{"id":683241,"date":"2026-03-26T13:49:12","date_gmt":"2026-03-26T13:49:12","guid":{"rendered":"https:\/\/www.europesays.com\/us\/683241\/"},"modified":"2026-03-26T13:49:12","modified_gmt":"2026-03-26T13:49:12","slug":"meta-quest-usage-reaches-all-time-high-in-2025-despite-studio-closures-and-layoffs","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/683241\/","title":{"rendered":"Meta Quest usage reaches &#8220;all-time high&#8221; in 2025 despite studio closures and layoffs"},"content":{"rendered":"<p>Meta Quest usage hit &#8220;an all-time high&#8221; in 2025, with more than 100 titles generating over $1 million in gross revenue.<\/p>\n<p>At this year&#8217;s <a href=\"https:\/\/www.gamesindustry.biz\/events\/gdc-2026\" rel=\"nofollow noopener\" target=\"_blank\">GDC Festival of Gaming<\/a>, Meta&#8217;s director of games Chris Pruett discussed how the company continues to invest in VR despite <a href=\"https:\/\/www.gamesindustry.biz\/meta-closes-three-vr-studios-following-10-cut-to-reality-labs-metaverse-division\" rel=\"nofollow noopener\" target=\"_blank\"> studio closures and layoffs.<\/a>  He also covered the segment&#8217;s performance last year.<\/p>\n<p>For context, Meta&#8217;s Reality Labs division <a href=\"https:\/\/www.gamesindustry.biz\/metas-reality-labs-division-generated-22bn-lost-192bn-in-fy25\" rel=\"nofollow noopener\" target=\"_blank\"> generated $2.2 billion in revenue in 2025<\/a>, reporting a $19.2 billion loss.<\/p>\n<p>In-app purchase revenue grew by over 10%, with premium app sales as the largest revenue driver. The number of IAP apps reaching $500,000 or more in revenue increased 20%.<\/p>\n<p>Revenue from subscriptions also increased by &#8220;double-digit percentage points,&#8221; though it still accounted for only a relatively small part of the overall ecosystem and remains mostly unconnected to video games.<\/p>\n<p>Meanwhile, the Meta Horizon+ subscription service surpassed one million subscribers and paid out nearly $20 million to participating developers.<\/p>\n<p>&#8220;Our investment in Meta Quest and games for Quest remains very high,&#8221; said Pruett. &#8220;We&#8217;ve a lot going on \u2013 new hardware, new audiences, new games. And though we have some welcome competition, Meta remains the biggest investor in VR in the world by a large margin.&#8221;<\/p>\n<p>Pruett also addressed the <a href=\"https:\/\/www.gamesindustry.biz\/meta-discontinues-horizon-worlds-vr-as-it-focuses-on-mobile\" rel=\"nofollow noopener\" target=\"_blank\"> removal of Horizon Worlds from the Meta Horizon store this June<\/a>.<\/p>\n<p>&#8220;The decision to include Worlds in the Store was based on a hypothesis that it would increase device retention,&#8221; said Pruett.<\/p>\n<p>&#8220;After a year of collecting data, experimenting with different landing pages (and making all kinds of other improvements), we concluded that our hypothesis about Worlds&#8217; impact on device retention had not been proven out.&#8221;<\/p>\n<p>He added: &#8220;The cycle of experiment-learn-adjustment is typical for Meta. We are cautious not to make assumptions we cannot prove, and when our assumptions are disproved, we change course.<\/p>\n<p>&#8220;But it&#8217;s also important for our developer community to understand that we are listening, and their feedback on this particular aspect of our Store played a significant role in our decision making.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"Meta Quest usage hit &#8220;an all-time high&#8221; in 2025, with more than 100 titles generating over $1 million&hellip;\n","protected":false},"author":3,"featured_media":683242,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[158,67,132,68,729,730],"class_list":{"0":"post-683241","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality","8":"tag-technology","9":"tag-united-states","10":"tag-unitedstates","11":"tag-us","12":"tag-virtual-reality","13":"tag-vr"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/116295798995966201","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/683241","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=683241"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/683241\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/683242"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=683241"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=683241"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=683241"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}