{"id":990673,"date":"2026-08-09T08:17:21","date_gmt":"2026-08-09T08:17:21","guid":{"rendered":"https:\/\/www.europesays.com\/us\/990673\/"},"modified":"2026-08-09T08:17:21","modified_gmt":"2026-08-09T08:17:21","slug":"minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/us\/990673\/","title":{"rendered":"Minecraft&#8217;s Latest Update Is Now Live, Here Are The Full Patch Notes"},"content":{"rendered":"<p><a title=\"Minecraft\" href=\"https:\/\/images.nintendolife.com\/bb11f1a26be26\/minecraft.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2026\/08\/minecraft.900x.jpg\" width=\"900\" height=\"563\" alt=\"Minecraft\"\/><\/a> Image: Mojang<\/p>\n<p>Apart the news <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch-2\/minecraft\" rel=\"nofollow noopener\" target=\"_blank\">Minecraft<\/a> will be coming to the Switch 2 this October, this week Mojang also released a new game update for Bedrock Edition, bumping the title up to Version <strong>26.40<\/strong>.<\/p>\n<p>This update comes with bug fixes, gameplay improvements, accessibility updates and even some patches for the Switch version of the game. Here&#8217;s the official announcement and full rundown via the Minecraft website:<\/p>\n<blockquote>\n<p>&#8220;It&#8217;s time for another Minecraft: Bedrock Edition update! This release brings a wide range of bug fixes, gameplay improvements, accessibility updates, and technical enhancements for creators. From boats requiring fewer hits to break, to minecarts back in order, there&#8217;s plenty packed into this release. If you&#8217;re keen to see what&#8217;s coming next, you&#8217;ll also find experimental features to try out, including the dappled forest, abandoned camps, cushions, and more. Let&#8217;s dive in.&#8221;<\/p>\n<\/blockquote>\n<p>On this page: <a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#minecraft-bedrock-edition-26-40-switch\" rel=\"nofollow noopener\" target=\"_blank\">Minecraft: Bedrock Edition 26.40 (Switch)<\/a><\/p>\n<ol class=\"scrollbars\">\n<li class=\" first\">1.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#known-issues\" rel=\"nofollow noopener\" target=\"_blank\">Known Issues<\/a><\/li>\n<li>2.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#drop-3-experimental-features\" rel=\"nofollow noopener\" target=\"_blank\">Drop 3 Experimental Features<\/a>\n<ol>\n<li class=\" first\">2.1.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#abandoned-camp\" rel=\"nofollow noopener\" target=\"_blank\">Abandoned Camp<\/a><\/li>\n<li>2.2.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#dappled-forest\" rel=\"nofollow noopener\" target=\"_blank\">Dappled Forest<\/a><\/li>\n<li>2.3.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#graphical\" rel=\"nofollow noopener\" target=\"_blank\">Graphical<\/a><\/li>\n<li>2.4.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#poplar-trees\" rel=\"nofollow noopener\" target=\"_blank\">Poplar Trees<\/a><\/li>\n<li>2.5.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#red-shrub\" rel=\"nofollow noopener\" target=\"_blank\">Red Shrub<\/a><\/li>\n<li>2.6.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#shelf-mushroom\" rel=\"nofollow noopener\" target=\"_blank\">Shelf Mushroom<\/a><\/li>\n<li>2.7.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#sounds\" rel=\"nofollow noopener\" target=\"_blank\">Sounds<\/a><\/li>\n<li>2.8.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#blocks\" rel=\"nofollow noopener\" target=\"_blank\">Blocks<\/a><\/li>\n<li>2.9.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#cushion\" rel=\"nofollow noopener\" target=\"_blank\">Cushion<\/a><\/li>\n<li>2.10.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#cushion-placement-rules\" rel=\"nofollow noopener\" target=\"_blank\">Cushion Placement Rules<\/a><\/li>\n<li class=\" last\">2.11.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#straw-bed\" rel=\"nofollow noopener\" target=\"_blank\">Straw Bed<\/a><\/li>\n<\/ol>\n<\/li>\n<li class=\" last\">3.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#features-and-bug-fixes\" rel=\"nofollow noopener\" target=\"_blank\">Features and Bug Fixes<\/a>\n<ol>\n<li class=\" first\">3.1.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#accessibility-features\" rel=\"nofollow noopener\" target=\"_blank\">Accessibility Features<\/a><\/li>\n<li>3.2.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#biomes\" rel=\"nofollow noopener\" target=\"_blank\">Biomes<\/a><\/li>\n<li>3.3.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#blocks-2\" rel=\"nofollow noopener\" target=\"_blank\">Blocks<\/a><\/li>\n<li>3.4.