{"id":535425,"date":"2026-01-22T20:53:10","date_gmt":"2026-01-22T20:53:10","guid":{"rendered":"https:\/\/www.europesays.com\/us\/535425\/"},"modified":"2026-01-22T20:53:10","modified_gmt":"2026-01-22T20:53:10","slug":"maybe-vr-doesnt-need-meta-after-all","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/535425\/","title":{"rendered":"Maybe VR Doesn\u2019t Need Meta After All"},"content":{"rendered":"<p>As much as Meta has <a href=\"https:\/\/sources.news\/p\/why-meta-did-its-big-metaverse-layoffs\" target=\"_blank\" rel=\"noopener\">insisted that it isn\u2019t losing interest in VR<\/a>, its actions as of late have indicated otherwise. Probably the biggest and most obvious clue that VR is becoming less of a priority came earlier this month when the company announced <a href=\"https:\/\/gizmodo.com\/meta-reportedly-cutting-about-1500-vr-and-ar-jobs-amid-renewed-push-to-become-an-ai-juggernaut-2000708826\" target=\"_blank\" rel=\"noopener\">significant layoffs in its Reality Labs division<\/a>\u2014the unit responsible for its endeavors in XR and VR.<\/p>\n<p>While those layoffs affected a range of people in the outfit, VR clearly took the brunt of it. <a href=\"https:\/\/gizmodo.com\/meta-just-absolutely-gutted-the-best-part-of-quest-vr-headsets-2000710320\" target=\"_blank\" rel=\"noopener\">As I outlined last week<\/a>, Meta shuttered most of its first-party VR studios and, consequently, some of the biggest studios making VR games, period. It was a grim day for VR writ large and a blow to arguably the best part of most VR headsets\u2014gaming.<\/p>\n<p>On one hand, it\u2019d be easy to look at the goings-on (Meta\u2019s layoffs, their almost complete lack of mentioning VR at Meta Connect 2025, and the <a href=\"https:\/\/gizmodo.com\/meta-quest-4-release-date-not-coming-2026-2000696696\" target=\"_blank\" rel=\"noopener\">probable lack of new Quest hardware this year<\/a>) and proclaim, \u201cVR is cooked.\u201d We\u2019ve <a href=\"https:\/\/gizmodo.com\/vr-is-in-a-really-bad-place-right-now-and-smart-glasses-are-to-blame-2000638453\" target=\"_blank\" rel=\"noopener\">implied as much<\/a>, and there\u2019s validity to that grim statement, to be sure. But there\u2019s a counterpoint to that forecast, too, and it\u2019s that maybe (just maybe) VR doesn\u2019t even need Meta to begin with. Case in point: all of the great VR hardware as of late.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2000713068\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/01\/lynx-r2.jpg\" alt=\"Lynx R2\" width=\"1920\" height=\"1280\"  \/>The Lynx R2 isn\u2019t out yet, but the specs look promising. \u00a9 Lynx <\/p>\n<p>Take the <a href=\"https:\/\/www.lynx-r.com\/\" target=\"_blank\" rel=\"noopener\">Lynx R2 VR headset<\/a>, which was officially revealed just this week. While the Lynx says the R2 won\u2019t be available to order until this summer, there\u2019s a lot to entice anyone interested in VR. The headset crushes the <a href=\"https:\/\/gizmodo.com\/meta-quest-3s-review-at-300-its-all-you-need-for-vr-2000513569\" target=\"_blank\" rel=\"noopener\">Quest 3<\/a>\u2018s field of view (FOV), for one, offering a 126-degree FOV compared to the Quest 3\u2019s 110-degree FOV. It also does something that Meta would never; it\u2019s making its headset open-source. Lynx says it\u2019s releasing schematics for the R2, which should help anyone who wants to mod the device do so more easily than Meta\u2019s Quest. It\u2019s early days, and there\u2019s no price or official release date yet, but the hardware is promising\u2014and Lynx isn\u2019t the only one.<\/p>\n<p>At <a href=\"https:\/\/gizmodo.com\/live-updates-from-ces-2026-in-las-vegas-2000697509\" target=\"_blank\" rel=\"noopener\">CES 2026<\/a>, I got a chance to try some emerging hardware from Pimax, a VR company out of Shanghai. I won\u2019t rehash all my thoughts again (you can <a href=\"https:\/\/gizmodo.com\/this-ludicrously-light-headset-restored-my-passion-for-vr-2000708053\" target=\"_blank\" rel=\"noopener\">read all of them here<\/a> if you really want), but the headset is almost impossibly light (lighter than an <a href=\"https:\/\/gizmodo.com\/iphone-17-review-the-best-iphone-value-in-years-2000661144\" target=\"_blank\" rel=\"noopener\">iPhone 17<\/a>), bright, and sharp. While it\u2019s wired, and not an ideal solution for everyone, it showed me a glimmer of just what VR hardware could be in the not-so-distant future. In short, the <a href=\"https:\/\/pimax.com\/products\/pimax-dream-air?srsltid=AfmBOor8GMy8Fcaj9jYnxhEk-KbdwpWJYE4JQao3zgAhysuEeAIhCDxS\" target=\"_blank\" rel=\"noopener\">Pimax Dream Air<\/a> is promising, and it\u2019s actually focused on gaming, which is still the best part of any VR headset.