  \/>Meta Ray-Ban display<strong>Image Credits:<\/strong>Meta \/ Meta<\/p>\n<p class=\"wp-block-paragraph\">With an eye on AI, the company more recently <a href=\"https:\/\/techcrunch.com\/2025\/09\/17\/meta-unveils-new-smart-glasses-with-a-display-and-wristband-controller\/\" target=\"_blank\" rel=\"noopener\">introduced Ray-Ban Display last year<\/a>, which are similar smart glasses that also include a display for apps, alerts, and directions on the right lens. The company has since paused its international plans for this product, citing \u201cunprecedented demand.\u201d (Or rather, overly conservative inventory forecasting.)<\/p>\n<p class=\"wp-block-paragraph\">With other companies, including OpenAI, Amazon, and various startups, looking to hardware AI devices as the next potential computing platform, VR seems even more of a dated relic of a vision for the web that never came to pass. <\/p>\n<p class=\"wp-block-paragraph\">Combined, these factors, and particularly the adoption of AI as <a href=\"https:\/\/techcrunch.com\/2025\/12\/18\/chatgpt-launches-an-app-store-lets-developers-know-its-open-for-business\/\" target=\"_blank\" rel=\"noopener\">a possible app platform<\/a>, make it hard for Meta to continue to justify spending on VR. Instead, Meta will focus on the products that have potential, like its Ray Ban and AI glasses, <a rel=\"nofollow noopener\" href=\"https:\/\/www.cnbc.com\/2025\/10\/28\/meta-ai-vibes-on-wall-street-radar-in-q3-earnings-trails-openai-sora.html\" target=\"_blank\">AI app\u2019s<\/a> <a href=\"https:\/\/techcrunch.com\/2025\/05\/29\/meta-ai-now-has-1b-monthly-active-users\/\" target=\"_blank\" rel=\"noopener\">growth<\/a>, and <a href=\"https:\/\/techcrunch.com\/2025\/04\/30\/meta-forecasted-it-would-make-1-4t-in-revenue-from-generative-ai-by-2035\/\" target=\"_blank\" rel=\"noopener\">large language models<\/a>. <\/p>\n","protected":false},"excerpt":{"rendered":"Meta\u2019s enormous bet on virtual reality ended last week, with the company reportedly laying off roughly 1,500 employees&hellip;\n","protected":false},"author":3,"featured_media":529092,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[9470,1066,103579,340,4306,153865,158,67,132,68,729,730],"class_list":{"0":"post-529091","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality","8":"tag-apps","9":"tag-facebook","10":"tag-horizon-worlds","11":"tag-meta","12":"tag-metaverse","13":"tag-quest","14":"tag-technology","15":"tag-united-states","16":"tag-unitedstates","17":"tag-us","18":"tag-virtual-reality","19":"tag-vr"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/115925719885705637","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/529091","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=529091"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/529091\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/529092"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=529091"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=529091"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=529091"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}