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#character-creator\" rel=\"nofollow noopener\" target=\"_blank\">Character Creator<\/a><\/li>\n<li>3.5.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#gameplay\" rel=\"nofollow noopener\" target=\"_blank\">Gameplay<\/a><\/li>\n<li>3.6.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#general\" rel=\"nofollow noopener\" target=\"_blank\">General<\/a><\/li>\n<li>3.7.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#graphical-2\" rel=\"nofollow noopener\" target=\"_blank\">Graphical<\/a><\/li>\n<li>3.8.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#items\" rel=\"nofollow noopener\" target=\"_blank\">Items<\/a><\/li>\n<li>3.9.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#marketplace\" rel=\"nofollow noopener\" target=\"_blank\">Marketplace<\/a><\/li>\n<li>3.10.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#character-creator-2\" rel=\"nofollow noopener\" target=\"_blank\">Character Creator<\/a><\/li>\n<li>3.11.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#mobs\" rel=\"nofollow noopener\" target=\"_blank\">Mobs<\/a><\/li>\n<li>3.12.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#realms\" rel=\"nofollow noopener\" target=\"_blank\">Realms<\/a><\/li>\n<li>3.13.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#realms-hub\" rel=\"nofollow noopener\" target=\"_blank\">Realms Hub<\/a><\/li>\n<li>3.14.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#sounds-2\" rel=\"nofollow noopener\" target=\"_blank\">Sounds<\/a><\/li>\n<li>3.15.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#stability-and-performance\" rel=\"nofollow noopener\" target=\"_blank\">Stability and Performance<\/a><\/li>\n<li>3.16.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#user-interface\" rel=\"nofollow noopener\" target=\"_blank\">User Interface<\/a><\/li>\n<li class=\" last\">3.17.<a href=\"http:\/\/www.nintendolife.com\/news\/2026\/08\/minecrafts-latest-update-is-now-live-here-are-the-full-patch-notes#world-storage\" rel=\"nofollow noopener\" target=\"_blank\">World Storage<\/a><\/li>\n<\/ol>\n<\/li>\n<\/ol>\n<p>Minecraft: Bedrock Edition 26.40 (Switch)<br \/>\nKnown Issues<\/p>\n<ul>\n<li>Arrows shot downwards get stuck in the player&#8217;s own hitbox<\/li>\n<\/ul>\n<p>Drop 3 Experimental Features<br \/>\nAbandoned Camp<\/p>\n<ul>\n<li>The Abandoned Camp structure is a new kind of structure which can be found in the following biomes:\n<ul>\n<li>Meadow<\/li>\n<li>Cherry Grove<\/li>\n<li>Forest<\/li>\n<li>Birch Forest<\/li>\n<li>Old Growth Birch Forest<\/li>\n<li>Flower Forest<\/li>\n<li>Windswept Forest<\/li>\n<li>Dappled Forest<\/li>\n<li>Taiga<\/li>\n<li>Snowy Taiga<\/li>\n<li>Old Growth Spruce Taiga<\/li>\n<li>Old Growth Pine Taiga<\/li>\n<li>Sparse Jungle<\/li>\n<li>Bamboo Jungle<\/li>\n<li>Swamp<\/li>\n<li>Savanna<\/li>\n<li>Wooded Badlands<\/li>\n<li>Pale Garden<\/li>\n<\/ul>\n<\/li>\n<li>Each of these biomes has its own variant of the structure with design based on that biome<\/li>\n<li>Certain structure pieces are generic for all biome variants of the structure<\/li>\n<li>Various Chests and Barrels with loot can be found at Abandoned Camps<\/li>\n<li>Abandoned camp now generates in Pale Garden and Flower Forest biomes<\/li>\n<li>Straw Beds can now be found in Abandoned Camps<\/li>\n<li>Updated Abandoned Camps to place procedural trees<\/li>\n<li>Fixed wrong potion names in the loot tables for the Abandoned Camp<\/li>\n<\/ul>\n<p>Dappled Forest<\/p>\n<ul>\n<li>The Dappled Forest is a new type of forest biome which can be found near cold biomes<\/li>\n<li>Poplar Trees and fallen Poplar Trees generate here<\/li>\n<li>Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees<\/li>\n<li>Red Shrubs generate here<\/li>\n<li>The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:\n<ul>\n<li>Sheep<\/li>\n<li>Chicken<\/li>\n<li>Cow<\/li>\n<li>Pig<\/li>\n<li>Rabbit<\/li>\n<li>Fox<\/li>\n<\/ul>\n<\/li>\n<li>A Dappled Forest variant of the new Abandoned Camp structure can be found here<\/li>\n<li>Changed biome fog settings to match other forest biomes<\/li>\n<li>Updated Orange, Red &amp; Yellow Poplar Leaves MERS textures<\/li>\n<\/ul>\n<p>Graphical<\/p>\n<ul>\n<li>Added opaque versions to the Poplar leaves to fix black background issue<\/li>\n<li>Added hinges to Poplar door icon. Also removed 3 pixels from top door texture that didn&#8217;t match the palette<\/li>\n<li>Fixed Poplar sign texture to follow other sign assets<\/li>\n<\/ul>\n<p>Poplar Trees<\/p>\n<ul>\n<li>Added the Poplar Tree to the game\n<ul>\n<li>A new type of tree in the Dappled Forest which comes