<\/p>\n<p>In one way, it\u2019s strange to have such exciting VR hardware emerging at a time when the biggest name in the game seems to be rapidly divesting, but in another, it makes perfect sense. Meta\u2019s goal was always to bring VR mainstream. With absurdly competitive pricing (basically a Meta subsidy on VR) and a big enough apparatus for marketing and development, Meta was clearly trying to sell lots of Quest headsets, and it has <a href=\"https:\/\/www.uploadvr.com\/meta-sold-20-million-quests\/\" target=\"_blank\" rel=\"noopener\">managed to push quite a few<\/a>.<\/p>\n<p>That effort was important in many ways. For one, it brought VR headsets into the conversation for more than just hobbyists, arguably dragging companies like Apple and <a href=\"https:\/\/gizmodo.com\/samsung-galaxy-xr-price-release-date-2000675041\" target=\"_blank\" rel=\"noopener\">Samsung<\/a> along with it. Meta, for all its foibles in the space, helped grow VR as a destination on the consumer tech map and likely paved the way for other companies to do so in its push.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2000675091\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/01\/Apple-Vision-Pro-M5-09.jpg\" alt=\"Apple Vision Pro M5 09\" width=\"1920\" height=\"1280\"  \/>Not every headset needs to do everything. \u00a9 Adriano Contreras \/ Gizmodo <\/p>\n<p>The thing is, there\u2019s a chance that VR was never really meant to be such a massive category. As great as the experience can be, these aren\u2019t devices that most people want to use all the time, and any company pitching one that way (looking at you, <a href=\"https:\/\/gizmodo.com\/apple-vision-pro-1851249913\" target=\"_blank\" rel=\"noopener\">Apple Vision Pro<\/a>) hasn\u2019t really gained much traction. What if\u2014and hear me out\u2014VR wasn\u2019t meant to go mainstream? Maybe it\u2019s just a niche thing, and that\u2019s okay?<\/p>\n<p>I\u2019m not delusional; I won\u2019t sit here and tell you that Pimax, Lynx, or <a href=\"https:\/\/gizmodo.com\/valve-steam-frame-vr-headset-gaming-features-2000684928\" target=\"_blank\" rel=\"noopener\">even Valve<\/a> are going to crack the code and sell devices in the millions. But I also won\u2019t sit here and tell you just because they\u2019re likely not going to sell millions of units, that VR is dead. Meta might be pulling back, but the path that it forged for VR isn\u2019t quite closed yet, just maybe a little bit more narrow than we\u2019re used to. As much as I\u2019m guilty of forgetting to use my Quest headset, the experiences I\u2019ve had in it can be compelling, and for some people, they can even be sticky.<\/p>\n<p>I\u2019m not normally an optimist, but if there\u2019s one thing that VR hardware lately has instilled in me, it\u2019s that VR might still have some legs, and if the wonky avatars in <a href=\"https:\/\/gizmodo.com\/looks-like-we-can-finally-kiss-the-metaverse-goodbye-2000695825\" target=\"_blank\" rel=\"noopener\">Horizon Worlds<\/a> are any indication, Meta doesn\u2019t have the <a href=\"https:\/\/gizmodo.com\/meta-connect-avatars-virtual-reality-legs-zuckerberg-1849644135\" target=\"_blank\" rel=\"noopener\">best history with legs in VR<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"As much as Meta has insisted that it isn\u2019t losing interest in VR, its actions as of late&hellip;\n","protected":false},"author":3,"featured_media":535426,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[340,158,67,132,68,729,730],"class_list":{"0":"post-535425","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality","8":"tag-meta","9":"tag-technology","10":"tag-united-states","11":"tag-unitedstates","12":"tag-us","13":"tag-virtual-reality","14":"tag-vr"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/115940740541659579","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/535425","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=535425"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/535425\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/535426"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=535425"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=535425"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=535425"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}