{"id":771930,"date":"2026-05-04T05:34:21","date_gmt":"2026-05-04T05:34:21","guid":{"rendered":"https:\/\/www.europesays.com\/us\/771930\/"},"modified":"2026-05-04T05:34:21","modified_gmt":"2026-05-04T05:34:21","slug":"ps6-info-on-cloud-streaming-machine-learning-horror-game","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/771930\/","title":{"rendered":"PS6 Info on Cloud Streaming, Machine Learning, Horror Game"},"content":{"rendered":"<p>Whether you want to believe it or not, the next generation of consoles is right around the corner. Just this past month, Xbox announced that it was working on Project Helix, its next-gen Xbox console. Although Sony has been quiet about what\u2019s after the PS5, we do know they\u2019re deep in development on its next-generation console, with recent rumors claiming they\u2019re going with a hybrid handheld approach, similar to the Nintendo Switch. Whatever it is, most rumors seem to agree that 2027 will be the year we get to experience both consoles.\u00a0<\/p>\n<p>Still, with many questions swirling around and no answers in sight, one does have to wonder: what will they bring to the table? Well, we\u2019ve been digging around and have discovered a few things relating to PlayStation\u2019s next-gen console.<\/p>\n<p>A Next-Gen Horror Game and Apps<\/p>\n<p>I\u2019m going to start this piece with some \u201cthat\u2019s so obvious, anyone could have guessed it\u201d things that we uncovered. The first being around what seems to be cross-gen development. At the moment, it looks like Sony has people working on developing assets (both 2D and 3D) for the current (PS5) and next-gen (PS6) consoles. These assets have been described as \u201cAAA\u201d quality. Not much else to add there, but it may suggest we\u2019ll get cross-gen titles from Sony going into next-gen, similar to how we saw some PS5 games released on PS4.\u00a0<\/p>\n<p>Another obvious one is that Sony is looking to further build out its social apps on the platforms, which it describes as \u201cNext Gen Social Apps.\u201d Likely the terminology used every time they move gen, so nothing out of the ordinary there. Video streaming and multitasking, much like they were on PS4 and PS5, are also being built upon on the next-gen PlayStation console, and, to our understanding, it\u2019s the same team of people leading it.\u00a0<\/p>\n<p>Again, pretty obvious stuff, so let\u2019s take a look at some juicier things we discovered.\u00a0<\/p>\n<p>One of the big things we learned is that <strong>Sony is partnering with another studio to develop a next-generation game featuring \u201cimmersive third-person horror shooter\u201d mechanics<\/strong>, built on Unreal Engine 5.\u00a0 We don\u2019t know the specific partner or title, though I would like to point out that the wording doesn\u2019t necessarily imply it\u2019s a flat-out shooter set in some kind of horror setting; rather, it features shooting mechanics. Take that as you will. We also learned that it will be using motion performance capture and have a player progression system of sorts.\u00a0<\/p>\n<p>Coincidentally, Firesprite is rumored to be working on a survival-horror game internally called \u201cProject Heartbreak.\u201d Back in 2024, we <a href=\"https:\/\/mp1st.com\/news\/report-sonys-firesprite-dark-horror-game-to-be-from-an-established-ip-potentially-releasing-on-pc-day-one\" rel=\"nofollow noopener\" target=\"_blank\">reported<\/a> findings that the IP was apparently based on an established IP, leading to speculation that it could be Until Dawn 2 or a new Siren game. Firesprite faced layoffs in 2024, leading to the cancellation of some games, including a new<a href=\"https:\/\/mp1st.com\/news\/cancelled-twisted-metal-live-service-a-battle-royale-featuring-out-of-vehicle-combat\" target=\"_blank\" rel=\"noopener nofollow\"> Twisted Metal<\/a>. We\u2019re unsure if Project Heartbreak is still alive, but we do know <strong>the mysterious next-gen horror shooter was still being worked on as of late (August-October) <\/strong><strong>last year<\/strong>. Both titles are using <strong>Unreal Engine 5<\/strong>, so there\u2019s a chance this is that title, though at the time of reporting, that title had PS5 and PC as its platforms, where this was said to be developed for next-gen.