in three color variations:<\/li>\n<li>Red Poplar Leaves<\/li>\n<li>Orange Poplar Leaves<\/li>\n<li>Yellow Poplar Leaves<\/li>\n<\/ul>\n<\/li>\n<li>Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves<\/li>\n<li>Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants<\/li>\n<li>Poplar Saplings can be found in trades with Wandering Trader<\/li>\n<li>Shelf Mushrooms and Leaf Litter naturally generates on and around Poplar Trees<\/li>\n<li>The trunk of the trees are made of Poplar Logs<\/li>\n<li>Poplar Logs can be crafted into a new set of Poplar wood blocks<\/li>\n<li>Forest ambience sounds are tied to the Poplar Leaf blocks<\/li>\n<li><strong>Known issue:<\/strong> Some Vibrant Visuals settings are currently not being applied correctly to Poplar Leaf blocks<\/li>\n<\/ul>\n<p>Red Shrub<\/p>\n<ul>\n<li>Red Shrub is a new type of decorative plant block that can be found in small patches in the Dappled Forest<\/li>\n<li>Can be used in the Composter<\/li>\n<li>Using Bone Meal on a Red Shrub grows a Red Shrub in a random adjacent space if possible<\/li>\n<\/ul>\n<p>Shelf Mushroom<\/p>\n<ul>\n<li>A new type of mushroom that generates on Poplar Trees and fallen Poplar Trees<\/li>\n<li>Can be found in two sizes, small and large<\/li>\n<li>A small Shelf Mushroom can be grown into a large Shelf Mushroom using Bone Meal<\/li>\n<li>A large Shelf Mushroom drops two Shelf Mushroom items when broken<\/li>\n<li>Can be used like other mushrooms to make Stews<\/li>\n<li>Can be found in trades with Wandering Trader<\/li>\n<li>Shelf Mushroom has a slight bounciness when stepped on, similar to Beds<\/li>\n<\/ul>\n<p>Sounds<\/p>\n<ul>\n<li>Updated ambient sounds for Poplar leaf blocks<\/li>\n<li>Added custom sound events for Red Shrubs and Poplar leaf blocks<\/li>\n<\/ul>\n<p>Blocks<\/p>\n<ul>\n<li>Added Wool Stair blocks and Wool Slab blocks of the following colors:\n<ul>\n<li>Black<\/li>\n<li>Blue<\/li>\n<li>Brown<\/li>\n<li>Cyan<\/li>\n<li>Gray<\/li>\n<li>Green<\/li>\n<li>Light Blue<\/li>\n<li>Light Gray<\/li>\n<li>Lime<\/li>\n<li>Magenta<\/li>\n<li>Orange<\/li>\n<li>Pink<\/li>\n<li>Purple<\/li>\n<li>Red<\/li>\n<li>White<\/li>\n<li>Yellow<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Cushion<\/p>\n<ul>\n<li>The Cushion is an item that the player can place in the world and interact with to sit on<\/li>\n<li>Can be crafted in 16 colored variants<\/li>\n<li>Cushions are crafted using 3 Wool Slabs of the same color<\/li>\n<li><strong>Known Issue:<\/strong> Cushions aren&#8217;t currently generating in the Abandoned Camps, but can be found in the creative inventory<\/li>\n<\/ul>\n<p>Cushion Placement Rules<\/p>\n<ul>\n<li>A cushion can be placed on any flat surface<\/li>\n<li>Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface<\/li>\n<li>Cushions cannot move<\/li>\n<li>Cushions break if the supporting block is removed<\/li>\n<li>Cushions do not have collision and can overlap with other objects (except other cushions)<\/li>\n<\/ul>\n<p>Straw Bed<\/p>\n<ul>\n<li>Straw Bed is a new type of bed which can be used to sleep through the night without setting your spawn point<\/li>\n<li>It can only be used once and will be destroyed after use<\/li>\n<li>It can not be used in the Nether or The End and will be destroyed if you try to sleep on it there<\/li>\n<li>It is crafted using 3 Hay Bales and will give you 4 Straw Beds<\/li>\n<\/ul>\n<p>Features and Bug Fixes<br \/>\nAccessibility Features<\/p>\n<ul>\n<li>Fixed text field narration restarting label and description on every keypress<\/li>\n<li>Text field now narrates its content when editing is stopped via keyboard or gamepad<\/li>\n<li>Fixed a bug where Sweet Berry Bush damage did not produce closed captions<\/li>\n<li>Added a screen distortion option in the accessibility settings that controls how much the screen is distorted by the nausea effect and when going through Nether portals<\/li>\n<li>Improved furnace screen narration of navigation tabs, toggles and smelting context of furnace slots\n<ul>\n<li>Hovered Items are no longer shown under search bar in recipe book<\/li>\n<\/ul>\n<\/li>\n<li>The screen no longer jitters when the Screen Distortion accessibility setting is changed<\/li>\n<li>Fixed the focus indicator on the &#8220;More options&#8221; button on the start screen so it no longer relies on color alone, adding an underline when the button is focused<\/li>\n<\/ul>\n<p>Biomes<\/p>\n<ul>\n<li>Water fog in Sulfur Caves is now more blue than green, to better match Java Edition<\/li>\n<\/ul>\n<p>Blocks<\/p>\n<ul>\n<li>Fixed an issue where a ghost block was being created when simultaneously releasing