{"id":82309,"date":"2025-07-22T04:57:09","date_gmt":"2025-07-22T04:57:09","guid":{"rendered":"https:\/\/www.europesays.com\/us\/82309\/"},"modified":"2025-07-22T04:57:09","modified_gmt":"2025-07-22T04:57:09","slug":"vitures-the-beast-display-glasses-have-industry-leading-fov-brightness","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/82309\/","title":{"rendered":"Viture&#8217;s &#8216;The Beast&#8217; Display Glasses Have Industry-Leading FOV &#038; Brightness"},"content":{"rendered":"<p>Xreal&#8217;s closest competitor announced four new display glasses, including one with a 58\u00b0 diagonal field of view and 1250 nits brightness.<\/p>\n<p>                What Are Display Glasses?<\/p>\n<p>Display glasses essentially act as head-worn monitors, displaying video input (via DisplayPort or HDMI to USB-C) on a large virtual screen. For example, you can connect your phone and view Netflix, or your Steam Deck to play games.<\/p>\n<p>Until fairly recently, all display glasses were head-locked when used with the majority of input devices. But now, many include built-in 3DoF tracking, meaning the screen stays in place when you rotate your head, and some even include 6DoF tracking via accessories.<\/p>\n<p>All display glasses to date magnify a tiny micro-OLED display to a roughly 40-60 degree diagonal field of view using a curved mirror or prism block. The former is called &#8220;birdbath&#8221; optics, and the latter is technically called flat-prism, though it&#8217;s often grouped with birdbath.<\/p>\n<p>Unlike the waveguides used in AR glasses, display glasses optics are inherently thick, and noticeably sit out from your face. They also block out around 80% of real-world light at minimum, so can&#8217;t be used as general eyewear when not in use.<\/p>\n<p>While we&#8217;ve covered Xreal before on UploadVR, the leading display glasses company by global market share, we haven&#8217;t yet covered Viture, which holds second place. That&#8217;s partially because we lack the time to report on everything we&#8217;d ideally want to, and partially because there haven&#8217;t been significant differences &#8211; until now.<\/p>\n<p>Back in December, Xreal launched the Xreal One series with built-in 3DoF, and the Xreal One Pro with industry-leading 57\u00b0 diagonal field of view. Now, this month, Viture has announced its response.<\/p>\n<p>Over the next few months, Viture is launching a whopping four different display glasses models: Luma, Luma Pro, Luma Ultra, and one it simply calls The Beast.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/07\/Viture-Beast---Luma-family.jpg\" class=\"kg-image\" alt=\"\" loading=\"lazy\" width=\"2000\" height=\"1500\" \/><\/p>\n<p>All four new Viture glasses have higher resolution than Xreal, 1200p compared to 1080p, as well as higher brightness, between 1000 and 1250 nits compared to 600-700 nits.<\/p>\n<p>I tried all four models at AWE 2025 last month, and came away thoroughly impressed, particularly with the brightness. It made for a noticeably more vibrant virtual screen than Xreal One Pro, and reinforced my view that brightness is a deeply underappreciated specification for head-mounted displays.<\/p>\n<tr>\n<td\/>\n<td style=\"text-align:center\"><strong>FOV<br \/>(Diagonal)<\/strong><\/td>\n<td style=\"text-align:center\"><strong>Resolution<\/strong><\/td>\n<td style=\"text-align:center\"><strong>Brightness<\/strong><\/td>\n<td style=\"text-align:center\"><strong>Built-In<br \/>3DoF<\/strong><\/td>\n<td style=\"text-align:center\"><strong>Price<\/strong><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center\">Xreal One<\/td>\n<td style=\"text-align:center\">50\u00b0<\/td>\n<td style=\"text-align:center\">1080p<\/td>\n<td style=\"text-align:center\">600 nits<\/td>\n<td style=\"text-align:center\">\u2705<\/td>\n<td style=\"text-align:center\">$500<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center\">Xreal One Pro<\/td>\n<td style=\"text-align:center\">57\u00b0<\/td>\n<td style=\"text-align:center\">1080p<\/td>\n<td style=\"text-align:center\">700 nits<\/td>\n<td style=\"text-align:center\">\u2705<\/td>\n<td style=\"text-align:center\">$600<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center\">Viture Luma<\/td>\n<td style=\"text-align:center\">50\u00b0<\/td>\n<td style=\"text-align:center\">1200p<\/td>\n<td style=\"text-align:center\">1000 nits<\/td>\n<td style=\"text-align:center\">\u274c<\/td>\n<td style=\"text-align:center\">$400<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center\">Viture Luma Pro<\/td>\n<td style=\"text-align:center\">52\u00b0<\/td>\n<td style=\"text-align:center\">1200p<\/td>\n<td style=\"text-align:center\">1000 nits<\/td>\n<td style=\"text-align:center\">\u274c<\/td>\n<td style=\"text-align:center\">$500<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center\">Viture Luma Ultra<\/td>\n<td style=\"text-align:center\">52\u00b0<\/td>\n<td style=\"text-align:center\">1200p<\/td>\n<td style=\"text-align:center\">1250 nits<\/td>\n<td style=\"text-align:center\">\u274c<\/td>\n<td style=\"text-align:center\">$600<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center\">Viture The Beast<\/td>\n<td style=\"text-align:center\">58\u00b0<\/td>\n<td style=\"text-align:center\">1200p<\/td>\n<td style=\"text-align:center\">1250 nits<\/td>\n<td style=\"text-align:center\">\u2705<\/td>\n<td style=\"text-align:center\">$550<\/td>\n<\/tr>\n<p>What&#8217;s somewhat confusing, though, is the situation when it comes to tracking. <\/p>\n<p>None of the Luma models have built-in 3DoF, meaning if you simply plug your phone in and open Netflix, the display will be fully head-locked. The exception is if you buy the Viture\u00a0XR Charging Adapter\u00a0and stay within Viture&#8217;s <a href=\"https:\/\/apps.apple.com\/us\/app\/spacewalker-by-viture\/id6450915765?ref=uploadvr.com\" rel=\"nofollow noopener\" target=\"_blank\">SpaceWalker app<\/a>.