<\/p>\n<p>Could it have been moved to next-gen? Or is this perhaps another IP?<\/p>\n<p>Next-Gen Cloud Game Streaming Will Run on Gen5 SSDs<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-306276\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/05\/PS6-Cloud-Streaming.jpg\" alt=\"\" width=\"1920\" height=\"1080\"  \/><\/p>\n<p>PlayStation has been ramping up its Cloud Game Streaming service for the past few console generations, and looking at the next generation of PlayStation, that\u2019s likely not going to change, as we do know that SIE has no plans to move away from it. No surprise, given that support for PlayStation Cloud streaming has increased to include nearly every new major game release in the last couple of years.\u00a0<\/p>\n<p>But the push will go beyond more game support, as we\u2019ll see some upgrades to PlayStation\u2019s cloud game streaming service, based on the information we have uncovered. Work on the hardware infrastructure for the next-gen cloud game streaming servers has been underway for roughly 3-4 years. The info also confirmed that the hardware supporting the PS5\u2019s cloud game streaming infrastructure currently uses a PCIe Gen4 NVMe as its storage server solution, with the next-gen cloud game streaming infrastructure using <strong>PCIe Gen5 NVMe<\/strong>. I think it\u2019s fair to say that the PlayStation 6 (or whatever it\u2019s called) will also use PCIe Gen5 NVMe.<\/p>\n<p>This lines up with recent leaks from known AMD leaker Kepler_L2, who previously <a href=\"https:\/\/www.neogaf.com\/threads\/sony-hikes-up-ps5-pricing-in-april-ps5-%E2%80%93-649-99-ps5-digital-edition-%E2%80%93-599-99-ps5-pro-%E2%80%93-899-99-portal-249-99.1695175\/page-24#post-271425845\" rel=\"nofollow noopener\" target=\"_blank\">said<\/a> the console was likely going to have a 1TB Gen5 SSD. That was, of course, referring to the hardware in the actual console, whereas this relates to the storage solution for the cloud streaming service.<\/p>\n<p>For comparison, here is what the max speeds of each PCIe Gen can reach:<\/p>\n<ul>&#13;<\/p>\n<li><strong class=\"Yjhzub\" data-sfc-root=\"c\" data-sfc-cb=\"\" data-processed=\"true\"> PCIe Gen4 NVMe: 7,500 MB\/s<\/strong> \u00a0<strong class=\"Yjhzub\" data-sfc-root=\"c\" data-sfc-cb=\"\" data-processed=\"true\">sequential reads<\/strong> and\u00a0<strong class=\"Yjhzub\" data-sfc-root=\"c\" data-sfc-cb=\"\" data-processed=\"true\">7,000 MB\/s sequential writes.<\/strong><\/li>\n<p>&#13;<\/p>\n<li><strong class=\"Yjhzub\" data-sfc-root=\"c\" data-sfc-cb=\"\" data-processed=\"true\">PCIe Gen5 NVMe: 14,900 MB\/s sequential reads<\/strong>\u00a0and\u00a0<strong class=\"Yjhzub\" data-sfc-root=\"c\" data-sfc-cb=\"\" data-processed=\"true\">14,000 MB\/s sequential writes.<\/strong><\/li>\n<p>&#13;\n<\/ul>\n<p>At double the speed, it\u2019s hard to imagine what next-gen consoles may be able to achieve, given that many games today already have instant loading between boots and save loads. It does mean faster asset streaming on local devices, but just how that will translate into what we experience remains to be seen. Hopefully, the elimination of pop-ins.\u00a0<\/p>\n<p>Advancing Machine Learning\u00a0<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-306274\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/05\/PS6-PSSR.jpg\" alt=\"\" width=\"1920\" height=\"1080\"  \/><\/p>\n<p>It\u2019s been a little over a year and a half since the release of the PS5 Pro. While the verdict on whether the console is worth the asking price, which has gone up $200 since its launch, remains a hotly debated subject, there\u2019s no denying that PlayStation has delivered on an impressive AI-based upscaler in the form of PSSR (PlayStation Spectral Super Resolution). In February of this year, we saw it receive a <a href=\"https:\/\/mp1st.com\/news\/list-ps5-pro-games-support-newly-upgraded-pssr\" rel=\"nofollow noopener\" target=\"_blank\">massive upgrade,<\/a> boosting image clarity and performance for games across the board.