{"id":978693,"date":"2026-08-03T21:44:23","date_gmt":"2026-08-03T21:44:23","guid":{"rendered":"https:\/\/www.europesays.com\/us\/978693\/"},"modified":"2026-08-03T21:44:23","modified_gmt":"2026-08-03T21:44:23","slug":"midnight-club-5-was-possibly-set-in-london-but-was-canceled-in-2010","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/978693\/","title":{"rendered":"Midnight Club 5 Was Possibly Set In London But Was Canceled In 2010"},"content":{"rendered":"<p>It has been nearly two decades since Rockstar Games last made a <a href=\"https:\/\/jalopnik.com\/you-should-bust-out-playstation-2-and-classic-midnight-1842534558\" rel=\"nofollow noopener\" target=\"_blank\">Midnight Club<\/a> game. But at one point, Midnight Club 5 was in the early stages of development. According to a new interview with a former Rockstar developer, that game was canceled and the Midnight Club franchise was shelved due to creative differences, missed deadlines, and a lack of respect for the team working on the series.<\/p>\n<p><a href=\"https:\/\/insider-gaming.com\/why-midnight-club-5-canceled-rockstar\/\" rel=\"nofollow noopener\" target=\"_blank\">In a new interview with Insider Gaming,<\/a> former Rockstar senior designer Kris Roberts explained that when he left the company in 2010, a core team at Rockstar San Diego was still working on the Midnight Club franchise.<\/p>\n<p>\u201cI think they had even had some prototype cities; I kind of recall London was the one they were doing map development and stuff for,\u201d said Roberts. \u201cThere was effort\u2026and they were starting Midnight Club 5, or whatever they were going to call it, but it didn\u2019t last, and it was canceled.\u201d<\/p>\n<p>As to why this next entry in the series was canned, Roberts claims it came down to a few factors. A big one was that there was a \u201cnon-trivial\u201d conflict between Rockstar HQ in New York City and Rockstar San Diego over missed development deadlines. But there was more to the situation, too.<\/p>\n<p>\u201cI think that might have been the core of it, but it was also creative control,\u201d said the former Rockstar dev who also worked on Red Dead Redemption. \u201cThe team in San Diego kind of\u2026we felt, in any other studio environment, Midnight Club was a solid game.\u201d Roberts continued, \u201cThe perception was we never got the accolades or the reception,\u201d said Roberts. \u201cThe New York perspective was, \u2018You\u2019re not GTA\u2019. When you\u2019re the red-headed stepchild project\u2014you know, we\u2019re doing a good job, we\u2019re world-class, but we\u2019re still treated less than. It was challenging.\u201d<\/p>\n<p>Roberts also said there was data showing that Midnight Club was competing successfully against Need for Speed and Burnout, with players reportedly playing Rockstar\u2019s racing game longer than they played its competitors. But that didn\u2019t matter to Rockstar management.<\/p>\n<p>And now, nearly 20 years after Midnight Club: Los Angeles arrived on Xbox 360 and PS3, we still don\u2019t have a new entry in the series or even a remake or remaster. <a href=\"https:\/\/kotaku.com\/rockstar-take-two-remember-midnight-club-exists-1848335869\" rel=\"nofollow noopener\" target=\"_blank\">I\u2019d argue that Rockstar Games forgot about<\/a> Midnight Club, but in 2022,<a href=\"https:\/\/kotaku.com\/rockstar-take-two-remember-midnight-club-exists-1848335869\" rel=\"nofollow noopener\" target=\"_blank\"> Rockstar and Take-Two Interactive mentioned the series during an earnings call.<\/a> So someone there remembers the once-popular series. But for now, it seems unlikely to return.<\/p>\n","protected":false},"excerpt":{"rendered":"It has been nearly two decades since Rockstar Games last made a Midnight Club game. But at one&hellip;\n","protected":false},"author":3,"featured_media":978694,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[7],"tags":[25686,392605,392784,25683,158,67,132,68],"class_list":["post-978693","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-gta","tag-midnight-club","tag-midnight-club-la","tag-rockstar-games","tag-technology","tag-united-states","tag-unitedstates","tag-us"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/117033767481246212","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/978693","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=978693"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/978693\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/978694"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=978693"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=978693"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=978693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}