crouch and placing a block on an interactive block such as a Decorated Pot, Item Frame, or Chest<\/li>\n<li>Potent Sulfur can now erupt through flowing liquids<\/li>\n<li>Potent sulfur is located after sulfur instead of polished sulfur in the creative inventory<\/li>\n<li>Custom stairs can now form corners with vanilla stairs outside of Beta<\/li>\n<li>Removed Observer and Redstone Lamp from the Sulfur Cube&#8217;s slow bouncy archetype so they are no longer absorbed by it<\/li>\n<li>The smoke particles of the TNT block are now emitted less frequently to better match Java Edition<\/li>\n<li>Limited how long the Sulfur Spikes can grow<\/li>\n<li>Fences in pre-generated structures (Villages, Woodland Mansions, Ancient Cities, etc.) now connect correctly to their neighbors<\/li>\n<li>Sulfur and Cinnabar Stairs no longer prevent Chests from opening<\/li>\n<li>Fixed issue where air would not be replenished by air bubbles<\/li>\n<li>Azalea and Flowering Azalea are no longer see-through when viewed from below<\/li>\n<li>Brown and Red Mushrooms can no longer be placed under the sky when it is dark<\/li>\n<li>With the Minecraft Education features toggle enabled, it is possible to place charcoal again in the Lab Table<\/li>\n<li>Fixed a miscolored pixel in one of the Sulfur Spike textures<\/li>\n<\/ul>\n<p>Character Creator<\/p>\n<ul>\n<li>Fixed error message not showing when importing an invalid custom skin<\/li>\n<li>Exiting the dressing room no longer automatically saves your character if you have an unequipped color change.<\/li>\n<\/ul>\n<p>Gameplay<\/p>\n<ul>\n<li>Minecart entity separation is now working as it previously did prior to 1.21.0<\/li>\n<li>Player names will now show as blue when in a party<\/li>\n<li>Fixed an issue where a friend&#8217;s world could not be joined with the &#8220;A&#8221; button after dismissing the &#8220;Online play is not rated&#8221; warning screen<\/li>\n<li>Fixed arm animation triggering when no block is affected<\/li>\n<li>Fixed an ID collision when adding split-screen guests on Nintendo Switch, allowing multiple guests to join reliably<\/li>\n<li>Fixed an issue where structure loot would differ on the same seed<\/li>\n<\/ul>\n<p>General<\/p>\n<ul>\n<li>Brown and Red Mushrooms now generate on Crimson Nylium and Warped Nylium no matter the brightness<\/li>\n<\/ul>\n<p>Graphical<\/p>\n<ul>\n<li>Guardian and Elder Guardian beams now render with their correct animated textures when Texture Streaming is enabled<\/li>\n<li>End Crystal beams no longer appear as white cylinders when Texture Streaming is enabled<\/li>\n<li>Fixed enchantment glint effect disappearing from items with texture streaming enabled after some time passes<\/li>\n<li>Fixed high resolution textures from Texture Packs appearing blurred when Texture Streaming is enabled<\/li>\n<li>Fixed Anti-Aliasing not being applied when launching the title in fullscreen mode<\/li>\n<li>Fixed a rare crash that could occur when relaunching the game near an End gateway beam after changing graphics mode.<\/li>\n<li>Fixed an issue where cloud reflections in water were unusually bright for a few seconds after switching to midnight time in Vibrant Visuals.<\/li>\n<li>Fixed an issue where component-rendered custom blocks did not show emissive\/MER effects when held, dropped, or displayed in item frames or shelves with Vibrant Visuals enabled.<\/li>\n<li>Clouds, sun, moon, and stars now render when the camera is underwater in Vibrant Visuals<\/li>\n<li>Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors<\/li>\n<li>Fixed thrown projectiles rendering as solid colors with Texture Streaming enabled<\/li>\n<li>Fixed a green outline that could appear on distant blocks when using Vibrant Visuals on some Android devices<\/li>\n<li>Fixed transparent blocks such as water and ice rendering in front of clouds when Vibrant Visuals is off<\/li>\n<li>Fixed an issue where insides of a block would not be rendered while taking a screenshot inside the block.