<\/p>\n<p>Luma Pro does have a central color camera that supports basic 6DoF in SpaceWalker too, somewhat similar to Xreal Eye but limited to Viture&#8217;s app. And Luma Ultra uniquely also has greyscale fisheye cameras on the temples for high-quality 6DoF head tracking and hand tracking, but only in Windows, Mac, and the Viture Pro Neckband, an optional compute unit running a fork of Android.<\/p>\n<p>Meanwhile, The Beast has true built-in 3DoF, just like the Xreal One series, as well as a central color camera for the basic 6DoF in SpaceWalker, but lacks the fisheye cameras on the side.<\/p>\n<tr>\n<td\/>\n<td style=\"text-align:center\"><strong>Built-In<br \/>3DoF<\/strong><\/td>\n<td style=\"text-align:center\"><strong>Central<br \/>Color<br \/>Camera<\/strong><\/td>\n<td style=\"text-align:center\"><strong>Side<br \/>Tracking<br \/>Cameras<\/strong><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center\">Xreal One<\/td>\n<td style=\"text-align:center\">\u2705<\/td>\n<td style=\"text-align:center\">$100<\/td>\n<td style=\"text-align:center\">\u274c<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center\">Xreal One Pro<\/td>\n<td style=\"text-align:center\">\u2705<\/td>\n<td style=\"text-align:center\">$100<\/td>\n<td style=\"text-align:center\">\u274c<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center\">Viture Luma<\/td>\n<td style=\"text-align:center\">\u274c<\/td>\n<td style=\"text-align:center\">\u274c<\/td>\n<td style=\"text-align:center\">\u274c<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center\">Viture Luma Pro<\/td>\n<td style=\"text-align:center\">\u274c<\/td>\n<td style=\"text-align:center\">\u2705<\/td>\n<td style=\"text-align:center\">\u274c<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center\">Viture Luma Ultra<\/td>\n<td style=\"text-align:center\">\u274c<\/td>\n<td style=\"text-align:center\">\u2705<\/td>\n<td style=\"text-align:center\">\u2705<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center\">Viture The Beast<\/td>\n<td style=\"text-align:center\">\u2705<\/td>\n<td style=\"text-align:center\">\u2705<\/td>\n<td style=\"text-align:center\">\u274c<\/td>\n<\/tr>\n<p>Here&#8217;s when the four new Viture glasses will be available to purchase:<\/p>\n<ul>\n<li><strong>Luma:<\/strong> September, for $400<\/li>\n<li><strong>Luma Pro:<\/strong> now, already, for $500<\/li>\n<li><strong>Luma Ultra:<\/strong> August, for $600<\/li>\n<li><strong>The Beast:<\/strong> October, for $550<\/li>\n<\/ul>\n<p><a class=\"kg-bookmark-container\" href=\"https:\/\/www.uploadvr.com\/xreals-project-aura-android-xr-tethered-compute\/\" rel=\"nofollow noopener\" target=\"_blank\"><\/p>\n<p>Xreal Project Aura Supports Android XR Via Tethered Puck<\/p>\n<p>Xreal\u2019s Project Aura will support Google\u2019s Android XR via a tethered compute puck with a Qualcomm Snapdragon chip.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/07\/Xreal-Project-Aura-2.png\" alt=\"\" onerror=\"this.style.display = 'none'\"\/><\/a><\/p>\n<p>At AWE I was also able to try an early prototype of a roughly 70\u00b0 diagonal system that Viture hopes to ship next year. I&#8217;ve long been a critic of the field of view of display glasses, pointing out that the marketing claims of &#8220;massive&#8221; virtual displays were misleading, but what I saw crossed a threshold where I can see these devices becoming a vital part of our industry.<\/p>\n<p>That 70\u00b0 figure matches what Xreal is teasing for its <a href=\"https:\/\/www.uploadvr.com\/xreals-project-aura-android-xr-tethered-compute\/\" rel=\"nofollow noopener\" target=\"_blank\">Project Aura glasses<\/a>, set to arrive next year with a tethered compute puck running Google&#8217;s Android XR. While Viture has its own Viture Pro Neckband compute unit, it doesn&#8217;t currently have any announced plans for Android XR, though I&#8217;d be shocked if the company wasn&#8217;t in talks with Google already.<\/p>\n","protected":false},"excerpt":{"rendered":"Xreal&#8217;s closest competitor announced four new display glasses, including one with a 58\u00b0 diagonal field of view and&hellip;\n","protected":false},"author":3,"featured_media":82310,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[158,67,132,68,729,730],"class_list":{"0":"post-82309","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality","8":"tag-technology","9":"tag-united-states","10":"tag-unitedstates","11":"tag-us","12":"tag-virtual-reality","13":"tag-vr"},"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/82309","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=82309"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/82309\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/82310"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=82309"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=82309"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=82309"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}