\u00a0<\/p>\n<p>With both Nvidia and AMD having their own AI-based upscalers, Sony joining with PSSR, and likely Xbox with Project Helix, it\u2019s probably safe to assume that the future of gaming will revolve around AI. Case in point, all one has to do is hop over to LinkedIn and search for how many AI and machine learning experts have been hired, and how many they\u2019re still looking to hire at Sony Interactive Entertainment. Whether you love AI or not, it seems like it\u2019s here to stay as companies continue to pour resources into it, trying to incorporate it into every facet of their business.\u00a0<\/p>\n<p>PlayStation will be no different, and they\u2019ll use AI across all kinds of workflows.\u00a0<\/p>\n<p>But sticking to the subject of PSSR, it looks like Sony will continue to push it to help them \u201celevate real-time\u201d visuals, as spotted on the <a href=\"https:\/\/www.linkedin.com\/in\/ayankumarbhunia?trk=people-search-result\" rel=\"nofollow noopener\" target=\"_blank\">LinkedIn profile<\/a> of a Senior Research Scientist at PlayStation.\u00a0<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-306256\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/05\/PS6.jpg\" alt=\"\" width=\"1859\" height=\"374\"  \/><\/p>\n<p>\u201cSpearheaded core research behind the frame interpolation pipeline for the <strong>next-generation PlayStation\u00a0<\/strong><strong>platform<\/strong>\u201c<\/p>\n<p>What stood out to me more was that the \u201ctools and methods\u201d section mentions CUDA and TensorRT, both being Nvidia features. This does seem to reference the tools this senior research scientist used in their research, but it\u2019s still an interesting thing to see. Both upcoming next-gen platforms will be powered by AMD, but seeing what Sony has pulled off with PSSR, to the point that one could say it\u2019s competitive with DLSS in some regards, we wouldn\u2019t be surprised if Sony continued to push the boundaries of what\u2019s possible with the current hardware and its successor. Looking at what the competitor is doing right is only logical if you\u2019re trying to make a better product.\u00a0<\/p>\n<p>This next part is <strong>purely speculative,<\/strong> but I wanted to draw attention to it anyway. While I have no details on what PlayStation plans to do with its next-generation controller (I\u2019m guessing it\u2019s the DualSense 2.0), I\u2019m pretty confident they\u2019ll continue to use SAVANT Architecture. SAVANT? What in the world is that?<\/p>\n<p>Well, PlayStation wasn\u2019t entirely behind the idea of the haptic feedback found in the DualSense. No, in fact, Sony licensed a significant portion of the DualSense\u2019s haptic intellectual property from General Vibration Corporation. If you haven\u2019t heard of them, I don\u2019t blame you because I only just found out about them myself. Their <a href=\"https:\/\/generalvibration.com\/\" rel=\"nofollow noopener\" target=\"_blank\">website<\/a> doesn\u2019t have much going on either, but they\u2019ve apparently been named a key player in haptic technology for the next decade (2025-2035) by IDTechEx, and also won a <a href=\"https:\/\/www.wolfram.com\/events\/technology-conference\/innovator-award\/2021\/general-vibration-corporation\/\" rel=\"nofollow noopener\" target=\"_blank\">Wolfram Innovator Award<\/a> back in 2021.\u00a0<\/p>\n<p>So, how do they fit into PlayStation? Well\u2026<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-306554\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/05\/a.png\" alt=\"\" width=\"1920\" height=\"1080\"  \/><\/p>\n<p>According to the company\u2019s history on\u00a0its\u00a0<a href=\"https:\/\/generalvibration.com\/\" target=\"_blank\" rel=\"noopener nofollow\">website<\/a>, it has worked with Sony to some degree since almost the very start. 2005 saw their own developed linear actuators integrated into a prototype PlayStation controller, but it would not be until 2017 that Sony would work with them once again and license their tech for use in the DualSense controller.