<\/li>\n<li>Fixed clouds rendering in front of transparent blocks such as Glass when Vibrant Visuals is enabled<\/li>\n<li>Atlas composited textures for blocks now render correctly<\/li>\n<li>Fixed a rendering issue with Vibrant Visuals where some items and text could be invisible on certain Android GPUs<\/li>\n<\/ul>\n<p>Items<\/p>\n<ul>\n<li>Mobs released from a Bucket no longer carry over their state from before they were captured\n<ul>\n<li>Mobs no longer take fall damage accumulated before being captured<\/li>\n<li>Mobs captured while on fire are no longer still burning when released<\/li>\n<li>Mobs captured while suffocating no longer take leftover suffocation damage when released<\/li>\n<li>Mobs captured shortly after using a Nether portal can now use one again immediately when released<\/li>\n<li>Mobs no longer keep any status effects they had when captured<\/li>\n<li>Mobs no longer immediately resume attacking their previous target when released<\/li>\n<\/ul>\n<\/li>\n<li>The &#8220;Bounce&#8221; music disc can now be found in abandoned mineshafts when the &#8220;Villager Trade Rebalancing&#8221; experiment is enabled<\/li>\n<li>Mobs released from a Bucket no longer retain the movement they had when captured<\/li>\n<li>Thrown Eggs no longer cause their targets to jump extra high in the air<\/li>\n<li>Fixed shulker boxes not playing the pickup-pop animation in inventory slots<\/li>\n<li>Fixed Bundles not reliably playing the pickup-pop animation in the Hotbar when picked up<\/li>\n<li>Update bed item sprites to match the appearance of their corresponding blocks<\/li>\n<li>Boats now require fewer hits to break, matching Java Edition<\/li>\n<li>Boats now regenerate any damage accrued, matching Java Edition<\/li>\n<li>Arrow damage now scales with velocity instead of being fully randomized<\/li>\n<li>All arrows fired by mobs using a Crossbow now share the same damage behavior, regardless of the firing mob\n<ul>\n<li>Previously, arrows shot by Piglins were treated as if they were fired from a Bow<\/li>\n<\/ul>\n<\/li>\n<li>Only arrows fired by mobs using a Bow (e.g. Skeletons and their variants) scale their damage with world difficulty\n<ul>\n<li>Arrows fired by Players or other mobs are no longer affected by difficulty<\/li>\n<\/ul>\n<\/li>\n<li>The screen no longer flickers when drinking a Milk Bucket while the Nausea effect is active<\/li>\n<li>Fixed issue where book and quill from pre-26.30 worlds freezes the game<\/li>\n<li>Arrows of Harming no longer bounce off entities and are now correctly removed on hit<\/li>\n<\/ul>\n<p>Marketplace<\/p>\n<ul>\n<li>Updated Marketplace content cards with new pass and rating iconography, refreshed Minecoin visuals, and a notice badge treatment for surfaced states<\/li>\n<\/ul>\n<p>Character Creator<\/p>\n<ul>\n<li>Added toast notification when character creator fails to initalize on Realm join<\/li>\n<li>Fixed an issue where character creator changes could revert to their previous appearance after restarting the game.<\/li>\n<\/ul>\n<p>Mobs<\/p>\n<ul>\n<li>Turtles can now be attached to Balloons with the EDU toggle on<\/li>\n<li>Fixed leashed mobs being incorrectly pulled by Leash Knots\n<ul>\n<li>This could happen to Sulfur Cubes being leashed to Fences, after being hit repeatedly with a Mace, making it look like the Sulfur Cube lost gravity<\/li>\n<\/ul>\n<\/li>\n<li>Sulfur Cubes no longer push each other when placed on adjacent blocks<\/li>\n<li>The Sulfur Cube no longer absorbs a block in the player&#8217;s hand from further distance than 8 blocks<\/li>\n<li>The item label for a Bucket of a named Sulfur Cube now includes its absorbed Block<\/li>\n<li>Sulfur Cubes with a block absorbed can no longer freeze<\/li>\n<li>The Sulfur Cube and Slime no longer play step sounds when moving around<\/li>\n<li>The Sulfur Cube no longer destroys snow layers upon its spawning from a Bucket of Sulfur Cube<\/li>\n<li>A Sulfur Cube that has absorbed a Magma block will no longer apply damage to actors wearing Frost Walker Enchanted Boots<\/li>\n<li>Sulfur Cubes will now correctly take damage from Hot Sulfur Cubes if they don&#8217;t have a block absorbed<\/li>\n<li>Sulfur cubes are no longer considered hostile:\n<ul>\n<li>They no longer prevent players from sleeping<\/li>\n<li>They no longer grant the Monster Hunter achievement when killed<\/li>\n<li>They are no longer attacked by conduits<\/li>\n<\/ul>\n<\/li>\n<li>Sulfur cubes can now spawn on the surface when the biome is sulfur caves<\/li>\n<li>Sulfur cubes can now spawn regardless of light level<\/li>\n<li>Fixed bug where Sulfur Cubes would sink or not be able to move after ejecting their block<\/li>\n<li>Ender Dragon now deflects projectiles when perching<\/li>\n<li>Blocked projectiles no longer bounce off targets too early<\/li>\n<li>Sulfur cubes with a block absorbed now deflects projectiles<\/li>\n<li>Creative players now deflect projectiles<\/li>\n<li>Blocks absorbed by a Sulfur Cube are now rendered with the same facing direction as in Java Edition<\/li>\n<li>High levels of the Strength effect now correctly increase the distance at which a Sulfur Cube with an absorbed block is knocked back<\/li>\n<li>Sulfur Cubes carrying an absorbed block now emit landing particles when they hit the