{"id":978182,"date":"2026-08-03T16:26:14","date_gmt":"2026-08-03T16:26:14","guid":{"rendered":"https:\/\/www.europesays.com\/us\/978182\/"},"modified":"2026-08-03T16:26:14","modified_gmt":"2026-08-03T16:26:14","slug":"exclusive-why-was-midnight-club-5-canceled-by-rockstar","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/978182\/","title":{"rendered":"EXCLUSIVE: Why Was Midnight Club 5 Canceled By Rockstar?"},"content":{"rendered":"<p>From 2000 to 2009, RockStar wasn\u2019t just known for Grand Theft Auto. The company was also heavily into the arcade racing genre with the Midnight Club series. <\/p>\n<p>First released in 2000 with the original Midnight Club: Street Racing on PlayStation 2, the series focused on street racing throughout various city environments. The game received a positive reception right from launch, spawning a series that included four total games over nine years. But there could\u2019ve been five if it hadn\u2019t been for Rockstar Games looking down on the franchise.<\/p>\n<p>Midnight Club 5 Was In Development<\/p>\n<p>Speaking with Kiwi Talkz on Insider Gaming, former Rockstar senior designer Kris Roberts, who worked on the Midnight Club series along with Red Dead Redemption\u2019s multiplayer, gave insight into what happened with the franchise and why a fifth game never happened.<\/p>\n<p><strong>\u201cWhen I [left], the core Midnight Club team continued to develop,\u201d <\/strong>Roberts said. <strong>\u201cI think they had even had some prototype cities; I kind of recall London was the one they were doing map development and stuff for. There was effort, and they were starting, and they were starting Midnight Club 5, or whatever they were going to call it, but it didn\u2019t last, and it was canceled\u201d<\/strong><\/p>\n<p>Roberts said that part of the reason it was canceled was due to \u201cnon-trivial conflict\u201d between Rockstar New York and the Midnight Club team in San Diego. He said that a part of the conflict was legitimate, as multiple deadlines were missed during the development of Midnight Club: Los Angeles.<\/p>\n<ul class=\"wp-block-list\">\n<li><strong>LISTEN TO THE FULL INTERVIEW IN THE INSIDER GAMING APP ON <a href=\"https:\/\/insider-gaming.net\/visit\/insider-gaming-app-ios\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">iOS<\/a> AND <a href=\"https:\/\/insider-gaming.net\/visit\/insider-gaming-app-android\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">ANDROID<\/a> <\/strong><\/li>\n<\/ul>\n<p>Missing deadlines and falling behind schedule, especially in the pre-digital distribution days of gaming, often had potentially massive financial consequences. But it wasn\u2019t just what happened with past games that Roberts believes was a factor in the game\u2019s cancelation. <\/p>\n<p><strong>\u201cI think that might have been the core of it, but it was also creative control,\u201d<\/strong> he said. <strong>\u201cThe team in San Diego kind of\u2026we felt, in any other studio environment, Midnight Club was a solid game.\u201d<\/strong><\/p>\n<p>Roberts pointed to the fact that, while competing with other racing titles like Need for Speed and Burnout, the game was successful and data showed players kept playing longer than the competing games. But that wasn\u2019t enough.<\/p>\n<p><strong>\u201cThe perception was we never got the accolades or the reception,\u201d<\/strong> Roberts explained. <strong>\u201cThe New York perspective was, \u2018You\u2019re not GTA\u2019. When you\u2019re the red-headed stepchild project\u2014you know, we\u2019re doing a good job, we\u2019re world-class, but we\u2019re still treated less than. It was challenging.\u201d <\/strong><\/p>\n<p>After Midnight Club 5 was canceled, Roberts said that the team was dismantled. Some, he said, transitioned to working on the company\u2019s  RAGE game engine or on Red Dead Redemption. The rest, however, were let go. <\/p>\n<p><strong>\u201cWhen they cancelled it, it was pretty clear that there would be no more Midnight Club and everything was going to be GTA and stuff moving forward, and that\u2019s just the way it was going to be,\u201d<\/strong> he said.<\/p>\n<p>You can listen to this full interview with Kris Roberts now with a Premium Plus membership in the Insider Gaming App. Download the App for <a href=\"https:\/\/insider-gaming.net\/visit\/insider-gaming-app-ios\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">free on iOS<\/a> and <a href=\"https:\/\/insider-gaming.net\/visit\/insider-gaming-app-android\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Android<\/a> to get limited ads on the cleanest way to read your gaming news. <\/p>\n<p>                  <a href=\"https:\/\/insider-gaming.com\/author\/mike-straw\/\" class=\"block\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n                    <img loading=\"lazy\" decoding=\"async\" alt=\"\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/164e682390e58676e6299277b402aab6.png\"  class=\"avatar avatar-80 photo rounded-full border-2 border-purp-200 transition-all duration-150 hover:border-pink-400 hover:shadow-lg hover:shadow-pink-500\/30\" height=\"80\" width=\"80\"\/>                  <\/a><\/p>\n<p class=\"mb-4 text-sm leading-normal text-gray-300\">\n                    Mike has been covering the gaming industry since 2012, and has reported on some of the largest events in the industry while also working as an investigative reporter. Outside of\u2026                  <\/p>\n<p>                  <a href=\"https:\/\/insider-gaming.com\/author\/mike-straw\/\" class=\"ig-authorbox-btn inline-block px-6 py-2 text-sm font-bold text-white duration-150 bg-pink-500 rounded hover:bg-pink-600\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n                    More from Mike Straw                  <\/a><\/p>\n<p> MOBILE APP<\/p>\n<p>          Level Up Your Gaming News<\/p>\n<p>Real-time news, exclusive podcasts, push alerts, and a better reading experience.<\/p>\n<p> Available on iOS &amp; Android<\/p>\n","protected":false},"excerpt":{"rendered":"From 2000 to 2009, RockStar wasn\u2019t just known for Grand Theft Auto. The company was also heavily into&hellip;\n","protected":false},"author":3,"featured_media":978183,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[7],"tags":[392603,1322,393,392604,392605,6180,25683,158,67,132,68,87562],"class_list":["post-978182","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-broadcast-notification","tag-featured","tag-gaming","tag-kiwi-talkz","tag-midnight-club","tag-racing","tag-rockstar-games","tag-technology","tag-united-states","tag-unitedstates","tag-us","tag-video-game-news"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/978182","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=978182"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/978182\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/978183"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=978182"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=978182"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=978182"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}