\u00a0<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-306555\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/05\/B.png\" alt=\"\" width=\"1920\" height=\"1080\"  \/><\/p>\n<p>Their tech would then be used in the PlayStation VR2 Sense controllers and again in the PlayStation Portal.\u00a0<\/p>\n<p>An interesting tidbit that they included on their website is that they have begun working on SAVANT Arrays for Haptic Touchpads.<\/p>\n<p>\u201cWe are developing haptic arrays of two or more phase-synchronized LRAs. These arrays, called SAVANTs, outperform the best single LRAs used in mobile phones and game controllers for <strong>next-generation haptic touchpads in computers, notebooks, and handheld devices.<\/strong>\u201c<\/p>\n<p><strong>Pure speculation<\/strong>, but I do think we should be keeping a close eye on General Vibration for any potential development, as it may indicate some of the tech going into the next PlayStation controller. I have a good feeling we\u2019ll see whatever this is in the next PlayStation controller, giving us even better, more immersive haptics. Sony recently <a href=\"https:\/\/www.reddit.com\/r\/ItsAllAboutGames\/comments\/1qsgqny\/ps6_controller_might_have_no_buttons_sony_patents\/#:~:text=Patent%20Significance:%20Sony%20is%20known%20for%20patenting,precautionary%20measure%20to%20protect%20potential%20future%20technology.\" rel=\"nofollow noopener\" target=\"_blank\">patented<\/a> a buttonless controller, so could this be their solution to providing feedback for it?\u00a0<\/p>\n<p>Personally, I\u2019m not a fan of the buttonless controller idea unless it\u2019s optional and something that comes down the road. I\u2019d much rather stick to something that has a physical press. Given that General Vibration is looking to build next-generation haptic touchpads, I think it makes more sense to see that in PlayStation\u2019s next controller and the rumored handheld.\u00a0<\/p>\n<p>While we have no doubt the PS6 is on the way, bear in mind that the info we\u2019ve shared is something Sony hasn\u2019t announced officially. Like with anything that\u2019s not been officially announced, things can change.\u00a0<\/p>\n<p>Hopefully, all will be revealed soon.\u00a0<\/p>\n<p style=\"margin-top: 2em;\">Stay connected to MP1st and the latest news by following us on <a href=\"https:\/\/bsky.app\/profile\/mp1st.bsky.social\" target=\"_blank\" rel=\"nofollow noopener\">Bluesky<\/a>, <a href=\"https:\/\/x.com\/MPFirst\" target=\"_blank\" rel=\"nofollow\">X<\/a>, <a href=\"https:\/\/www.facebook.com\/MP1st\/\" target=\"_blank\" rel=\"nofollow noopener\">Facebook<\/a>, <a href=\"https:\/\/www.tiktok.com\/@mp1st.com\" target=\"_blank\" rel=\"nofollow noopener\">TikTok<\/a>, <a href=\"https:\/\/www.youtube.com\/@MP1stTV\" target=\"_blank\" rel=\"nofollow noopener\">YouTube<\/a>, and <a href=\"https:\/\/news.google.com\/publications\/CAAqIggKIhxDQklTRHdnTWFnc0tDVzF3TVhOMExtTnZiU2dBUAE?hl=en-US&amp;gl=US&amp;ceid=US%3Aen\" target=\"_blank\" rel=\"nofollow noopener\">Google News<\/a>.<\/p>\n<p>            <script async src=\"\/\/www.tiktok.com\/embed.js\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"Whether you want to believe it or not, the next generation of consoles is right around the corner.&hellip;\n","protected":false},"author":3,"featured_media":771931,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[7],"tags":[6335,3767,316470,70351,158,67,132,68],"class_list":["post-771930","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-exclusive","tag-playstation","tag-playstation-6","tag-ps6","tag-technology","tag-united-states","tag-unitedstates","tag-us"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/116514683171001324","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/771930","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=771930"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/771930\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/771931"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=771930"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=771930"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=771930"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}