ground<\/li>\n<li>Players can no longer get soft-locked when standing inside a Sulfur Cube&#8217;s or a Creaking&#8217;s bounding box, as they are now able to interact with the entities and blocks around them through the mob\n<ul>\n<li>Applies only when the entities are invulnerable (i.e., Sulfur Cube has a block absorbed, or Creaking has been spawned by a Creaking Heart)<\/li>\n<li>Replaces the workaround where Creakings would despawn after blocking a player for too long<\/li>\n<\/ul>\n<\/li>\n<li>Fixed issue where sheep do not eat grass after being sheared<\/li>\n<\/ul>\n<p>Realms<\/p>\n<ul>\n<li>Added a Delete button on the Subscriptions tab for expired Realms<\/li>\n<li>Removed the Realms Subscriptions from the Settings-&gt;Subscriptions page<\/li>\n<li>Updated terms on Realms purchase screen<\/li>\n<\/ul>\n<p>Realms Hub<\/p>\n<ul>\n<li>Saves: Manage and restore your automatic and manually saved Realm worlds directly from the Realm Hub.<\/li>\n<li>Realms Hub is now accessible from the In-game pause menu<\/li>\n<li>Fixed an error that occurred when opening Realms Hub without Admin permissions<\/li>\n<li>Prevent Realm owners from modifying admin&#8217;s gameplay permissions<\/li>\n<li>When the client is outdated load the Realm list and allow access to Realms Hub, but the player will be unable to play until they update their game.<\/li>\n<li>Fixed an issue where the profanity popup wouldn&#8217;t show when using profanity in the Realm title or description<\/li>\n<li>Added in more Realms based tips<\/li>\n<li>Fixed an issue where content obtained from Marketplace while editing your Realm would not immediately appear in available items<\/li>\n<li>Fixed an issue where downloading a world from the Realms hub slot screen vs. the Realms edit world screens would result in different names<\/li>\n<li>Fixed restart modal showing for region settings when no changes were made<\/li>\n<li>Made various adjustments to the UI under Realms Hub-&gt;World-&gt;Slots to improve visual clarity and consistency<\/li>\n<\/ul>\n<p>Sounds<\/p>\n<ul>\n<li>Fixed Shulker hurt sounds not playing due to mismatched audio file names<\/li>\n<li>Fixed Pillager celebrate sound not playing due to a typo in the sound definition (elebrate3 &gt; celebrate3)<\/li>\n<li>Fixed Panda idle, aggressive idle, and worried sounds referencing non-existent audio files, which could cause missing audio<\/li>\n<li>Sulfur spikes now have their own dedicated block sounds and events<\/li>\n<li>Updated hurt and death sounds for one of the chicken sound variants<\/li>\n<li>Main menu music will now start after the initial loading screen to prevent stuttering<\/li>\n<li>Background music will now stop when a player is close to a playing Jukebox<\/li>\n<li>Fixed critical hit sounds and some jumping\/landing sounds not being affected by the &#8220;Player&#8221; sounds volume control<\/li>\n<li>Music now plays in Lush Caves, Meadow, Stony Peaks, Snowy Slopes, Frozen Peaks and in Swamps<\/li>\n<\/ul>\n<p>Stability and Performance<\/p>\n<ul>\n<li>Fixed a memory leak in the Character Creator that could cause crashes after extended use on memory-constrained platforms<\/li>\n<li>Fixed a bug where available storage was not being correctly measured when downloading resource packs to join multiplayer worlds.<\/li>\n<li>When downloading resource packs to join multiplayer worlds with low available storage, unused cached packs from previous sessions will be cleared to make room for the incoming packs.<\/li>\n<li>When downloading resource packs to join multiplayer worlds with low available storage, packs will be downloaded one a time to compact the total required space.<\/li>\n<li>Fixed an occasional crash when loading structures<\/li>\n<li>Added a limit of 512 nested entries in Nbt ListTags and Compound tags (same as Java), this fixed a crash that could occur when loading NBT data with excessively deep nesting of compound and list tags<\/li>\n<li>Fixed an issue where game sessions were unable to be joined when the system clock was off by over a year.<\/li>\n<li>Fixed an issue where the game would crash when opening the game from an invite notification on Android.<\/li>\n<li>Fixed a crash that could occur when backing out of an NPC&#8217;s Advanced Settings<\/li>\n<li>Fixed a crash that could occur when spawning more than one Iron Golem<\/li>\n<li>Game servers now attempt to self-repair some player connection issues<\/li>\n<li>Fixed a potential crash issue related to Concrete Powder blocks converting into Concrete.<\/li>\n<li>Fixed several crashes that could occur<\/li>\n<li>Fixed a bug where an incorrect device tier was selected on some devices, preventing players from turning on Vibrant Visuals<\/li>\n<li>Skin and Character Creator packs installed while browsing the Marketplace catalog are now automatically cleaned up using a least-recently-used policy, reducing on-disk usage and improving load times<\/li>\n<\/ul>\n<p>User Interface<\/p>\n<ul>\n<li>Added a specific error message when adding or editing an external server with an address and port that already exists<\/li>\n<li>Fixed missing localized text for the Follow Me, Over There, Simple Clap, and Wave emotes<\/li>\n<li>The Marketplace Pass accordion is now hidden when the player is in any beta\n<ul>\n<li>When the player is in a beta on PlayStation, Nintendo or iOS, the &#8220;Get more&#8221; Marketplace button is hidden as well<\/li>\n<\/ul>\n<\/li>\n<li>Fixed missing Storage Location option in New Storage Tab for Android devices<\/li>\n<li>Fixed a bug that caused the New Settings Screen to display a deprecated warning modal when enabling text-to-speech while an unsupported language is selected<\/li>\n<li>Fixed strikethrough alignment for sale prices<\/li>\n<li>Fixed a bug where some pack configurations would load locally but not when uploaded to Realms.<\/li>\n<li>Added new variant for Marketplace Bundle UI<\/li>\n<li>Changed furnace tabs order; furnace recipes reordered<\/li>\n<li>Pressing &#8220;E&#8221; while hovering the mouse cursor over the recipe search bar, inputs the letter \u201cE\u201d instead of closing the screen at CraftingScreen and FurnaceScreen<\/li>\n<li>Fixed Fullscreen mode to remember which screen it was last on<\/li>\n<li>The Marketplace Pass accordion is now hidden when the player is in any beta<\/li>\n<li>The fire overlay added to the player has been updated to more closely resemble Java:\n<ul>\n<li>The overlay has been rotated 45 degrees to increase visibility in the center of the frame<\/li>\n<li>The overlay has been shifted down somewhat to increase visibility across the frame<\/li>\n<\/ul>\n<\/li>\n<li>Fixed a bug where selected resource and behavior packs were removed from the active list after viewing a pack&#8217;s technical details when creating a new world.<\/li>\n<li>Fix Controller Settings tab behavior when using a Gamepad with the Swap button option active<\/li>\n<li>Fixed the side panel on the Report Player screen narrating itself as a story post instead of describing the player being reported<\/li>\n<li>Fixed an issue where non-operator players connected to a dedicated server could see the world seed in the Game Settings menu. The seed and copy-seed button are now hidden for non-operator clients on multiplayer servers<\/li>\n<li>Hardcore icon is shown correctly on the Hardcore mode switch in the Settings menu<\/li>\n<li>Renamed the Content tab header on the Marketplace Pass product page to &#8220;Included in Marketplace Pass&#8221;, surfaced the &#8220;ALL PACKS&#8221; and &#8220;CHARACTER CREATOR SETS&#8221; buttons above the pack grid, and moved the descriptive content type block to the bottom of the tab<\/li>\n<li>Hovered Items are no longer shown under search bar in recipe book<\/li>\n<li>New social\/friends drawer infrastructure with performance fixes.<\/li>\n<li>Don&#8217;t hide the tooltips option when any behavior pack is downloaded<\/li>\n<li>Improved performance when scrolling the Crafting Recipe Book<\/li>\n<li>Fixed a softlock where cancelling a resource pack download during a server transfer would leave the player stuck on the &#8220;Connecting to Server&#8221; modal<\/li>\n<li>Fixed rare crash that occurred when interacting with items in the UI<\/li>\n<li>Fixed &#8216;Remove&#8217; button not eliminating blocks from Creative inventory in Pocket UI<\/li>\n<li>Fixed a bug where text formatting codes in a resource pack&#8217;s name carried over into the rest of the toast notification when the pack was activated or deactivated<\/li>\n<li>Updated the network disconnection message to direct players to enable &#8216;Use Mobile Data&#8217; in general settings instead of profile settings<\/li>\n<li>Fixed a bug where button touch areas did not align with the buttons in windowed Android modes with a title bar, such as Samsung DeX and pop up view.<\/li>\n<li>The Pause Game setting is now rendered in the Main Menu<\/li>\n<li>Show &#8220;Game unpaused&#8221; notification over all screens when the pause screen is open<\/li>\n<li>Fixed a soft-lock that prevented further join attempts after a party leader&#8217;s Experience join was blocked by the party eligibility check<\/li>\n<li>Fixed the &#8220;How to Play&#8221; button being missing from the Settings menu in Minecraft Education<\/li>\n<li>Fixed Cloud sync storage banner to not show redundant information that storage is both full and almost full when cloud storage is full<\/li>\n<li>Fixed the Beacon screen displaying a duplicated header in the Pocket UI<\/li>\n<li>Create New World list is loaded correctly after deleting world data through the &#8220;Manage Worlds&#8221; button<\/li>\n<li>Updated Nintendo Switch terminology for local wireless multiplayer<\/li>\n<li>Fixed a problem that caused touch scrolling to be unresponsive in creative inventory.<\/li>\n<li>Fixed an issue that prevented splitscreen players from interacting with Game Settings.<\/li>\n<li>Updated Marketplace badges to use semantic Tag styling for bordered and spacious variants, with refreshed Tag documentation and tests<\/li>\n<li>Fixed skin info button not working on expanded skin pack page<\/li>\n<li>After entering the side bar while spinning the character it will no longer continue to spin by itself<\/li>\n<li>Players with multiplayer restricted skins can now enter worlds with multiplayer disabled<\/li>\n<li>Removed space appearing between the chat tab and the social drawer<\/li>\n<\/ul>\n<p>World Storage<\/p>\n<ul>\n<li>Added OREUI Storage Settings: Storage Status and Management<\/li>\n<li>Added cloud backup of Windows worlds, more information can be found at aka.ms\/aka.ms\/cloudPC\n<ul>\n<li>Please share your feedback at feedback.minecraft.net and report any bugs you find at bugs.mojang.com<\/li>\n<\/ul>\n<\/li>\n<li>Adds Cloud Sync support for World data on Windows, ensuring world data is backed up and accessible across devices on that platform.<\/li>\n<li>Adding a specific error modal when upload to cloud fails due to full cloud storage<\/li>\n<li>Fix issue where banner presenting &#8220;Low Cloud Storage&#8221; was displayed briefly when duplicating worlds.<\/li>\n<li>Updated old world conversion flows in the Storage Settings tab.<\/li>\n<\/ul>\n<p>You can read the additional technical updates on the Minecraft website. Once again, the Switch 2 version of the title (including the Vibrant Visuals graphics upgrade) will be released on <strong>27th October 2026<\/strong>.<\/p>\n<p>This will also come with the <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch-2\/super-mario-bros-wonder-nintendo-switch-2-edition-plus-meetup-in-bellabel-park\" rel=\"nofollow noopener\" target=\"_blank\">Super Mario<\/a> Mash-Up Pack, which is also getting an update to get the most out of the Vibrant Visuals upgrade. Find out more in our previous story:<\/p>\n<p>Will you be checking out the Switch 2 version of Minecraft? What do you think of the latest game update? Let us know in the comments.<\/p>\n<p class=\"text source\">[source <a class=\"external\" title=\"External Link: https:\/\/www.minecraft.net\/en-us\/article\/minecraft-bedrock-edition-26-40\" rel=\"noopener nofollow\" href=\"https:\/\/www.minecraft.net\/en-us\/article\/minecraft-bedrock-edition-26-40\" target=\"_blank\">minecraft.net<\/a>]<\/p>\n<dl>\n<dt>Related Games<\/dt>\n<dd class=\"first\">\n<\/dd>\n<dt>See Also<\/dt>\n<dd class=\"first\">\n<\/dd>\n<\/dl>\n<p class=\"avatar\"><img decoding=\"async\" class=\"img lazy\" src=\"https:\/\/www.europesays.com\/us\/wp-content\/uploads\/2025\/07\/1753583950_71_avatar.jpg\" width=\"80\" height=\"80\" loading=\"lazy\" alt=\"Liam Doolan\"\/><\/p>\n<p>Liam is a news writer and reviewer on Nintendo Life. He&#8217;s been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters.<\/p>\n","protected":false},"excerpt":{"rendered":"Image: Mojang Apart the news Minecraft will be coming to the Switch 2 this October, this week Mojang&hellip;\n","protected":false},"author":3,"featured_media":990674,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[7],"tags":[27015,2468,158,67,132,5511,68],"class_list":["post-990673","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-minecraft","tag-nintendo-switch","tag-technology","tag-united-states","tag-unitedstates","tag-updates","tag-us"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@us\/117064569891614018","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/990673","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/comments?post=990673"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/posts\/990673\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media\/990674"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/media?parent=990673"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/categories?post=990673"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/us\/wp-json\/wp\/v2\/tags?post=990673"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}